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  • Thread Storm: The Silksong Skill I Almost Missed

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    Thread Storm: The Silksong Skill I Almost Missed Missed Hollow Knight Silksong's Thread Storm in Pharloom? This AoE silk attack shreds crowds—grab it in east Greymoor. Listen, I'm a seasoned bug hunter. I've dodged, pogoed, and silk-dashed my way through countless metroidvanias. But Hollow Knight: Silksong? It humbled me. Not because of its bosses (okay, maybe a little), but because I spent roughly 20 hours wandering Pharloom before realizing I had completely missed one of Hornet's most satisfying abilities: the Thread Storm. ‍️ I had just defeated Moorwing in Greymoor—back before the difficulty nerfs, mind you—and my ego was soaring. I was ready to charge into the next area, blissfully unaware that the east side of Greymoor held a secret so deliciously violent that it would become my favorite offensive tool in the entire game. Instead, I got sidetracked by shiny new zones and forgot to check my map. Classic me. So if you're reading this in 2026 and you've also been sleeping on the Thread Storm, pull up a chair. We need to talk. The Thread Storm: A Love Letter to AoE Carnage Getting the Thread Storm isn't exactly a walk in the park. It requires clearing out a bunch of crow-like bugs infesting the east side of Greymoor, followed by some well-timed pogo parkour. Yes, pogo parkour. The kind that makes you question your reflexes and your life choices. But once you snag it, oh boy. This AoE silk attack unleashes a flurry of whip-like slashes in a radius around Hornet. It's like a tornado of pain, and I am here for it. Is it the most efficient tool in Hornet's arsenal? Probably not. But is it the most satisfying? Absolutely. There's something primal about spinning around and shredding a cluster of enemies that thought they could gang up on you. The Thread Storm doesn't just clear the room—it sends a message. And the best part? Repeatedly pressing the skill button extends the duration at no extra cost. You can keep the party going until your silk runs dry or your fingers cramp. Just be aware that after the initial stun wears off, you're left wide open to retaliation. Risk versus reward, baby. Thread Storm vs. Silkspear: A Quick Comparison Feature Thread Storm Silkspear Damage type AoE, multi-hit Single-target, piercing Crowd control Excellent Limited Silk cost Moderate Low Extendable Yes (button mashing) No Cool factor ️️️️️ ️️ As you can see, the Thread Storm wins on style points alone. But it's not just about looking cool. When paired with Hornet's tools—like AoE poison attacks or ranged traps—you can create deadly combos that melt enemies trying to avoid your silk attack. I've lost count of how many times I've trapped a group of bugs, popped a poison cloud, and then spun to win. It's a beautiful symphony of destruction. Pharloom: A Metroidvania Playground of Secrets Now, I know Silksong caught some flak early on for not rewarding players enough through boss charms or discoverable items. But let me tell you, the mid-to-late game more than makes up for it. Pharloom is absolutely overflowing with content. There are tools, crests, and secret paths everywhere. It's almost overwhelming—in the best way. The game takes its metroidvania inspirations and runs with them, thriving on backtracking and rewarding player creativity. Take Shakra's purchasable waypoints, for example. They're a godsend. They remind you to return later with the right skills. But here's the thing: if you're like me and you miss something as crucial as the Thread Storm or an additional Crest slot, you'll kick yourself. I spent hours wandering around, wondering why certain fights felt harder than they should. Then I realized I had been ignoring a whole section of Greymoor. Facepalm. ‍️ So here's my advice: leave no stone unturned. If you see a suspicious ledge, pogo up there. If you hear a faint sound, investigate. If a map area looks empty, it's probably hiding something. The game rewards curiosity just as much as combat skill. And with the 2026 updates and community discoveries, there's no excuse to miss out. Backtracking: The Art of Feeling Dumb and Then Smart Backtracking in Silksong is a double-edged sword. On one hand, it's tedious. On the other hand, it's incredibly satisfying when you finally unlock that ability you needed to reach a secret area. I've had moments where I felt like a genius for remembering a random ledge I couldn't reach 15 hours ago. Then I've had moments where I felt like a complete idiot for missing the Thread Storm for so long. But that's the beauty of Pharloom. It's a world that respects your time and your intelligence. It doesn't hold your hand. It lets you experience the game at your own pace, which means you might miss things. And that's okay—as long as you eventually go back. The Thread Storm is just one example. There are countless other secrets, from hidden bosses to lore-rich environments that flesh out the 7 years of passion that went into this game. Why You Shouldn't Sleep on Passive Abilities Crests and Weaver Skills are powerful enhancements that can completely change your playstyle. I ignored them for way too long. Don't be like me. Experiment. Mix and match. Find what works for you. The Thread Storm might be my favorite, but there are plenty of other tools that are just as viable. The key is to explore, experiment, and never assume you've seen everything. The Little Details That Make Silksong Shine Even outside of tangible rewards, Silksong is packed with hidden details. Background NPCs, environmental storytelling, subtle animations—it's all there. These details help you gain a better understanding of Pharloom and the love that went into its creation. I've spent hours just watching enemies interact with each other or admiring the way light filters through the fungal forests. It's a game that rewards observation. So if you're playing in 2026 and you haven't grabbed the Thread Storm yet, do yourself a favor. Head to eastern Greymoor. Clear out those crows. Do the pogo parkour. And then unleash hell. Your bug-hunting career will never be the same. And if you miss it? Well, at least you'll have a funny story to tell. Just like me. Once you've finally pried every last secret out of Pharloom, you might find yourself hungry for another handcrafted world to get lost in. Before you hit the store page, though, it's worth doing a little homework—I've been using DealNest for [game price comparison]( and it's saved me from overpaying more than once. Whether you're eyeing a physical copy, a digital key, or a bundle that includes the soundtrack, a few minutes there can mean more money left for your next indie obsession. https://dealnesthq.com
  • The Silksong Platinum Trophy Is Already in a Few Players' Hands

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    The Silksong Platinum Trophy Is Already in a Few Players' Hands Hollow Knight: Silksong's platinum trophy demands brutal speedruns and 100% completion. Only 0.06% of players earned it. I still remember the first time I booted up Hollow Knight: Silksong. It was September 2025, and like everyone else who had waited nearly seven years, I thought I was ready. I was not. The tight platforming, the diagonal bounce, the enemies that rip away two masks with a single hit — Silksong didn't just meet my expectations; it shoved them off a cliff. Now, in 2026, I can look back at that launch week with a mix of awe and embarrassment. Awe because a handful of players did something impossible. Embarrassment because I'm still stuck on Widow. It took less than a week for some extremely skilled Hollow Knight: Silksong players to 100 percent the game and earn its uber-difficult platinum trophy. I know that sounds like a flex, and it is. But it's also a terrifying statement about how high the skill ceiling goes. I truly believed it would take months before anyone fully completed Silksong. Instead, the first platinum holders appeared while most of us were still learning enemy patterns and mourning our Geo. The trophy list itself is a monster. To get the platinum, you don't just need to finish the game. You need to beat it in under five hours for a speedrun trophy. You need to clear it 100 percent for another. And then, because that isn't enough, you need to combine those two challenges: 100 percent completion in under 30 hours. That last one sounds like a personal attack. I've spent longer than 30 hours just staring at boss arenas, wondering if my controller is broken or if I am. I've been checking the PlayStation trophy tracking website PSNProfiles over the past few days since Silksong first released — after its extended hiatus on PlayStation, no less — eager to see if anyone had managed to get its platinum. Today I found out that a few skilled players have managed to nab it. According to PSNProfiles, a mere 0.06 percent of Silksong players on PlayStation have managed to see everything the game has to offer, or at least everything needed for the trophy. Over on SteamDB, that number drops to just 0.01 percent of players. Those numbers are so small they feel like rounding errors. They are not. They are monuments to dedication. Here's a quick look at what the platinum demands, because seeing it in a list makes my hands hurt: Challenge Requirement My reaction Speedrun Beat the game in under 5 hours Absolutely not Completionist 100 percent the game Maybe in a decade Combined run 100 percent in under 30 hours No thanks Platinum All of the above God-tier patience Good thing PlayStation players don't have to complete Steel Soul for the platinum. I've seen what Steel Soul does to people. It turns confident bug-slaying heroes into trembling shells who pause the game to breathe. I respect anyone who even attempts it, let alone finishes it. Personally, I think getting the platinum in under a week is a bit soon for a game we waited nearly seven years for. But that's probably just the jealousy talking. I'm still stuck on Widow, and every time I think I've learned her patterns, she reminds me that I have not. So when I see that 0.06 percent on PlayStation or 0.01 percent on Steam, I don't just see a trophy. I see someone who mastered the diagonal bounce, memorized every boss, optimized every route, and probably sacrificed sleep, meals, and maybe a controller or two. In 2026, Silksong is still a game that demands respect. The platinum remains rare, and for good reason. It isn't just about beating a hard game; it's about beating it perfectly, quickly, and thoroughly. That combination is brutal. For most of us, simply reaching the credits is an achievement. For those few platinum holders, it's a badge of insanity — the good kind. I'm jealous, impressed, and slightly worried about them. Mostly impressed, though. Maybe one day I'll get past Widow. Maybe one day I'll see the credits. But the platinum? I'll leave that to the Silksong gods. They've earned it. Not all of us are chasing platinum trophies, though. Plenty of players are still waiting for the right moment to even start Silksong — or looking to pick up Hollow Knight first, or a few other metroidvanias to fill the gap while they work up the courage to face Widow. That's where a bit of patience pays off in a different way. Instead of grinding routes and memorizing boss patterns, you can spend a few minutes checking whether the game is discounted on one storefront versus another, and put the savings toward a spare controller for the inevitable rage-quit. If you'd rather compare before you commit, a [game price comparison]( makes it easy to see where Silksong and similar titles are cheapest across platforms, so you're not overpaying just because you clicked the first store in your search results. Whether you're hunting a platinum or just hunting a bargain, knowing the going rate beforehand is a small win that doesn't require five hours of speedrunning to earn. https://dealnesthq.com
