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  1. LAIR & LIBRARY
  2. Ben's Chronicle of Darkness - The Global Night
  3. Scenes - Play by Post
  4. Spirits in the Mist of the Lake - MAGE/VAMPIRE [1-15-2026]

Spirits in the Mist of the Lake - MAGE/VAMPIRE [1-15-2026]

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  • K Offline
    K Offline
    Kaimuund
    wrote on last edited by
    #1

    Spirits in the Mist of the Lake - MAGE/VAMPIRE [1-15-2026]

    Date: [1-15-2026] -- Early Oct, 2014
    Location: Navy Pier

    Player Characters Present: Members of the Black Lager brewing company, or the Night Runners, or the Onyx Circle, whatever they are calling themselves these days

    Open Spots: 4

    NPCs Present: Ashbriar can support

    Current Scenario: Spirits are fleeing the waters of Lake Michigan and hiding inside people, riding and influencing them. What is the cause, and the goal of these spirits? What do you do with them?

    Suggested Dice Pools: Investigation, research, perception, magic for dealing or seeing spirits

    End Trigger: Deal with the spirits or find out why

    Opener:

    The air along Navy Pier carries a chill that isn’t just from the lake wind. The water of Lake Michigan rolls dark and heavy beneath a bruised sky, its surface too still between gusts — as though waiting for something to stir beneath. The smell of wet iron and ozone clings to everything, and the few remaining tourists hurry inland, pulled by an instinct they can’t explain.

    Tonight, the Boundary is thinning.

    Mages can feel it — that tension where the Fallen World rubs raw against what lies Beyond. The Gauntlet here shivers like wet silk, and from the depths of the lake, spirits are rising. Not the wild, predatory ones of forest or storm, but human echoes: the ghosts of sailors, divers, lovers, and lost souls swallowed by the lake over the centuries. They come crawling up through the water, clinging to the living for warmth, whispering through borrowed mouths with voices full of static and salt.

    Witnesses report strange behavior on the Pier — laughter where no one stands, eyes that gleam too bright under the boardwalk lights, people speaking in tones not their own. Some of the Awakened whisper that these are riders, the drowned dead seeking bodies to hide within. But there’s another rumor, darker still: that something beneath the lake is driving them out.

    Even the spirits seem afraid.

    At night, when the wind drops and the ferris wheel goes still, you can hear it — a low, rolling vibration under the waves, too deep to be a boat. The resonance feels ancient, coiled, and patient. The lake’s reflection shudders, ripples bending in impossible ways. Those who reach out with Prime or Death can sense it: a darkness moving in the deep, vast and hungry, radiating dread through the water and across the Gauntlet like a tide of black glass.

    Whatever it is, it’s waking up. And the ghosts — the ones fleeing the lake, clinging to human flesh — might be the only warning the city will get.

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    • JacktheCowJ Offline
      JacktheCowJ Offline
      JacktheCow
      wrote on last edited by Kaimuund
      #2

      Chance Meridian
      Dice Pool: Perception - 6 w/ 9-again
      Action: Contact the Onyx Circle, get on the scene and see what needs to be seeing.

      Health: 7 - No Damage
      Mana/Vitae: 6
      Willpower: 6
      Conditions: Charmed, Steadfast, Inspired

      Description:

      Chance is reviewing notes on his tablet when his phone rings. The caller ID alone is enough to make him still.

      Lys

      He answers without preamble. “Something’s wrong.”

      Lys of the Empty Stage, information broker, exhales once, slow and controlled. “Yeah. And it’s loud.”

      “I’ve got… ripples,” Lys says, their voice softer now, almost distant. “Like someone struck a chord along the western shore and the Shadow hasn’t stopped humming. Spirits are leaving places they’ve clung to for decades—old stages, old promises, quiet corners where no one looks too hard. They’re not breaking the Gauntlet so much as slipping through the seams.”

      Chance’s jaw tightens. “What kind of spirits?”

