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TGRPG Forum

  1. LAIR & LIBRARY
  2. Ben's Chronicle of Darkness - The Global Night
  3. Tokyo - The Three Families
  4. Major NPC's
  5. THE AZURE COURT — The Yokai Syndicate [Spirit Court]

THE AZURE COURT — The Yokai Syndicate [Spirit Court]

Scheduled Pinned Locked Moved Major NPC's
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  • K Offline
    K Offline
    Kaimuund
    wrote on last edited by
    #1

    🦊 THE AZURE COURT — The Yokai Syndicate
    Whisperers, Tricksters, and Ancient Spirits Reborn.


    1. Lady Inari — The Fox Goddess of Shinjuku
      Role: Leader of the yokai resurgence.
      Background: Myth made flesh, returned as a digital fox-entity manifesting through shrine networks.
      Goal: Restore yokai dominion over Japan’s spiritual balance.
      Trait: Can split into nine physical forms simultaneously.

    1. Tsukasa “The Mask” Ueno — Oni Enforcer
      Role: Bodyguard and collector.
      Background: A modern yakuza cursed with oni blood.
      Goal: Protect Inari and avenge his slain human brother.
      Trait: Grows stronger with every lie told in his presence.

    1. Akari the Lantern Girl — Spirit Courier
      Role: Messenger between factions.
      Background: Ghost of a child who died in a 1990s subway fire; bound to a paper lantern.
      Goal: Find the person who still remembers her name.
      Trait: Can traverse anywhere light reaches.

    1. Professor Yamada Kisho — Occult Historian
      Role: Scholar and neutral observer.
      Background: Human expert on Edo-period vampiric clans; teaches mythology at Todai.
      Goal: Document the fall of the Blood Accord for posterity.
      Trait: Cannot die until his work is complete.

    1. “Zero” / KAI-0 — The Cyber-Ronin
      Role: Mercenary swordsman.
      Background: Former prototype for Mizuhara’s cybernetic soldier program; freed himself, now rogue.
      Goal: Find his human soul — rumored to be stored inside MIK0’s code.
      Trait: Blade can cut through data and spirit alike.
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