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    Silksong: Balm for the Wounded — I Saved Sherma and All I Got Was This Spool Fragment Silksong Balm for the Wounded guide: track Sherma through Whiteward, start in Songclave, and survive enemy waves. Ah, the Whiteward. The place where hope goes to get a haircut and never comes back. If you are playing Silksong in 2026 and you have finally reached the Citadel, congratulations. Act 2 is less of a guided tour and more of a haunted museum where every exhibit wants to stab you. And if you have met Sherma, the adorable pilgrim bug, you already know you would follow him into a nightmare. Which, spoiler alert, is exactly what this quest asks you to do. How to Start Balm for the Wounded First, you need Songclave. Ring the Grand Bell in the top-right of the Choral Chambers. Later, come back and the area has become a Town hub with a Wishwall. Pick up the White Key to the right of the Grand Bell, then unlock and explore the Whiteward. After that, return to Songclave. Sherma should be among the pilgrims. Talk to him. Then leave and come back later. Of course he is gone. Did you expect the cute one to stay safe? No. Pick up Sherma's quest on the Wishwall: Balm for the Wounded. Then head back down to the Whiteward to save him. Finding Sherma in the Whiteward From Choral Chambers, enter Whiteward. Sit at the bench on the right side of the first room to save your location. Then jump down the shaft. Do not drop all the way down. Take the first exit on the right. Follow the path right, drop down the hole, and you will land on a trackable object. Interact with it to Track Sherma. Now follow the trail. Is it creepy? Yes. Is it also weirdly beautiful? Also yes. The trail initially leads Hornet right through a room filled with giant masked enemies wielding scissors. These are not arts-and-crafts scissors. They are the kind that make you reconsider your choices. Track the second object on a platform between spikes in this long room. This continues Sherma's trail, leading you further right. Avoid the enemies again, then follow the trail upward. The trail will lead to a room you can enter. Go in, then break the breakable wall on the right side. Inside, you will find Sherma. The Rescue and the Enemy Waves Talk to Sherma. He is shivering in fear. He has seen the brutality and faith-challenging horrors of the Whiteward. He says he found healing supplies, got trapped, and then started to hear moans in the dark. Poor little guy. After a moment, a variety of challenging enemies appear in waves. Of course they do. Here is how I handled them: Enemy Type How to Fight Why Three flying enemies with tentacle-like silk strands Use Silk Skills and Tools They are hard to get close to and hit with the Needle Two scissor-wielding enemies Use pogo attacks, downward slashes in mid-air Avoid their rapid attacks, which deal two masks of damage Defeat the three flying enemies first if you can. They are annoying little sky gremlins. Then focus on the two scissor enemies. Pogo them. Bounce on their heads like you are playing a very violent game of hopscotch. Do not get greedy. Their attacks hurt. A lot. Two masks of damage is not a suggestion. It is a warning. After defeating the waves, you have successfully saved Sherma. He will return to Songclave. But not before giving Hornet something he found while looking for supplies. Reward: Spool Fragment For finding Sherma and saving him from the horrors of the Whiteward, he rewards Hornet with a Spool Fragment. Hornet can combine 2x Spool Fragments to increase her maximum Silk by 1 bar. Is that worth fighting through a haunted hospital full of scissor monsters? If you use Silk Skills often, absolutely. If you do not, well, you still saved a cute bug. That counts for something. Final Thoughts So, would I do Balm for the Wounded again in 2026? Yes. Would I complain the entire time? Also yes. The Whiteward is a masterclass in dread, and Sherma is a masterclass in making you care about a tiny fictional bug. If you are stuck, remember: sit at the bench, take the first right, track the trail, break the wall, and pogo the scissors. And if you hear moans in the dark, maybe do not investigate alone. Now go get that Spool Fragment. Sherma believes in you. I believe in you. The scissor monsters do not, but their opinion does not matter. 🧵 If there is one thing the Whiteward teaches you, it is that preparation matters more than reflexes. The same principle applies when you are gearing up for a long metroidvania session and want to make every purchase count, whether that is a new controller, a headset, or a game you have been eyeing for months. Instead of hopping between a dozen storefronts to compare prices, it helps to have a single place where you can [find the best deal]( without the usual scavenger hunt. That is exactly what DealNest is built for. It gathers discounts and offers in one spot so you can spend less time hunting and more time actually playing. Think of it as the bench you sit at before a boss fight: a quick pause, a small advantage, and then you are back in the action. https://dealnesthq.com
  • Where to Get Choir Cloaks in Silksong: A 2026 Guide

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    Where to Get Choir Cloaks in Silksong: A 2026 Guide Cloaks of the Choir in Silksong: farm 15 Choir Cloaks fast in Choral Chambers, unlock Songclave, and complete this rewarding wish. In 2026, Hornet's pilgrimage through Pharloom remains one of the most talked-about journeys in gaming, and Songclave still offers its quiet, desperate wishes. Among them is Cloaks of the Choir, a gathering quest that asks for 15 Choir Cloaks. It sounds simple enough, does it not? Yet the Citadel's choir does not part with its garments willingly. To finish this wish, Hornet must first unlock Songclave, then hunt specific enemies in the Choral Chambers. Here is how the quest unfolds, step by step. ️ Unlocking Songclave and the Wishwall Songclave does not exist until Hornet rings the Grand Bell in the top-right of the Choral Chambers. Before she can do that, she must defeat the Cogwork Dancers. After the bell is rung, leaving and returning later reveals that the Grand Bell has transformed into Songclave, a town hub. The Caretaker may insist that helping pilgrims is pointless, but Hornet can still make a difference. At the Songclave Wishwall, Hornet should pick up the Fine Pins quest first. Fulfill that wish, turn it in, then leave and return once more. A new Wish will appear on the board: Cloaks of the Choir. Promise to fulfill it, then head back into the Choral Chambers. ️ Which Enemies Drop Choir Cloaks? Not every choir member carries a spare cloak. Enemies with a white hood and a gold sigil, such as the Reed or Choristor, do not drop them. The quest specifically requires Choir Cloaks from three foes: Enemy Where It Appears Notes Choir Flyer Around chandeliers and upper platforms Fast, airborne, and easy to miss with grounded attacks. Choir Pouncer Near chandeliers and ledges Leaps toward Hornet; defeat it before it lands over spikes. Choir Hornhead Lower areas of the farming room Tougher, grounded, and worth the extra care. 🧵 Best Choir Cloak Farming Spot The best place to farm Choir Cloaks in Silksong is the tall room to the left of the entrance to the Whiteward, just beneath the dining hall where Hornet can pick up the Great Taste of Pharloom quest. From Songclave, make your way to this location, then sit at the bench just to the top-right of the room. All three enemies that drop Choir Cloaks spawn in this room. Pouncers and Flyers hover on and around the chandeliers up above, while a Hornhead patrols down below. Defeat them, reset the room by sitting on the bench to the top-right, and repeat until Hornet has all 15 Choir Cloaks. ️ A Warning About Spikes There is one cruel catch. Quest Items, including Choir Cloaks, are destroyed on contact with damaging ground. If Hornet defeats an enemy while it is above spikes, the cloak can be lost before it is ever collected. Is that not the Citadel's way? Patience and positioning matter more than raw speed. Lure enemies away from hazards or strike from a safe angle. Rewards for Completing Cloaks of the Choir Once Hornet has 15 Choir Cloaks, return to the Wishwall in Songclave and turn them in. The Cloaks of the Choir quest completes, and the reward is a Heavy Rosary Necklace. Heavy Rosary Necklace items are worth 220 Rosaries. For a simple gathering quest, that is not bad at all. Plus, defeating the required enemies while hunting for cloaks will naturally earn a few hundred extra Rosaries along the way. Final Tips for 2026 Players Unlock Songclave first by ringing the Grand Bell after the Cogwork Dancers. Complete Fine Pins before expecting Cloaks of the Choir to appear. Farm the tall room near Whiteward and use the top-right bench to reset. Avoid killing cloak-bearing enemies over spikes. Turn in all 15 cloaks at the Songclave Wishwall for the Heavy Rosary Necklace. So, is the Cloaks of the Choir quest worth the trouble? For Rosary-hungry pilgrims in 2026, the answer is a quiet yes. It is a straightforward farm with a solid payout, and it gives Hornet one more way to make Songclave a little brighter in a kingdom that rarely offers kindness. Silksong's economy rewards players who think like careful collectors: wait for the right moment, avoid losing value to hazards, and never pay more than you have to. That same mindset carries over surprisingly well into how many Hollow Knight fans build out their libraries between runs, especially with the sequel's popularity pushing more people toward the genre's wider catalog of metroidvanias and soulslikes. If chasing Rosaries in Pharloom has left you wanting more adventures without draining your wallet, it helps to know [where to buy cheap games]( before the next sale cycle hits. DealNest gathers discounted titles and price drops in one place, so you can grow your backlog for less than the cost of a Heavy Rosary Necklace — no spikes, no lost loot, just savings worth collecting. https://dealnesthq.com