      A pause. When they answers, it’s careful. “I don’t know. They won’t hold still long enough to name. They feel familiar in the way a half-remembered song is familiar—shaped like people, maybe shaped by them. Pressure. Longing. The weight of breath held too long. And whatever they’re running from…rumor here is that the fair folk themselves stay clear.”

      Lys exhales, slow and cold. “It has them terrified.”

      That settles it.

      “Thanks,” Chance says. “If your people start seeing convergence instead of flight, I want to know immediately.”

      He hangs up and starts messaging, letting the others in the Onyx Circle know to meet him at the Navy Pier if they can: Dante, DOSBox, Ken, and Ashbriar.

      Whether any of them answer or not, Chance is already moving.

      The air at Navy Pier carries a chill that isn’t weather-deep. Chance feels it the moment he steps onto the boards — that subtle resistance, like pushing a hand through fabric that shouldn’t be there.

      He approaches the railing alone and rests his palm against the cold iron.

      The lake is wrong.

      Not storm-wrong. Not season-wrong. The Gauntlet here quivers like overstressed glass, thin enough that the Shadow bleeds through in pressure and instinct rather than image. Chance lets his awareness brush the edge of it, careful not to tear.

      Spirits cluster near the living — not to dominate, not to feed, but to hide. Riding humans like lifeboats, clinging to borrowed Patterns to escape something deeper, older, and still below.

      “They’re running,” Chance murmurs. “Not hunting.”

      Beneath the surface, something vast shifts. Not fully awake. Not unaware.

      Patient.

      Chance straightens, pulling his coat tighter, eyes scanning the Pier as people pass with borrowed expressions and an alien weight behind their eyes.

      “Alright,” he says quietly. “Let’s figure out what scared the lake.”

      And he waits — listening for the others, for the spirits, and for whatever is breathing beneath the water.

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      • G Offline
        G Offline
        greatsquiggy
        wrote on last edited by greatsquiggy
        #3

        alt text
        Richard "Ricky Dee" Davenport - DosBox
        Dice Pool: Wits (3) + Compusure (3) = 6
        Potential Applicable Praxes: Pierce Deception (Prime•)
        Action: Responding to Chance's call for aid, possibly snack time for his familiar

        Mana Pool: 12	[ ] [ ] [ ] [ ] [ ] [ ] 
        (Spend 3/Turn)	[ ] [ ] [ ] [ ] [ ] [ ]
        Wisdom: 7	[ ] [ ] [ ] [ ] [ ] [ ] [ ]
        Health: 7	[ ] [ ] [ ] [ ] [ ] [ ] [ ]
        Willpower: 5	[X] [ ] [ ] [ ] [ ]
        Conditions: None
        

        Description: DosBox pulls up in his white panel van and approaches Chance and crew with a cheerful smile, "Hey, gang! I heard something about spirits, and well, ya know. Thought I'd come help out or something?"

        DosBox starts playing with his cellphone as he waits for whomever else plans to show up. While it looks like he's just playing some kind of phone game, that couldn't be farther from the truth. Most of his magic, after all, is cast using his phone as a tool. Using a modified version of Google Maps as a Yantra, and looking for some assistance from a few score of his thousands of chaos butterfly familiars, DosBox does his best to get a handle on what, exactly, is going on around the lake.

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        • 1 Offline
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          1l0velamp
          wrote on last edited by
          #4

