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TGRPG Forum

  1. LAIR & LIBRARY
  2. Ben's Chronicle of Darkness - The Global Night
  3. Personna non Grata - NPC's
  4. Miles Sinclair - "Mr. Solutions" - New Money Invictus

Miles Sinclair - "Mr. Solutions" - New Money Invictus

Scheduled Pinned Locked Moved Personna non Grata - NPC's
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  • C Offline
    C Offline
    Clubsoda022
    wrote on last edited by Clubsoda022
    #1

    Miles Sinclair

    Miles Sinclair Portrait.png
    “The smartest man in the room — especially when he’s lying.”

    Clan: Ventrue
    Bloodline: None
    Covenant: Invictus (aspiring)
    Mask: “The Problem Solver”
    Dirge: “The Gambler”
    Apparent Age: Mid-30s
    True Age: ~90 years
    Touchstone (Mortal): The grandson of his old Prohibition partner
    Touchstone (Ideological): “Money proves merit.”
    Feeding Preference: Bold, ambitious mortals (he calls them “top shelf liquor”)
    Bane: Ventrue Clan Bane (Must select a feeding preference & struggles feeding outside it)
    Condition: Regnant to an ancient Nosferatu elder in New Orleans (mild 1-step blood bond)

    VIRTUES & VICES
    Virtue (Anchor): Prudence — “Everything can be survived if you plan correctly.”
    Vice (Anchor): Greed — “You can never have too much leverage.”

    ATTRIBUTES
    Mental
    • Intelligence 3
    • Wits 4
    • Resolve 3
    Physical
    • Strength 2
    • Dexterity 3
    • Stamina 2
    Social
    • Presence 4
    • Manipulation 5
    • Composure 4
    Miles’ greatest weapons are his tongue, his charm, and his ability to read the room.

    SKILLS
    Mental
    • Academics 2
    • Computer 1
    • Investigation 3
    • Occult 2
    • Politics 4 (Vampire politics)
    • Science 1
    Physical
    • Athletics 2
    • Brawl 1
    • Drive 2 (High-speed escapes)
    • Stealth 1
    • Firearms 2
    • Weaponry 1
    Social
    • Empathy 3 (Spotting lies)
    • Expression 2
    • Intimidation 1
    • Persuasion 4 (Negotiation)
    • Socialize 4 (High society)
    • Streetwise 3
    • Subterfuge 5 (Lying convincingly)

    DISCIPLINES
    Dominate 3
    • Command
    • Mesmerize
    • Forgetful Mind
    Resilience 2
    • Physical fortification, ability to take punishment
    Ventrue Coil (Social Predator) 1 (Optional flavor)
    • Bonus to reading fear or hesitation

    MERITS
    • Allies (Finance) 3 – Sinclair Solutions has real mortal reach
    • Allies (Criminal Underworld) 2 – Leftovers from his Prohibition days
    • Contacts (NYC political fixers, media, night police) 3
    • Status: Invictus 2 – They respect his money but not him
    • Resources 4 – Wealthy businessman
    • Retainer 1 – A mortal PA who thinks he’s just eccentric
    • Safe Place 2 – Penthouse office with panic rooms and escape routes
    • Danger Sense 1 – Paranoia has saved him
    • Languages: Cajun French

    BLOOD POTENCY
    3
    (Enough to be impressive but still “new money” in Kindred terms)

    CONDITIONS
    Mild Blood Bond (1 step)
    Bound to an elder Nosferatu in New Orleans for debts inherited from his sire.
    Under Suspicion
    Sheriff Bill Cutter may be trying to get him killed.
    Social Climber
    Desperate for Invictus respect — and manipulable because of it.

    BACKGROUND: STORYTELLER SUMMARY

    Miles was a Prohibition era rum-runner who got rich before he was Embraced.
    His sire left him tangled in political debts, and a Nosferatu elder claimed him as payment, binding him lightly. Miles is cunning, resourceful, charming, and dangerous mainly because he knows how to get other people killed instead of himself.
    He now runs Sinclair Solutions, a consulting-fixer firm that manages damage control for Kindred and mortal elites. It’s half legitimate business, half shadow influence brokerage.

    What he wants:

    • Respect
    • A seat at the table
    • To not die delivering a knife to a warlord prince

    He is a man who will do the wrong thing for the right reasons — and vice versa.

    AURA / FIRST IMPRESSIONS

    Characters with supernatural senses feel:

    • A smooth veneer of calm over tightly-wound paranoia
    • A coppery hint of violence recently handled
    • Echoes of shadowy influence and half-truths
    • The buzzing tension of a man who expects betrayal at any moment

    To mortals, he’s effortlessly charming.
    To vampires, he’s trying too hard.

    SECRETS

    • He already opened the briefcase and knows the contents are a declaration of war.
    • He suspects Bill gave him this job hoping Chicago kills him.
    • Chicago’s new Prince has history with Sinclair Solutions — and not the friendly kind.

    MILES

    • Always smiling
    • Always calculating
    • Never stopped being a bootlegger
    • Sincere honesty mixed with weaponized omissions
    • His greatest fear isn’t death — it’s insignificance
    • He wants friends.
    • He expects enemies.
    • He trusts nobody.

    Miles is perfect as:

    • A sympathetic-but-shady quest giver
    • A political victim PCs might want to protect
    • A wildcard ally who can get things done
    • A one-man plot engine for future intrigue

    He is the coterie’s guide to the world of Vampire politics — and also the anchor that can drag them down with him.

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