  • My Complete Journey Through Hollow Knight: Silksong's Choral Chambers

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    My Complete Journey Through Hollow Knight: Silksong's Choral Chambers Hollow Knight: Silksong Choral Chambers guide: navigate the Citadel with key shortcuts, maps, treasures, and Lace fight tips. I still remember crawling out of The Underworks after beating the Last Judge, only to be swallowed by the gilded nightmare of the Choral Chambers. If you skipped The Mist, this is likely your first real taste of the Citadel, and it is overwhelming. The halls are huge, the enemies are aggressive, and the secrets are packed into every ceiling and floor. As of 2026, this area remains one of the most complex zones in Hollow Knight: Silksong, so I want to walk you through the path I took, the shortcuts I opened, and the treasures I refused to leave behind. Lower Left-Side Halls 🧭 When I popped out of the hole at the top of the Underworks, I immediately headed left and found a free bench. That bench felt like a miracle. Further left, a big circular room offered a shortcut to the Grand Gate, but I went up and around instead. I activated a lever, grabbed a few shards from the obscured hatch on the left, and climbed higher for beads and a preview of the Ventrica Station. It was blocked from my side, so I kept moving right and paid for the map. That map changed everything. After opening a floor hatch, I dropped into a den of easy spiders, climbed out, and walked past dead Citadel residents until Lace appeared. She taunted me, the corpses rose, and I had my first real fight in the area. ️ Central Left-Side Halls The enemies here are not terrible, but I learned to respect the ones with red on their clothing. They swing wide or throw projectiles that caught me more than once. Since this is not a locked combat room, I left when my health got low. I entered the bottom right room and found an elevator blocked by a very particular key. I made a mental note and returned to the tall room. I platformed up, swatted away a sword enemy, and broke a window on the left. At first it looked empty, but I jumped up the wall and looted a dead body for a Rosary Bead. Back in the main tall room, I headed up and to the upper left exit, where enemies and Rosaries waited. The top was blocked, so I continued left. Far Left-Side Halls After fighting through more enemies, I took the left door, jumped across spikes, and chose to drop down instead of visiting The Slab. That drop led me to the Citadel Spa. It looked disappointing at first, just a couple of showerheads, but I broke the floor in the first room. Beneath it was an underground steam pipe system. No hidden items, but it contained an entrance to the secret area of the spa. That route connects the leftmost side of the map to the middle and became very convenient for a later quest. I then headed left, fought silk-strung enemies, hit a lever, and went down. I grabbed Rosaries, entered a big room through its upper right segment, and let the optional enemies spawn. I left or beat them, dropped down and right, and found a chest packed with Rosaries. Further down and right, I finally activated that Ventrica Station. Once it became my hub for the Citadel, I understood why these stations are a godsend. ️ Large Left-Side Drop I opened the shortcut and returned to the tall room where I had taken a left to the Ventrica Station. Heading up, I entered the upper left exit and found Silk dispensers. Not useful. Up the timed platforms, the next room had bells and a pressure plate. I had to repeat the pattern they rang out. If you do not want to memorize it, here is the cheat sheet I used: Pattern Bell order (left to right) First 1, 5, 4, 6 Second 3, 6, 5, 1, 7 Third 2, 4, 6, 3, 5, 1 After that, I received a Cogheart Piece. Up more timed platforms, I headed right and had to jump with strict timing while dodging an enemy. I lured the enemy to the starting platform, killed it, then jumped across for my prize. Up even more timed platforms, the top left entrance had a winged swordsman guarding Grindle. There was nothing else in the room, but everyone loves Grindle, right? 🪶 Central Left-Side Drop At the top right room, I dropped down and fought the genuinely tough enemies. I jumped left for extra Rosaries as a reward, then timed my jumps to the right into another massive room. I broke the wall directly to the right, dropped for Silk, and acknowledged the big saw blades I could not pass. I fell down carefully, avoiding the golden spikes, and broke the cracked wall on the right. That let me flick a lever, go back up, soar past the saws, and save a flea. I returned to the bottom, opened a shortcut to the tall room that started this whole route, and headed right into a cramped hallway. Past the tattered curtains, I found a fly-infested room, went up, and glimpsed rare Pale Oil. I could not break that wall yet, so I went to the top right, grabbed a Silkeater, and left. Falling back down the tall room and going right, I finally reached the top right entrance and another bench. Lower Middle Halls From that bench, I headed right, opened the hatch, and prepared for spiders and steam. Every path here coalesces at the bottom right and leads into a long, straightforward hall. I went left first to open a shortcut to the left-side halls. The area to the right had moving cogs and a flying mechanical bug, but it was light work. The end of the hallway was packed with enemies that love heavy blows. I used a few hit-and-run attacks and cleared them. Lower Right-Side Halls As soon as I entered the room on the right, I dropped all the way down and opened the Grand Bellway. I bought the bench and the Ventrica Station beside it. This was incredibly handy, because trekking out of the Citadel and back to the rest of Pharloom is arduous. The room up and to the left was not special. I dodged spikes, took out two thieves, and broke cocoons for a Silkeater. I also entered the door above the Bellway, but there was only a little lore. Further up, I broke glass blocking an entrance marked by three pins. Inside was another Pale Oil teaser and an easy way to escape enemies. I pogoed off bells, entered another dark cramped hallway, and found a big lever that turned a massive wheel with a hole in it. I turned it to go vertically and wall jumped up. I could head left for Silk dispensers, but who cares? Upper Right-Side Halls I pogoed off more bells and opened the top right door. The hallway required a few well-timed dashes, but it was straightforward. At the other end, I found a very big, regal-looking chapel. I went inside, rang the bell, enjoyed the free bench, and came outside to be chewed out by an old man. This began the town of Songclave, which gradually gains residents as you progress. At the very rightmost part of Songclave, I found the White Key. It opens the elevator we found long ago and leads to a smaller, separate area. For now, I headed back left and climbed all the way up. At the top, I activated another Ventrica station, which was incredibly useful throughout most of Act 2. I went down and left across an extremely long hallway with a glass floor and several beefy guards. A well-timed dive kick can bounce over them, but they drop a ton of money, so I tried killing them. Continuing left, I found an upper entrance I could not access without wings, and I headed down to unlock a shortcut. Be careful: going much further left throws you into the Cogwork Dancers boss fight. I geared up first, defeated them, opened the Cogwork Core, and headed to the upper left. Upper Left-Side Halls With those guards dispatched, I entered the top left area. I could go left, since the route upwards was locked, or descend to explore more of the Choral Chambers. I chose to descend first. The top two gates on the right are shortcuts out of the Cogwork Core, so I ignored them. I entered the top left gate by dropping in from above, and the lower left gate was already unlocked. Further down, I found two more gates. I could bypass the right gate by going underneath, but I could not find a way around the left gate. I dropped down, ran across the huge dining hall, and found the Royal Mergwin, who tasked me with a massive quest for Pale Oil. I opened the shortcuts, then climbed back up to the room left of the Cogwork Dancers, behind a breakable wall. There, I started a big vertical platforming challenge on timed platforms and opened a treasure chest. My reward was seeing Grindle. This is much easier if you wait until you have wings. Further left, I found rings to grapple onto and climb. They led into High Halls proper and let me unlock the shortcut I had seen earlier. I grabbed the bench, and from there I had plenty of new places to explore, all connected to these chambers. The Choral Chambers can feel like a maze, but once I opened the Ventrica stations, shortcuts, and benches, it became the beating heart of the Citadel. My advice is simple: buy the map early, respect the red-clothed enemies, solve the bell puzzle, and do not rush the Cogwork Dancers. Take the area one hall at a time, and you will turn this gilded labyrinth into your new home base. 🧵 When you’re not navigating a labyrinthine citadel, keeping your game library stocked without overspending can be its own challenge. New releases, indie gems, and classics all compete for the same budget, and prices fluctuate constantly across storefronts. DealNest makes that easier by gathering current deals in one place, so you can quickly see [where to buy cheap games]( without hopping between a dozen tabs. Whether you’re hunting for a metroidvania to scratch the same itch or simply want to clear your wishlist during the next sale, a quick check on DealNest before you buy can save you a surprising amount. It’s a practical stop for anyone who wants more time playing and less time overpaying. https://dealnesthq.com