          • Ken(Hideki Takashi)
          Dice Pool: Wits(3) + Investigation specialty:Anchors(3)=6
          Using death sight and have 9 agin on Investigation rolls courtesy of prof training.
          Action: investing how and what is severing the ghosts Anchors from the lake.
          Health: full
          Mana/Vitae: 13
          Willpower: 6
          Conditions:
          Description
          After receiving a call from Chance, Ken heads to Navy Pier.
          Ken crouched at the edge of the Navy Pier, the water below black and trembling, more alive than any lake should be. Tourists had long fled; only the faint squeak of the ferris wheel and the distant slap of waves against pilings filled the night
          He activated Death Sight, letting the world shift. The air thickened, the edges of reality bending into a lattice of faded colors and silent echoes. Ghosts hovered in the periphery — faint, pale, trembling — tethered by threads he could now see. The lines that should have anchored them to the lake were frayed, snapped, or glowing with corrosion.
          Ken’s eyes swept the scene systematically. Names and histories became coordinates and timestamps.
          He knelt, tracing the broken threads with a finger that left no mark. One by one, the ghosts’ bonds to the lakebed wrecks, sunken ships, and lost piers dissolved. Not natural decay. Not the normal drift of memory. Something else was pushing them out, severing ties with methodical precision.
          Using Wits + Investigation, he cross-referenced the severed Anchors:
          • The first ghost had clung to the hull of a freighter wrecked in 1912. Its thread glimmered, then snapped like glass under pressure.
          • The second, a diver lost during a training exercise, had once anchored to a small memorial buoy. Now the tether vanished entirely.
          • The pattern repeated: threads were severed from the oldest, most persistent Anchor points first — the deepest, strongest ties.
          Ken’s mind ran through possibilities: an underwater entity? A supernatural resonance? A ritual left unfinished? The common factor: the severance radiated outward, originating somewhere beneath the waves, just past the reach of mortal senses.
          He leaned closer to the water, eyes narrowing. The lake’s reflection shuddered unnaturally. A low, rolling vibration hummed through the pier, through the Gauntlet, brushing the edges of his perception. It wasn’t chaotic. It was deliberate. Intentional.
          The ghosts shivered, pulling themselves toward him as if seeking a temporary anchor in human presence. He did not reach out. That was not the point.
          His investigation completed, Ken straightened. The mechanism was clear. The entity below was disrupting Anchors, forcing the dead to flee and leaving the living vulnerable. Patterns emerged; points of severance were predictable. With enough data, he could anticipate the next rupture.
          “Not hunger,” he muttered. “Extraction. Severance. Control.”
          And in that realization, Ken found his next step: locate the origin, measure its reach, and determine if it could be stopped — before the lake drained its Anchors entirely.

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          • K Offline
            K Offline
            Kaimuund
            wrote on last edited by
            #5

            @JacktheCow @greatsquiggy

            Chance's call was answered by the entire cabal. They were anxious to get into it. All of them could tell things were not right, and not a one of them felt good sitting and waiting for the next body to show up.

            DosBox (Int + computer + equipment bonus + help action from Familiar = 4 successes) arrived first and started mapping occurrences based on news casts, social media stories, and blogs about the shoreline. It was clearly not a Navy Pier issue, but something with the Lake itself. The Navy Pier simply got the most attention as it was the busiest area with the most people close to the water line.

            FYI for Dosbox, the butterflies are a single entity, so not sure if that changes anything for you. Also, you have that it is a supernal spirit in your entry, and unfortunately it is a normal technology spirit, which isn't to say it isn't a very useful friend, but i think supernal spirits are very different and can't hang out in the normal world as they are physically harmed by the Lie. They can be summoned for short periods of time, being fed from the mages store of mana to give them a temporary barrier to the Lie, but I think its very temporary. I'll look into it.

            As part of that, a technology spirit is very very useful compared to a supernal spirit. One thing to note, DosBox has had the spirit long enough to notice that it refuses to eat or deal with spirits that aren't also some kind of artificial spirit type. It also doesn't seem to even notice the existence of ghosts, even if they are both in twilight next to each other, and the ghost can clearly see the spirit.

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            • K Offline
              K Offline
              Kaimuund
              wrote on last edited by
              #6

              @1l0velamp

              Couple questions -->
              How is Ken cross referencing and researching these things?
              Using Wits + Investigation, he cross-referenced the severed Anchors:

              Patterns emerged; -- There doesn't seem to be a pattern. Unfortunately, with 1 academics and no access to resources to research these things, Ken is not going to be able to find any patterns or analyze very much.