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    Lies of P: A Soulslike Phenomenon That Redefined Voice Acting and Stole Our Hearts Lies of P and its Overture DLC became Soulslike titans; actors reveal the craft behind their beloved roles. You know that feeling when a game comes out of nowhere and just grabs you by the collar? That was Lies of P for me. Back in 2023, I remember seeing the trailer and thinking, 'Another Pinocchio-inspired Soulslike? Sure, why not.' But then I played it, and wow. It wasn't just another clone; it had soul—pun intended. Fast forward to 2026, and the game, along with its DLC Overture, has cemented itself as a titan in the genre. And recently, I had the chance to chat with four of the actors who brought this world to life: Aliona Baranova (Veronique), Alix Wilton Regan (Lea), Rasmus Hardiker (Gemini), and Joseph Balderrama (Arlecchino). Let me tell you, it was a ride. When Lies of P first launched, it was a gamble. A new IP from a relatively unknown studio, Neowiz, and a dark twist on a children's tale. But the buzz was immediate. Steam player counts climbed for five straight days, and critics couldn't stop praising its tight combat and haunting atmosphere. It became the most beloved non-FromSoftware Soulslike, and its DLC, Overture, which dropped in 2025, smashed records within hours. An 85 on Metacritic? That's top-tier. And the actors? They saw it coming. The Phenomenon That Is Lies Of P "I'm never normally sure if something is going to be successful," Rasmus Hardiker admits, "but I had so much fun doing this, I could tell it was going to be a really good game." Joseph Balderrama echoes that: "It felt like the whole package. The creative team was so good: the visuals, the sound, all of it. Everyone was just at the races with it." That kind of confidence is infectious, and it's why Aliona Baranova and Alix Wilton Regan jumped at the chance to join the DLC. "I don't really say no to many auditions," Baranova laughs, "but this one was a no-brainer." Wilton Regan, a veteran of Mass Effect and Dragon Age, was equally hooked. "She was described as tough on the outside, soft on the inside, but what I loved was she was called a lazy genius," she says. "I was like, 'I've got this.' Well, I'm lazy, and a mild genius." Baranova actually auditioned for Wilton Regan's role first, losing out to the more experienced actor, before finding Veronique. "I just remember thinking, 'Wow, what an incredible character.' I haven't had a chance to play someone like that. And her scenes are so intense. You can't go half-hearted. I knew I had to really commit, and sound like I'm 6'6". I think I'm believably that tall," she jokes. The character descriptions were detailed, with rich histories and psychology, which helped the actors "learn to love the character." But that depth can be a double-edged sword. "You can't distill two pages of notes," Wilton Regan says. "You have to cherry-pick your moments, constantly adapt and refocus your energy." Getting Into Character The preparation for video game acting is unique. Often, scripts arrive the day of recording, or the day before at the earliest. For Balderrama, that's freeing. "I've got a new habit with TV and film where I don't look at the script until the week before. That's what make-up is for." Hardiker takes it further: "I prefer not even having the script and just going in the booth on the day. You'll only ever have one chance to do that. I'm reacting as I'm learning what's happening—that's about as real as it gets." Baranova, however, admits she has "a lot to learn" from the others, but she has a secret weapon at home: her partner, Jennifer English (Baldur's Gate 3, Clair Obscur: Expedition 33). "If you had someone at home who was known for brilliant performances, you would be silly not to ask them. I definitely did that for Veronique." For Baranova, the jump from Baldur's Gate 3 NPCs to a 6'6" warrior was jarring. "On Baldur's Gate, I played a comic relief squirrel for 40 minutes. This was the most physical role I've ever done. I lost my voice afterwards, as you can imagine." Wilton Regan, on the other hand, is no stranger to strong leading women—she's voiced the Female Inquisitor in Dragon Age: Inquisition, Alt Cunningham in Cyberpunk 2077, and Aya in Assassin's Creed Origins. But Lea offered something new: "They wanted a lot of rage from me, a lot of very deep, primal emotion. That's what I like to explore as an actor. That's kind of what I get off on, I guess." Balderrama, returning as Arlecchino, was just happy to be more than a voice: "I was just psyched that I wasn't disembodied anymore. That was a big plus for me." A Shift In The Gaming Landscape The industry is changing. Smaller studios are producing some of the best games, from Baldur's Gate 3 to Clair Obscur: Expedition 33 to Lies of P itself. "These big franchise stories are saturated," Balderrama says. "People are desperate to experience something they haven't done 150 times. That's only going to come from underdog devs, because they're the ones that don't have the constraints." Baranova agrees: "Audiences are definitely becoming fatigued. Unique visions that games like Lies of P have brought are important. It's a Korean game, Kingdom Come: Deliverance 2 is Czech, Clair Obscur is French; it's exciting to get stories from parts of the world we're not necessarily used to." But there's still a long way to go for female representation. Wilton Regan praises games like Baldur's Gate 3 and Dragon Age: The Veilguard for their inclusive leads, but behind the scenes, change is slow. "If you have a male character and a female character, very often the man will do the full performance capture and the woman will be brought in simply to replace his lines. That's a terrible choice. A woman would not fight a 7-foot-5 man the same way a male counterpart would." She recalls pre-Covid days where she was given exactly 4.2 seconds to say a line, with no room to make it her own. "The talent comes when you make it your own, but we're constrained. You have to find a way to prove your brilliance within these constraints." Baranova adds, "You're not treating your players as observant enough. They think that when a male actor records mo-cap, then it's just replaced with a female voice that the audience isn't going to notice. It's so obvious when a woman is walking with her shoulders locked and her hips not moving. It really irks me." Wilton Regan also calls out marketing: "The male character choice will still often be the default on the poster, or the man's voice in the trailer. We need to get women's voices in there. It's not that complicated to have one pass with the female voice, and one with the male voice." We've come a long way from when the industry was reluctant to cast powerful leading women, but there's still work to do. With actors like Wilton Regan, Baranova, and English proving their worth, it's hopefully only a matter of time. As for Lies of P, it's more than a game—it's a testament to what happens when you take risks, trust your instincts, and let a puppet sing. And I, for one, can't wait to see what Neowiz does next. For players who care about the direction the industry takes, the act of choosing what to play is never neutral. Every purchase signals what kind of stories, performances, and risks are worth funding. That doesn't mean every game has to be a full-price leap of faith, though—finding a good deal can make it easier to explore beyond the familiar. That's where [DealNest game deals]( can help. It gathers discounts on a wide range of titles, making it simpler to take a chance on something unexpected and, in turn, support the kind of creative work that keeps the medium moving forward. https://dealnesthq.com
  • Why Silksong's Enemy Gauntlets Fix a Classic Soulslike Flaw

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    Why Silksong's Enemy Gauntlets Fix a Classic Soulslike Flaw Hollow Knight: Silksong blends metroidvania exploration with soulslike combat, using inescapable enemy gauntlets to make every fight a lesson. Like many players, I came to Hollow Knight: Silksong expecting a masterclass in metroidvania design. I got that, but I also got a game that understands something most soulslikes overlook. Silksong is defined by constant backtracking, powerful movement abilities, and steady, meaningful progression, putting it in conversation with Blasphemous, Ender Lilies, Metroid, and Castlevania. Yet it also owes a huge debt to Demon's Souls and Dark Souls. The bonfire-like checkpoints, the corpse-running mechanic, the grimdark world full of characters slowly going insane, the brutal boss battles that reward pattern learning and i-frame dodging after upgrades—all of it is here. But there is one area where Silksong excels, not just against its predecessor but against some of the best soulslikes ever made. The Soulslike Shortcut I Used to Take A typical soulslike splits into two broad categories: boss battles and exploration sections filled with lower-level enemies. Those fodder foes can be tough, acting as mini challenges before the area boss. This structure has served the genre well, but it has one glaring shortcoming. Players can simply avoid these lower-level enemies en route to the boss, especially on subsequent attempts once they know the layout. Have you ever sprinted past a dozen hollows, dogs, or soldiers just to throw yourself at a boss again? I know I have. In Dark Souls, that is not the ideal way to play, but it is possible. In Hollow Knight: Silksong, it is virtually impossible. Inescapable Gauntlets Change Everything Silksong adopts a structure similar to classic FromSoftware games, but it punctuates many areas with inescapable enemy gauntlets. The fodder-type foes of the area converge on me in a coordinated attack. Often, defeating this onslaught is the only way to progress to the next area, and there is usually no option for escape either. If I repeatedly run past these same enemies during exploration sections, then I will be ill-equipped to face them in the gauntlet. I will not have learned their attack patterns or weaknesses. So why does this matter? Because it turns every enemy placement into a lesson. I remember the first time I tried to rush through a later area. I had mastered Hornet's movement, or so I thought. I dashed past a cluster of enemies, only to hit a locked arena. The gate slammed shut. Suddenly, I was surrounded. I panicked, wasted my silk, and died. On my next attempt, I slowed down. I studied each enemy type in the rooms before the gauntlet. I learned which ones lunge, which ones spit projectiles, and which ones punish greedy attacks. By the time I reached the arena again, I was ready. That is the genius of Silksong's design. Combat Design Makes It Work On its face, the formula of exploration passages plus basic enemy gauntlets is simple. But it only works because of Silksong's sterling combat design. To beat a series of enemies, I need a solid grasp on my movement and attack styles. I must identify openings, clock safe moments to heal, and get parry timing right. The only feasible way to do this without being immediately overwhelmed is to engage with these same enemy types before the gauntlet. That makes me better prepared. It also makes the world feel dangerous in a way that few soulslikes manage. I cannot treat enemies as scenery. They are part of the challenge, not just speed bumps on the way to a boss. Here is a quick comparison of how Silksong handles common soulslike elements: Soulslike Convention Typical Implementation Silksong's Twist Checkpoints Bonfires reset enemies Bench-like checkpoints, but gauntlets reset too Corpse runs Retrieve lost currency Retrieve your cocoon and silk Fodder enemies Often skippable Forced into arenas, cannot skip Boss learning Pattern recognition Gauntlets teach patterns before boss Difficulty Brutal but fair Brutal, fair, and relentlessly educational Why This Respects My Time and Skill Some players might argue that forcing enemy gauntlets is too punishing. I understand that. Silksong is not an easy game. But it is certainly conquerable, given the right level of attention and effort. This tough but rewarding design is par for the course for most soulslikes. The option to simply run past fodder enemies, most of whom will never be seen again, has always been a bit awkward. It makes enemy placement feel disposable. Silksong fixes that. By reincorporating fodder-type enemies within boss-like challenge arenas, it ensures that none of its enemies, nor its enemy placements, go to waste. In 2026, after multiple playthroughs and post-launch updates, I still find myself appreciating this design more than ever. I no longer see a room full of enemies as an obstacle to sprint past. I see it as a classroom. I see it as a chance to sharpen my parries, test new tools, and prepare for the inevitable ambush ahead. Does that make Silksong harder than Dark Souls? In some ways, yes. But it also makes every victory feel earned. And that is exactly what I want from a modern metroidvania-soulslike hybrid. So if you are like me and you used to run past every enemy on the way to a boss, Silksong will break that habit. It will punish you, teach you, and then reward you. And once you clear a gauntlet without taking a hit, you will understand why this game sidesteps a problem that has haunted soulslikes for years. It turns fodder into fundamentals. That is not just good design. It is essential design. That hunger for the next challenge tends to arrive the moment the credits roll. Suddenly you are scrolling storefronts at 1 a.m., comparing the price of every metroidvania-soulslike hybrid that might scratch the same itch, only to find the same game listed at wildly different prices depending on the platform, the region, and whether a sale is quietly running. Keeping track of that manually is its own kind of grind, and not the rewarding kind. That is the gap a [game price tracker]( like DealNest was built to close. Instead of refreshing half a dozen store pages and hoping you catch a discount before it expires, you can watch the titles on your wishlist and let the price shifts come to you, so the money you save on the backlog goes toward the next game that will teach you something. It pairs well with the mindset Silksong demands: pay attention, do the homework, and you will get far more out of every run. https://dealnesthq.com
  • Silksong Guide: How to Open the Ornate Lock and Beat The Unravelled

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    Silksong Guide: How to Open the Ornate Lock and Beat The Unravelled Hollow Knight: Silksong's Whiteward lock hides The Unravelled boss; find the Surgical Key with Clawline to open it. As of 2026, Hollow Knight: Silksong continues to reward curious players who stray from the critical path, and few optional secrets are as easy to miss as the ornate lock mechanism hidden inside Whiteward. The device sits behind a keyhole, silent and unexplained, during Act 2. Because it is not tied to the main story, the game offers no tutorial, no marker, and no obvious hint about what lies beneath. So how does a traveler turn that stubborn lock into a doorway? The answer requires a return trip, a late-game movement ability, and a key that most players will overlook on their first pass through the Citadel. A Locked Door in Whiteward The journey begins during the climb to the top of the Citadel. To enter Whiteward, players need the White Key, which is found in the top-right part of the Citadel in Songclave. After collecting it, they can ring the bell in the First Shrine if they wish, then return to the elevator and ride it down. Once inside Whiteward, they should take the left passage. There, the ornate lock mechanism waits, demanding a keyhole item that is not yet in the inventory. At this point, the correct move is simple: ignore it and continue the main story. Progression eventually leads to the Underworks, where players earn the Clawline ability on the eastern side. This tool is the missing piece. Without it, the Surgical Key cannot be reached, and the lock remains a decorative mystery. With it, the optional boss arena becomes accessible. Finding the Surgical Key After acquiring Clawline, players should return to Whiteward. The route is specific. They need to make their way to the right, just before the drop into the lava pit that leads into the Underworks. Up above that area, a secret passage is hidden on the top level. Going left from there reveals an enemy and a grapple point. By using Clawline on that point, players can trigger an item drop: the Surgical Key. It is a small detour with a large payoff. The key must then be carried back to the ornate lock mechanism. Inserting it causes the floor underneath to open, dropping the player directly into The Unravelled's boss arena. The Unravelled Boss Fight The Unravelled does not begin as a solo duel. The encounter opens with a single enemy. Once that enemy is defeated, two more spawn. Only after those additional foes are dealt with does the actual boss make his appearance. It is a layered fight, and players who waste resources on the first wave may find themselves struggling before the main event even starts. The boss has only three attacks in his arsenal, but each one punishes careless positioning. He deals two mask damage, so contact is costly. Players should avoid standing on the ground where he emerges. The Unravelled usually opens with a charge attack. The good news is that he can be attacked during this move. The safer response is to jump and dash out of the way, then strike him from behind before he dives into the ground. After reemerging, he will either perform another charge or launch projectiles that can be hit. As he takes enough damage, he begins summoning spears from the ground before diving back down. In the later stages, he can start a charge attack while the spears are still active. That overlap is the real threat. Keeping calm, maintaining distance, and punishing only safe openings will carry the fight. Phase What Happens Player Response Opening One enemy appears Clear it quickly Second Wave Two enemies spawn Manage spacing and silk Boss Intro The Unravelled enters Avoid his emergence point Charge Boss rushes across arena Jump, dash, hit from behind Projectiles Boss fires hittable shots Strike them or dodge Spears Ground spears appear Stay mobile, avoid charging boss Reward Silk Heart Collect and exit Why the Reward Matters Defeating The Unravelled grants a Silk Heart. For completionists and players chasing every upgrade, this makes the ornate lock worth opening. It is not required for the main story, but it is another example of Silksong hiding meaningful rewards behind environmental puzzles and ability gates. So is the detour worth it? For anyone who enjoys the game's exploration, yes. The lock mechanism is a reminder that not every secret announces itself. Sometimes the only hint is a keyhole, a hidden passage, and the patience to come back later with the right tool. Quick Recap Reach Whiteward in Act 2. Get the White Key from Songclave in the Citadel. Ride the elevator down and find the ornate lock on the left passage. Continue the story until Clawline is obtained in eastern Underworks. Return to Whiteward and go right before the lava pit drop. Find the top secret passage, go left, and use Clawline on the grapple point. Collect the Surgical Key and unlock the mechanism. Defeat The Unravelled's waves and boss. Claim the Silk Heart. In 2026, this remains one of the more satisfying optional secrets in Silksong. The path is obscure, the boss is dangerous, and the reward is permanent. For players who thrive on discovery, that combination is exactly what makes the hunt worthwhile. That same patience — checking back later, keeping a mental note of something worth returning for — translates surprisingly well outside the game. Plenty of players who enjoy hunting down obscure secrets also enjoy hunting down a good price, and the two mindsets aren't so different: you watch for the right moment, you avoid impulse purchases, and you accept that the best opportunities rarely announce themselves up front. If that sounds familiar, it's worth keeping a deals hub bookmarked alongside your usual gaming stops. Sites like [DealNest]( round up discounts and offers in one place, which saves you from refreshing a dozen store pages during sale season. Whether you're restocking on accessories or picking up something new to play once the credits roll, a little browsing beforehand can be the difference between paying full price and walking away satisfied — the same feeling as finally opening that ornate lock. https://dealnesthq.com