              The Resonance itself feels like fear and loathing. It doesn't lend itself to “Extraction. Severance. Control.” Ken is not working with much here, as your mental attributes and skills are kind of his dump stats. I recommend leaning into connections, spirits you can questions, and your cabal mates for the analysis and patterns.

              Does Ken want to speak to some spirits?

              This area is a strong spirit location, and the spirit world here is very ordered. None of the mages have spirit connections in this area, although Ashbriar has some knowledge of the spirit ecology, which is her specialty.

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              • K Offline
                K Offline
                Kaimuund
                wrote on last edited by Kaimuund
                #7

                Ashbriar answers the phone, and is apologetic, "I can't get there right now Chance, not with traffic. I'm out of town with Dante looking into something he has a hunch on. So far, it is looking like he was right." She pauses to listen to something Dante says, and then continues after agreeing.

                'Right, so be careful on the Pier. The spirit in charge there is a powerful spirit that they call 'the Drowned Host'. It's supposedly very unpleasant. I haven't even seen it myself, so I don't know.

                If you have question's Echo-of-the-Lights is pretty easy to find and will talk to you. I've chatted with it before. It will be by the end of the pier and look like a person made of light. Flatter it and feed it and you should be able to get what you need. Ok, I have to go. Good luck!" She hangs up the phone, as they have arrived somewhere.

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                • 1 Offline
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                  1l0velamp
                  wrote on last edited by Kaimuund
                  #8

                  • Ken(Hideki Takashi)
                  Dice Pool: Dice pool: death(3) + gnosis(3) + High speech(2) + order tool(1) + environment(1)=10
                  Cast reflexively as part of attainment and have Praxis for spell.
                  Reaches: 1(understand ghosts language not my own) and 1(perceive anchor condition
                  Action: Cast speak with dead and with Himari help talk to a ghost at navy pier. Hope to glean info on the fleeing ghosts.
                  Health: 8/8
                  Mana/Vitae: 13
                  Willpower: 6/7
                  Conditions:
                  Description:
                  At the edge of the pier, the moon glistens across the water as a cold breeze cuts through the city. Ken turns to Himari and asks for her help—he needs to find a ghost willing to speak, one that knows what’s happening beneath the lake.

                  He sits, settling into a light trance, and begins to murmur ancient words. As he speaks, the moon’s reflection shimmers and warps across the lake, as if the water itself is opening a door into Twilight.

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                  • S Offline
                    S Offline
                    swerdfish
                    wrote on last edited by swerdfish
                    #9

                    Edgar Williams

                    Dice Pool: Wits - 3, Investigation - 2
                    Action: Investigate the Lake, see if it's a mild disturbance that can easily be dealt with, or something more sinister.

                    Health: 8
                    Mana/Vitae: 5
                    Willpower: 6
                    Conditions: None
                    Description:
                    A figure in a black turtleneck and suit walks along the pier, unhurried. Meanwhile, a pair of lovers grip hands tightly as they quickly head back to the city; a busker stops the harmonica and picks up a meager jar of recompense for the night. All this the dark figure of Edgar duly notes as his sunken eyes keep wandering back to the lake. There's a frigid air coming off the waters that has nothing to do with autumn chill.

                    He eventually realizes he's not the only one preoccupied with the lake. One at the railing, one on his phone, one at the pier's edge. It's not often Edgar has company, but it often means trouble.

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                    • K Offline
                      K Offline
                      Kaimuund
                      wrote on last edited by Kaimuund
                      #10

                      @1l0velamp A number of ghosts become clear, and Ken feels the draw from any of them. His dearest friend whispers in his ear, "Name the one you want, and I shall get it for you..."

                      A woman in a soaked flapper dress, pearls floating like bubbles around her neck. Her skin is pale as frost, her eyes two empty sockets weeping river water. A long, torn red scarf trails from her wrist, twisting like a living thing.