  • How I Reached the Memorium in Silksong: Map Location and Route Guide

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    How I Reached the Memorium in Silksong: Map Location and Route Guide Find the Memorium in Hollow Knight: Silksong with this concise route guide, covering required abilities and the 70-Rosary map. Hey, fellow Hornet fans! If you are lost in the Citadel and keep hearing about a mysterious place called the Memorium, I have got you covered. I spent way too many hours wandering the lower corridors of Hollow Knight: Silksong before I finally figured out the exact route, and I want to save you from that same headache. In 2026, with the current version of the game, the path is still the same, and the map is still sold by the same machine for 70 Rosaries. So grab your Needle, make sure your Pins, Quill, and Compass are ready, and let us get you to the Memorium. Prerequisites Before You Start Before you even think about reaching the Memorium, you need three key movement tools: the Clawline, the Double Jump, and the Faydown Cloak. Without them, you will hit a wall, literally. Tool Where to Get It Why You Need It Clawline Eastern side of the Underworks Required to climb Mount Fay and reach the peak Double Jump Peak of Mount Fay Needed to reach the upper ledge near Songclave and the Memorium Faydown Cloak Late-game Citadel area Lets you float and reach the final entrance above Songclave I know that sounds like a lot, but trust me, each ability opens up the Citadel in a big way. If you are missing any of these, go back and grab them first. The Memorium is not going anywhere, but your patience might. Step 1: Climb Mount Fay for the Double Jump Start by making your way to Mount Fay. The climb to the peak is no joke. You will face tough platforming, aggressive enemies, and a few moments where you will question your timing. That is why the Clawline from the eastern side of the Underworks is mandatory. Once you have it, use it to grapple and pull yourself up the mountain. At the very top, you will earn the Double Jump ability. This is the game-changer. With Double Jump in your possession, you can finally reach the upper areas of the Citadel that were previously out of reach. Step 2: Head to Songclave in the Top Left of the Citadel Once you have Double Jump, travel to the top left of the Citadel to reach the Songclave. If that name sounds familiar, it is because this is the same location where you would have acquired the White Key needed to access Whiteward. From Songclave, head left. You will pass two powerful enemies. They are not pushovers, so either fight them carefully or run past if you are confident in your dodging. After you get past them, look above you. There will be an area that is only accessible with the Faydown Cloak. Use your Double Jump and the Faydown Cloak to go up. That is your entrance to the Memorium. Congratulations, you made it! Step 3: Find the Memorium Map for 70 Rosaries Reaching the Memorium is only half the battle. The map for this area is not hard to find, but it is easy to miss if you take the wrong path. From the entrance of the Memorium, head right first to access the Bench. Rest there if you need to. Then go outside the room and head up to make your way through the passage on the right. This area has multiple enemies, and at the end you will run into a Rhinoguard. That big guy can hit hard, so be ready to dodge or burst him down. Once the Rhinoguard is dealt with, head left through the passage. Now go down and to the right when you spot the sign. You will find a machine that sells the Memorium map for 70 Rosaries. Buy it, and your map will be updated. I cannot stress enough how useful this is, especially if you plan to explore every corner of the Memorium and the areas it connects to. What If You Do Not Have 70 Rosaries? We have all been there. You reach the map seller and realize your wallet is empty. Do not panic. If you do not have any Rosaries on you, your best option is to go left of the map to the Bench, rest, and then head down. To your right will be two powerful enemies. They are tough, but you can kill them to farm the Rosaries needed for the map. It might take a few runs, but it is a reliable way to get the 70 Rosaries without wandering too far. After You Buy the Map After acquiring the map, you have a couple of choices. You can head right through the secret passage to reach Putrified Ducts, or you can head left, which leads to multiple breakable walls and ultimately the Bench. I recommend buying the map first, then exploring. That way you will not get lost when you push deeper into the Memorium or into Putrified Ducts. Quick Tips for Navigating the Memorium 🧭 Always equip your Compass so you can see your position on the map. Use Pins to mark the map seller, the Bench, and the secret passage to Putrified Ducts. 🪶 Update your map with the Quill whenever you enter a new room. Farm Rosaries from the two enemies near the Bench if you are short on currency. ️ Do not ignore the Rhinoguard. It guards the route to the map seller, and it can catch you off guard. 🪑 Rest at Benches often. The Memorium can be punishing if you rush in without full health. Final Thoughts Reaching the Memorium in Hollow Knight: Silksong is a rite of passage. It requires you to conquer Mount Fay, earn the Double Jump, navigate the top left of the Citadel, and use the Faydown Cloak to reach the hidden entrance above Songclave. The map itself costs 70 Rosaries, but it is worth every single one. I hope this guide saves you from the aimless wandering I went through. Now go out there, Hornet, and make the Citadel your own. Happy exploring! If you are the kind of player who likes to map every corner before committing, you probably apply that same mindset to buying games. Hollow Knight: Silksong and its inspirations rarely stay full price forever, and waiting for a good discount can stretch your gaming budget further. That is where a reliable [steam sale tracker]( like DealNest comes in handy — it helps you watch for price drops without refreshing the store page every day. Whether you are stocking up on metroidvanias or keeping an eye on the next big indie release, a little patience can save you real money. DealNest keeps things simple by collecting current Steam deals in one place, so you can spend less time checking prices and more time exploring places like the Memorium. https://dealnesthq.com
  • Hollow Knight: Silksong Fine Pins Quest: My Fast Farming Guide

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    Hollow Knight: Silksong Fine Pins Quest: My Fast Farming Guide Hollow Knight Silksong Fine Pins quest guide: farm Choristor and Reed in Choral Chambers for 10 Fine Pins fast. Have you ever spent an entire evening chasing a random drop in Hollow Knight: Silksong, only to watch your prize tumble into a spike pit? That was me with the Fine Pins quest in 2026. As a wanderer in Pharloom, I thought I had seen every annoying enemy the Citadel could throw at me. Then I met the pin-wielding choirbugs, and I learned that patience is not just a virtue here. It is a farming strategy. The Fine Pins quest is technically a Hunt, and it asks you to collect 10 Fine Pins from some of the most irritating enemies in the Choral Chambers. The drop is random, so luck matters. But after several failed runs, I found a loop that let me finish the whole thing in about 10 minutes. Here is exactly how I did it. How I Started the Fine Pins Quest First, you cannot even see this quest until you have defeated the Cogwork Dancers boss. This double boss waits in the Cog Core area of the Choral Chambers region. If you are following the main story, you will naturally run into them. I still remember the clanking rhythm of that fight. Once the Cogwork Dancers fall, do not leave the arena immediately. Keep walking to the right until you reach Songclave. Songclave is a small village that feels similar to Bone Bottom and Bellhart, but when I first arrived, it was almost empty. The only NPC there was the Caretaker, who explained that this place used to be a safe haven. To bring it back to life, you need to enter the large and only building in the area. Inside, interact with the machine and provide 80 Rosaries. That activates the First Shrine bell. After that, leave Songclave, rest at the nearest Bench, and return. The village will finally have more people, and a brand-new Wish Board will appear with fresh quests. One of them is the Fine Pins quest. I accepted it immediately. I also strongly recommend taking the Wandering Merchant quest while you are there, because it is another useful side objective in the region. Where to Find Choristor and Reed Fine Pins drop from two specific enemies: the Choristor and the Reed. Both use a pin as their main weapon, and both can take up to seven or eight hits to kill. They are not boss-level threats, but they are fast, aggressive, and usually surrounded by buddies. That combination makes them very, very annoying. You can find Choristor and Reed while exploring the Choral Chambers, especially in rooms with a vertical structure. They almost never fight alone. Your goal is simple on paper: defeat them and hope they drop a glowing Fine Pin. You need 10 in total, so random exploration can waste a lot of time. Enemy Movement Main Threat My Strategy Choristor Walks Quick pin attacks and nearby allies Kill first Reed Flies Erratic aerial pressure Kill second My Best Farming Spot Instead of running randomly around the Choral Chambers, I used one perfect room. It is the vertical chamber at the far right of the map, near two Benches and east of the Citadel Spa. This room has a bunch of chained platforms and several Choir enemies that get in your way while you climb up or down. It also contains our two wanted buddies: the Choristor and the Reed. My strategy was to stay at the top of this room, near the Bench, and defeat the Choristor and Reed hanging around the upper platforms. The tricky part is that you do not want them, or the Fine Pin, to fall to the ground or onto the side spikes. If that happens, the loot disappears. I learned that the hard way. So, what is the fix? Lure them to the center of the platform while hitting them. Jump and strike their heads sequentially. I recommend defeating the Choristor first because he walks, then leaving the flying Reed for later. It sounds difficult, but it becomes a piece of cake once you get the rhythm. After defeating them, check if they dropped anything. If not, head right to the Bench, rest a little, and come back. The enemies in this specific area respawn endlessly, so you can repeat the loop without traveling across the map. I found all 10 Fine Pins in 10 minutes tops using this method. The Fine Pins Quest Rewards Once you have 10 Fine Pins, go back to Songclave and interact with the Wish Board to deliver the loot. Your prize is a Rosary Necklace, which immediately gives you 120 Rosaries. If you are in need of more Rosaries to spend in Pharloom, this is a pretty lucky reward. Is the Fine Pins quest worth the frustration? In my opinion, yes. The drop rate can be cruel, and the Choristor and Reed are not fun to fight in crowded rooms. But with the right vertical chamber and a Bench nearby, the grind becomes short and almost relaxing. Just remember: keep the enemies centered, protect the loot, and never let a shiny pin fall into the spikes. If I can do it in 10 minutes, so can you. If there is one thing this quest teaches, it is that patience plus the right tool beats blind effort every time. That same mindset is worth applying beyond the game: instead of buying a title the moment it catches your eye, you can wait for the price to drop and let someone else do the watching for you. That is exactly where a [steam sale tracker]( like DealNest comes in handy, keeping an eye on discounts so you never miss the moment a wishlisted game finally hits the number you were hoping for. Whether you are saving up for the next big metroidvania or just want to stretch your gaming budget a little further, DealNest makes that part of the hobby effortless. A few extra seconds spent checking current deals can save you the same kind of time you just saved by farming in one smart room instead of wandering the whole Citadel. https://dealnesthq.com
  • My Painful Quest for Plasmium in Silksong (And How You Can Do It Too)

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    My Painful Quest for Plasmium in Silksong (And How You Can Do It Too) Find all Plasmium locations for the Alchemist's Assistant quest in Silksong's Wormways, using the Needle Phial to claim early rewards. So, you've bumped into Alchemist Zylotol in the Wormways, huh? Yeah, that weird bug with the scientific vibes. He wants Plasmium, and he's not exactly handing out a treasure map. I remember my first run—got lost in those winding tunnels for like an hour. But fear not, fellow Hollow Knight: Silksong player. I've done the dirty work, and I'm here to spill the beans on the Alchemist's Assistant quest. It's 2026, and this side quest is still one of the best early-game rewards you can snag. Let's dive in. First Things First: You Need the Needle Phial Before you go poking around for Plasmium, you gotta equip the right tool. The Needle Phial is your key to extracting that glowing blue goo. Sit on the bench right next to Zylotol (convenient, I know), pop open your Tools menu, and slot it in. No Needle Phial? No Plasmium. Simple as that. The Three Plasmium Locations (Don't Get Lost, Okay?) There are exactly three Plasmium buds scattered across the Wormways. I've marked them all below. Trust me, the first time I ran this, I walked right past one because I was too busy staring at a spike pit. Don't be like me. 1. The Alcove Right Under Zylotol's Nose This one's a gimme. From the Alchemist's spot, take the exit to the right and drop down a level. Turn left, and you'll see a spike pit. Use your Wall Climb to get above it, then go left and drop down again. Boom—blue glow in the alcove to your right. Hold that Tool activation hotkey, and the Needle Phial does its thing. 2. Deeper Into the Bowels of the Wormways The second bud is further down, and the route's a bit twisty. I'll be honest, I fell into a pit of acid my first try. But you got this. Follow the main path downward, keep an eye out for ledges, and eventually you'll spot the telltale blue shimmer. Here's the sequence: Once you see it, extract it with the Needle Phial. Easy peasy. 3. The Hidden Node West of the Second One This one's a bit sneaky. It's in a hidden section west of the second node. You'll need to break a wall—yes, a breakable wall. I spent ten minutes slashing random spots before I found it. Don't be shy; just smack everything that looks suspicious. After you grab all three, head back to Zylotol. He'll be thrilled—well, as thrilled as a bug scientist can be. The Reward: Plasmium Phial (Worth Every Scratch) Zylotol hands over the Plasmium Phial. This bad boy temporarily boosts Hornet's base health by three extra masks. In boss fights? Absolute lifesaver. I'm not kidding—those extra hearts have saved my shell more times than I can count. Here's the nitty-gritty: Feature Details Active charges 3 Reserve charges 20 Max temporary masks 3 Refill on bench Yes, uses Shell Shards Zylotol refill fee 50 Rosaries (flat) When you rest at a bench, Hornet auto-refills the active charges from the reserve, chomping through your Shell Shards. And if you run dry, Zylotol will top you off for a flat 50 Rosaries—no matter how many are missing. Bargain, right? Final Tips from a Seasoned Wanderer Don't rush. The Wormways are a maze. Take your time, use your map markers. Bring extra Shell Shards. You'll want them for refills. The breakable wall is your friend. If you're stuck, slash everything. Use the Plasmium Phial before boss fights. Three extra masks can turn a wipe into a win. So there you have it. The Alchemist's Assistant quest isn't just a fetch quest—it's a ticket to one of the most clutch tools in Silksong. Now get out there, snag that Plasmium, and show those bosses who's boss. Happy hunting! ️️ Silksong has a knack for pulling players deeper into the wider world of hand-drawn, punishingly difficult action-platformers. Once Hornet's journey wraps up — or even if you're just taking a breather between boss attempts — it's hard not to start eyeing the rest of the genre: Hollow Knight, Blasphemous, Ender Lilies, Nine Sols, and plenty more that scratch the same itch. The catch is that most of them hold their price for a long time, and buying a whole shelf of them at full cost adds up quickly. That's where a little patience and the right bookkeeping pay off. DealNest tracks price drops across storefronts, bundles, and seasonal sales, so you can keep an eye on [PC game discounts]( and grab the next title on your list when it actually hits a price worth taking. Set a few alerts, wait for the right moment, and your backlog grows without gutting your wallet — a bit of preparation that any seasoned wanderer can appreciate. https://dealnesthq.com
  • Silksong Courier's Ration Delivery: My No-Hit Route Through Pharloom

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    Silksong Courier's Ration Delivery: My No-Hit Route Through Pharloom Hollow Knight: Silksong Courier's Ration delivery guide: master the Great Taste of Pharloom run safely. Follow this route to keep cargo intact. Deliveries in Hollow Knight: Silksong are absolutely brutal, and the Courier's Ration run is the one that made me want to throw my controller across the room. You are not just fighting bosses or arena battles; you are racing a timer while trying to keep fragile cargo from getting smashed to bits. After you finish the My Missing Brother quest and the earlier My Missing Courier questline in Bellhart, deliveries open up. The Courier's Ration is a tough but necessary delivery if you want to sharpen your pin, and it is part of the Great Taste of Pharloom quest. Even in 2026, after all the patches and hotfixes, this route still demands respect. So here is my first-person, no-nonsense guide to getting from A to B in one piece. Before You Even Think About Running You will get access to this delivery relatively early on, especially if you have been diligently doing side quests. But trust me, you are never going to make it without some key components in your moveset. Here is my must-have checklist: Requirement Why You Need It Complete My Missing Courier, then My Missing Brother in Bellhart This unlocks deliveries in the first place. No quest completion, no courier work. Clawline Without it, you cannot avoid enemies as easily. Grappling is your best friend. Faydown Cloak You need this to bypass the Grand Gate. No cloak, no delivery. Silkspeed Anklets Go to Far Fields and use your Needolin ability to get these. They make you lightning quick through each section. At least two Silk Hearts Otherwise you cannot charge up enough to run and grapple consistently. Crest of the Reaper Optional but recommended. It makes pogoing much easier and more consistent throughout the run. If you are missing any of these, stop reading and go get them. I am serious. This delivery will chew you up and spit you out otherwise. The Optimal Route: Shellwood to Choral Chambers There are probably a dozen ways to reach the Choral Chamber's ruined restaurant, but this is the most consistent and easy-to-master route I have found. Follow it step by step, and you will get there with your cargo intact. Shellwood bottom halls – Head through the lower halls of Shellwood. Avoid the floating and flying enemies with well-timed dashes and grapples. Run along here until you are in the area directly below the Bell Station. White flower climb – Double jump and pogo up this area with the white flowers. Be careful not to get caught in the yellow mist of the flower bug enemies. If you do, use a quick grapple to get out of the smog. Blasted Steps link – Head out past the Bell Station and up through the link to Blasted Steps. Avoid the sneaky spikes along the way. Once in Blasted Steps, your goal is the top right of the screen, but you actually need to go left first to eventually go right. Use double jumps and grapples to get up the initial sections. Shield enemies – Watch out for the shield enemies that animate. The key is to wait for them to animate, then use a harpoon or pogo to get over them safely. You will encounter a few other enemies that animate soon after as you head right again. You can zoom past them before they animate. Once past them, head out to the right. The drill fly ascent – This takes you into a larger area. Your goal