                      An old harbor patrolman, spectral uniform soaked dark. His lantern burns with blue flame, casting no light, only shadows that move independently.
                      Where his heart should be is an empty hole filled with lake water.

                      A middle-aged woman in a turn-of-the-century dress, face frozen in terror. Her hair floats constantly around her head like she’s still submerged. Her mouth opens too wide when she speaks, spilling lakewater and choking on words she can’t finish.

                      A tall figure bound in spectral chains that drag behind him, scraping the pier. His body flickers — sometimes human, sometimes skeletal, sometimes entirely shadow. His face is always obscured by a metal mask, rusted and wet.

                      A figure in a black turtleneck and suit, his vampire nature leaking off him like dripping blood, leaving a trail of resonance in his wake.

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                      • K Offline
                        K Offline
                        Kaimuund
                        wrote on last edited by
                        #11

                        @swerdfish

                        Are you actively using Obfuscate to hide?

                        There are a number of people still at the Pier despite the late hour. However, your keen eyesight can pick out the ones that do not belong as if they were alight.

                        An asian man in a nice suit, well tailored, sits near the water on the rocks despite the cold splash of the waves below. His eyes closed, he seems to be focused on something.

                        A careful man in a winter coat, talking on the phone. He looks about 30 and is well groomed. His voice sounds serious as he says goodbye to a friend and hangs up the phone.

                        A wintercoated man deeply focused on his cellphone sitting on a bench just inside the walk through to the museums and restaurants. He's hunched against the cold wind off the water, and his eyes light up with the reflection of apps and screens scrolling past his vision.

                        Did you want to approach one of them?

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                        • S Offline
                          S Offline
                          swerdfish
                          wrote on last edited by
                          #12

                          Edgar is using Face in the Crowd to hide in plain sight since he's scoping the area and doesn't want to attract unneeded attention.

                          Edgar would like to keep all 3 in observation, but if his options are limited and he has to choose, he focuses on the man sitting near the water on the rocks. He looks out for anything suspicious. Anything that confirms the rumors about the spirits of the lake.

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                          • JacktheCowJ Offline
                            JacktheCowJ Offline
                            JacktheCow
                            wrote on last edited by JacktheCow
                            #13

                            Chance Meridian
                            Dice Pool: 9 = Manipulation (3) + Persuasion (2) + Attune (2) + Credentials (2)
                            Action: Moving the bystanders out of the area.

                            Health: 7 - No Damage
                            Mana/Vitae: 6
                            Willpower: 6
                            Conditions: Charmed, Steadfast, Inspired

                            Chance lets the phone settle back into his pocket and takes a breath, grounding himself in the cold air rolling off the lake. The mist hangs thick, stubborn, blurring the edges of the world. He turns first toward DosBox.
                            He walks up alongside him, close enough that the words don’t have to travel. “Ashbriar and Dante are out,” Chance says quietly. Not alarmist. Just facts placed on the table. “Looks like it’s us for now.” His eyes flick briefly to the water, then back. “I’m going to check in with Ken, then I’ll work on clearing the area. Keep your eyes open. If anything spikes, I want to know.”

                            With that, he peels away and heads for Ken.

                            Up close, it’s easier to feel than to see. Chance can’t perceive whatever Ken is actively engaging with, but the air around him has that familiar wrongness—like standing near a generator you can’t see, only hear through your bones. Ghost juju. Spirit work. Something straddling the line. Chance waits without interrupting, hands loose at his sides, eyes scanning the perimeter while Ken finishes whatever delicate business he’s in the middle of.

                            When Ken’s attention frees up, Chance leans in slightly. “What’ve you got?” he asks, low and direct. He listens, nodding as the answer comes—whatever it is, it slots into place with the rest of the night’s chaos. Useful. Concerning. Probably both.

                            “Ashbriar and Dante had to pull out,” Chance adds. “Before she went, Ashbriar flagged some information about the local spirits that you should probably know.” After Chance filled him in about the Drowned Host and Echo-of-the-Lights, he finished “I’m going to try to move the civilians along. Too many eyes, and I don’t trust who’s still hanging around.”

                            He steps away from the group and toward the lingering bystanders. Sleepers, probably. Probably. That word carries a lot of weight these days. He reaches into his jacket and produces the badge with practiced ease—not flashed, not thrust forward. Just enough authority to be real.

                            “Evening, folks,” he calls, voice calm, tired, reasonable. “FBI. We’ve got an ongoing investigation out here, and I’m going to need everyone to move along. Nothing to see, and it’s not safe to linger.”

                            He watches their faces carefully as he speaks. Not just compliance—reaction. Confusion, annoyance, curiosity. Anything that doesn’t fit gets filed away. The mist curls between them, the lake quietly listening, and Chance stands there in the thin space between mundane procedure and something much older, hoping—just a little—that tonight, the badge is enough.

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                            • 1 Offline
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                              1l0velamp
                              wrote on last edited by 1l0velamp
                              #14

                              • Ken(Hideki Takashi)
                              Dice Pool: wits(3) + intimidation(3) + specialization(cold stare) + willpower(3)=9
                              Action: gather info by intimidating the ghost of a harbor patrolman
                              Health: 8/8
                              Mana/Vitae: 13
                              Willpower: 6/7
                              Conditions:
                              Description
                              Ken breathes, slow and measured, like he’s centering before a bout. The wind tugs at his jacket, moonlight crawling over the water, and that wrong vibration hums up through the pier into his bones.
                              His eyes open—and lock.
                              “…You.”
                              He nods once, decisive, toward the old harbor patrolman. The blue-flamed lantern, the hollow chest spilling lakewater. A guardian who died doing his job.
                              “Bring him,” Ken murmurs to the whisper at his ear. “Someone who stood watch knows when something breaks the rules.”
                              When the ghost draws close, Ken rises to his feet. No fear in his stance. Just that familiar, coiled confidence.
                              “Alright, officer,” Ken says, voice steady, carrying heat beneath it.
                              He gestures to the lake with two fingers.
                              “What makes you want to flee your grave?”
                              A pause. Ken lets the question hang, gives it weight. His eyes flick briefly to the hole in the ghost’s chest, then back to the lantern.

                              He steps closer now, aura pressing.
                              “is what you're afraid of the thing destroying anchors?"
                              His fist tightens, a faint ripple of heat licking the air.
                              “And the thing that did that to you—where did it come from?”
                              Ken’s voice drops, sharp as a challenge bell.
                              “Did it rise from the bottom of the lake, from somewhere older than this city?”
                              “Did someone wake it up?”
                              “Or did it push through from somewhere it shouldn’t be, tearing the Boundary open on its way in?”
                              He straightens, shoulders squared, fire barely leashed.
                              “Because whatever’s down there just forced the dead to retreat.”
                              “And that means it’s strong.”
                              A grim, familiar half-smile touches his mouth.

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                              • K Offline
                                K Offline
                                Kaimuund
                                wrote on last edited by
                                #15

                                @1l0velamp
                                The harborman stumbles over the Ken, who had been sitting on the rocks by the spray of the water. The ghost is translucent, hanging in twilight like the others, requiring an Active Mage sight, or Auspex or other power to see and hear. His voice is a low drolling sound that rises and falls like the tides. He is always looking off into the distance, looking through Ken as he asks the questions.

                                "You feel it too, don’t ye? The change in the water… the way the air tastes of salt and sorrow.”

                                The ghost’s eyes are twin voids of drowned glass, reflecting only motion—never light.

                                “Was a storm what did it. A black squall, bigger than any I’ve seen since breath left my lungs. Wind cut the lake in half, churned it so deep that even the old bones at the bottom shifted. And there, deep beneath the ferry lanes, there was a cage—aye, a great iron thing, rusted shut and forgotten by men but never by spirits.”

                                He grips the lantern tighter, though it casts no warmth.

                                “When the storm cracked it, something inside… stirred. I felt it the way a sailor feels the pull of a riptide, right behind the heart. Only—”
                                he gestures to the hollow in his chest where lakewater sloshes and trickles out in black drops
                                “—I haven’t got one no more. So it pulled at what’s left instead.”

                                “The dead near the water’s edge—dockhands, sailors, widows who threw themselves in—are changin’. The thing below… it whispers through the current. Twists ’em. Turns ’em into shapes that ought never walk nor swim. I’ve seen one with ropes for veins, another with barnacles growin’ where eyes used to be. They gather down there now, clawing at the cage, like dogs diggin’ at a grave they don’t understand.”

                                The ghost leans closer, the lantern flame hissing as if on the edge of drowning.

                                “The Lord of the Drowned Calls cries out for help—aye, I’ve heard him. A spirit older and mightier than I. But he won’t draw near the cage, for fear that whatever’s in there will make him kin to the beasts he commands. And who could blame him? The pull is strong. The water hums with it. Even I… even I feel it callin’ me home.”

                                The shadows twitch across the ground, forming writhing shapes like eels.

                                “If you mean to meddle, stranger, go softly. Don’t let the lake look back at you. The storm didn’t just break the cage—it woke the thing inside. And it’s waitin’, patient as the tide, for someone foolish enough to open the rest of the way.”

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                                  1l0velamp
                                  wrote on last edited by
                                  #16

                                  • Ken(Hideki Takashi)
                                  Dice Pool:
                                  Action: Meet up with chance and explain the situation. Tell him we need back up.
                                  Health: 8/8
                                  Mana/Vitae: 13
                                  Willpower: 6/7
                                  Conditions:
                                  Description
                                  Ken meets back up with Chance and Dosbox.
                                  Ken takes a slow calm breath.
                                  “Alright. Here’s the deal—listen up.”
                                  “Whatever’s under that lake? Storm cracked open something that was never meant to see daylight, and now the water’s carrying its voice. Dead are feeling it first. They’re backing off, twisting, answering a call they don’t understand.”
                                  “Ashbriar was right to flag it. Spirits around here are getting reshaped. Not possessed—recruited. Ropes for veins, barnacles where eyes should be. That’s not random. That’s influence.”
                                  “There’s a cage down there. Old. Iron. Forgotten by people, not by the dead. The storm busted it just enough for whatever’s inside to stretch and breathe. It hasn’t escaped yet—but it doesn’t need to. The lake’s doing the work for it.”
                                  “The local heavy hitter—the Lord of the Drowned—won’t go near it. Says enough right there. When a thing that commands the dead is scared of becoming one of them? You pay attention.”
                                  “So here’s the takeaway: whatever this thing is, it's Slow, tidal. It wants helpers before it wants freedom. We should probably talk to this echo of lights.
                                  Ken snorts, a flash of heat edging his words.
                                  “And yeah—if you’re wondering? Something strong enough to make the dead retreat is absolutely strong enough to ruin our night.”
                                  “So Keep your heads clear. And whatever you do—don’t stare into the water too long.”
                                  A pause. A grin you can hear without seeing.
                                  “Because if it looks back? That’s round one.”

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                                  • K Offline
                                    K Offline
                                    Kaimuund
                                    wrote on last edited by
                                    #17

                                    @JacktheCow

                                    Chance moves about the pier, past the restaurants out near the water and lookout. Most folks are pulling jackets about themselves to shield from the cold wind, and don't take much conjoling to move along. A few give sideways looks, but everyone clears out.

                                    The sun has set and it is getting dark out. The low rumble of city sounds continues, but is nearly drowned out by the crashing waves and sounds of the water.

                                    @1l0velamp
                                    The ghost turns slowly towards the end of the pier, raising his lantern to shine the light. He points with his other hand and says softly to Ken,

                                    "Looks like ye got a visitor. Best not keep her waiting." He chuckles, water splashing from the gaping hole in his chest.

                                    "Wait, ye might want this." The spirit hands his lantern to Ken, offering it over. "If ye all plan to deal with this, then ye have me thanks. This gift should get er attention to ya, I reckon."

                                    Ken can take the lantern. It is still in twilight, so holding it is strange to say the least. It is an invisible object, but with your Death Arcana, you can ensorcel your hands and grasp it firm. It has an eerie green light out the one unhooded side, casting a strange glow across the ground and showing footprints where none should be.

                                    @swerdfish
                                    The wizards have cleared the pier, and are talking to some unseen spirits. Your enhanced sight (Auspex) allows you to see a faint outline where the ghost is standing, speaking with an asian man in fine clothes.

                                    The rain has ceased with only a soft drizzle here and there from the crashing waves.

                                    You can:

                                    • Continue to watch, staying hidden but listening in
                                    • Confront one of the wizards who has a badge and is clearing people from the area. You feel like you could do this without startling him if you so wish

                                    @greatsquiggy
                                    With his map complete of different spots and areas, it is clearly a problem along much of the coast.
                                    As DosBox browses the stories, a young girl who supposedly jumped off the docks and drowned. There is a picture, and she is wearing an old flapper dress with a red scarf. With a quick check across social media, there is a lot of speculation of something darker having happened to her...and from what Ken said, her ghost is standing on the pier.


                                    Where the ghost is pointing, it is impossible not to see
                                    A great wave rises up, emptying on the pier
                                    The water, clear to see by everyone there, rises into a tower some 8 feet tall, with faces pressing out of it, moaning and crying for help
                                    A shifting tide of drowned bodies that speak in unison, eyes glowing like lanterns beneath the waves. Its surface changes to reflect whoever looks into it last.
                                    The spirit lord, The Drowned Host, waits for an audience with the magi.

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                                      1l0velamp
                                      wrote on last edited by
                                      #18

                                      • Ken(Hideki Takashi)
                                      Dice Pool: gnosis(3) + spirit(1) + lantern(1) + order tool brass knucles(1) + high speech(2)=8
                                      Reaches 1 for instant cast, 1 advanced duration
                                      Action: cast exorcist eye and talk to Drowned host.
                                      Health: 8/8
                                      Mana/Vitae: 13
                                      Willpower: 6/7
                                      Conditions:
                                      Description
                                      Ken takes the lantern without a word.
                                      Its light stains his features amber as he glances back at Chance and Dosbox, giving them a small, deliberate tilt of his head—be ready.
                                      Then he turns toward the empty stretch of pier.
                                      To Ken, the sea is standing upright.
                                      As he walks, he slides the brass knuckles onto his fingers, the metal kissing bone with a muted click. He rolls his shoulders once and rubs the plates together slowly, deliberately. The sound is soft—but it lands heavy in the air.
                                      High Speech spills from his tongue.
                                      Not loud. Not dramatic.
                                      Precise.
                                      The world answers.
                                      The wind stretches thin and begins to harmonize. The tide fractures into layered whispers. Twilight deepens into a bruised spectrum where colors hum instead of fade. The boards beneath his boots murmur in old timber dialect, remembering storms long past. Over it all comes the sound of distant bells—no harbor bell, but something deeper, submerged.
                                      The air thickens.
                                      And the Drowned Host clarifies before him—eight feet of vertical water. Faces press outward from within its shifting surface. Eyes glow like drowned lanterns. The water reflects him, then shifts, reflecting something pale and lifeless in his place.
                                      Ken does not flinch.
                                      He stops a respectful distance away.
                                      He bows, smooth and formal, lantern lowering with him like an offering.
                                      When he speaks, his voice carries two tones—his own, and the echo beneath it.
                                      “How may we be of service, great one?”
                                      The pier is silent.
                                      But the sea inhales.

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