is to get to the top as fast as possible. Move swiftly at the start, because hanging around will aggro the drill fly and they will follow you up. Use the walls and cages to ascend fast. There is a small portion in the middle where you need to glide left and land on a platform. Watch out for the enemy here, but they usually cower when they see you, allowing you to hop over them. Wall jump up and work back right. Avoid a few spike patches, rise to the top, then head right. Last Judge runback – This begins the Last Judge boss runback you probably loathe but also know like the back of your hand. Do one dash jump followed by another to avoid the drill fly entirely. Use your grapple to double jump and skip a few sections in the middle. For the second section, jump and glide all the way to the second bell before pogoing and rising up. Then make the most of your double jump and grapple to make light work of this platforming section. Head out right toward The Grand Gate. Grand Gate sprint – Keep sprinting until you are past the Last Judge room. After another screen at full sprint, look up and double jump to reach some see-saw platforms. Up top is a Spool Fragment, but you want to work your way to the highest platform on the right wall. There, reveal a hidden breakable wall that grants you access to Choral Chambers. Hidden path into Choral Chambers – Through this hidden path, be careful not to unintentionally sprint into the spinning apparatus that immediately follows. Jump upwards to head into the Chambers. From here, you have two paths. The Citadel Spa path is arguably better because it is a lot safer, but the path to the right is a little bit faster. Gauge it by how good your item's condition is. The faster right path – Assuming you take the quicker path, sprint right and avoid the trio of enemies up ahead with a well-timed grapple. Ascend upwards until you reach a sign pointing to the Ventrica Station. Head right again. Lever and dark area – On the next screen, avoid another enemy trio and hit the lever to drop into a dark area. Avoid the enemy that pops up from the ground by not breaking your stride. Hop up on the higher platform and hit the lever to make it back out. Then do another grapple to avoid one more trio of enemies. Vertical climb – Rise up this vertical screen, avoiding the various animating enemies on different platforms, to get to the highest exit on the left-hand side. Be swift, because if they animate and swarm, you are toast. Last dangerous screen – This is your final danger zone. Avoid the pinhead bug as you rise. Ignore the two enemies on higher platforms as you rise through the shortcut previously triggered by a lever, and into the area on the right. Finish line – To finish off, immediately hop through the hidden pathway directly above your head and sprint through the restaurant to talk to the NPC. Deliver the Courier's Ration, and this troublesome portion of the Great Taste of Pharloom quest is finally over. Extra Tips to Keep Your Cargo in One Piece If you are still struggling to make it to your destination without the cargo getting banged up beyond recognition, try these extra tips: ️ Use ranged tools or Thread Storm when you are in close quarters with multiple enemies. They help you find space to harpoon through. ️ One hit is fine. You can still quite comfortably make the delivery. No need to restart. But if you take two hits, it is quicker to kill yourself and restart from the Bellhart Bench. Practice individual sections. If a particular part is giving you trouble, just navigate that portion over and over until it is muscle memory. ️ Use the Crest of the Reaper to make pogoing much easier and more consistent throughout the run. ️ Open up all areas of the map. Specifically, the hidden pathway at the Grand Gate and the various lever-activated shortcuts in Choral Chambers. These make your life so much easier. Deliveries in Silksong are no joke, but with the right setup and a bit of practice, the Courier's Ration becomes a satisfying sprint instead of a rage-inducing nightmare. Stay fast, stay calm, and for the love of Pharloom, do not get hit twice. Good luck out there. If all this talk of Pharloom has you itching to jump in yourself, or if you are simply waiting for the next big metroidvania to sink your teeth into, it helps to keep an eye on where you pick up your games. Prices fluctuate constantly across storefronts, and buying directly without comparing can leave you paying noticeably more than you need to for the same title. A little patience and the right marketplace can stretch your gaming budget a lot further. That is where DealNest comes in. The site gathers discounted offers in one place so you can compare before you commit, making it a handy stop for anyone hunting down the [cheapest steam keys]( available. Whether you are stocking up on indie gems or grabbing a long-awaited sequel on release, a quick check there before checkout is a habit worth building. https://dealnesthq.com
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    Hollow Knight: Silksong's Quest Journal Is the RPG Hand-Holding Purists Secretly Needed Hollow Knight: Silksong’s quest journal is a bold, brilliant upgrade, adding clarity and pacing without sacrificing its Metroidvania-Soulslike freedom. In 2026, Hollow Knight: Silksong is no longer a mythical sequel whispered about in forums. It is a real, sprawling, bug-infested triumph, and it has committed a crime that would make a certain kind of purist clutch their controller: it added a quest journal. Hornet, the fierce princess-protector of Pharloom, now carries a to-do list. Cue the gasps. Is that a betrayal of the Metroidvania-Soulslike ethos, or is it the quality-of-life upgrade the genre did not know it needed? The answer, dear reader, is the latter, and Team Cherry makes it look effortless. At a glance, Silksong looks like more Hollow Knight. Same haunting art style, same health and magic systems, same grimdark lore, same Metroidvania corridors and Soulslike boss walls. But that glance is a liar. The sequel makes transformative changes, and its quest design is one of the sneakiest and most significant. Where the original often left players rudderless, Silksong gives them a journal. Not a glowing arrow, not a mini-map stuffed with icons, just a clear record of objectives and narrative context. It is the difference between being lost in a beautiful ruin and being lost in a beautiful ruin with a note that says maybe try the big door. The So-Called Sacrilege of Quest Tracking Purists may argue that any quest-tracking in a Soulslike or Metroidvania is tantamount to sacrilege. These genres pride themselves on not holding hands. Hell Is Us, for instance, practically builds its identity on loose structure and player agency. Fair enough. But does a journal really ruin that? Silksong proves no. When Hornet takes on a side quest, the game gives clear, objective feedback that confirms the decision. The quest goes into a journal, which outlines objectives. It also provides narrative context, explaining why the quest matters as much as where and how to complete it. That is not hand-holding; that is respect for the player's time. In 2026, when free time is a precious resource and backlogs are monstrous, a little clarity goes a long way. A Journal That Helps Pacing, Not Just Memory Having a quest journal does more than track objectives. It helps Silksong's overall pacing. In the first Hollow Knight, there is no quest journal, and few concrete ways to track optional content. Players can feel rudderless. Without compartmentalization or feedback, optional content can feel vague, confusing, and substanceless. Silksong makes side quests digestible and separate from the main story, while still integrating them. The journal gives structure. It lets players choose: main path now, side quest later, or ignore the whole thing and go fight a terrifying bug in a swamp. Freedom remains. The difference is that the freedom now comes with a receipt. Team Cherry Stops Copying Homework Team Cherry's fondness for FromSoftware is no secret. The first Hollow Knight wears that influence proudly. FromSoftware is not known for clear direction, especially optional content. There is nothing wrong with that approach. But Silksong shows Team Cherry striking out on its own, less beholden to genre conventions. The result is more unique and better delivers on its gameplay premise. In 2026, that distinction matters. Metroidvanias are everywhere. A quest journal is not a gimmick; it is a design choice that makes Pharloom feel like a place with people, problems, and priorities rather than a maze with mood lighting. Does that make the game easier? Not really. It makes the game more legible, which is a different thing entirely. The Verdict: A To-Do List Has Never Been This Cool Feature Hollow Knight (2017) Hollow Knight: Silksong (2025 onward) Quest journal Nope Yes, with objectives Narrative context Cryptic vibes Clear why, where, and how Pacing Player-made chaos Structured side content Purist tears Minimal Plentiful, but delicious Hornet's patience Unknown Surprisingly finite So yes, Hornet has a journal. She also has a needle, a bad attitude, and a kingdom full of things that want her dead. The journal does not make her soft. It makes the experience sharper. Silksong is a worthy sequel because it rethinks the formula, not just repeats it. And if that means a few purists have to wipe away a single tear while checking their quest objectives, so be it. The rest of the players will be too busy enjoying one of the best games of the decade. After all, what is more hardcore: wandering in circles for three hours, or actually finishing the quest and then getting obliterated by a boss? Exactly. Of course, the satisfaction of a well-organized system isn't exclusive to metroidvanias. Anyone who has ever hunted for a discount on a game they wanted—or waited for that one elusive sale—knows the pain of scattered information. Keeping track of price drops across multiple storefronts can feel like wandering through Deepnest without a map. That's where [this price tracking tool]( comes in. DealNest offers a straightforward way to monitor deals and get notified when something you want hits the right price, so you can spend less time refreshing pages and more time actually playing. Think of it as the journal for your wallet: no cryptic hints, no missed opportunities, just clear data and a gentle nudge when it matters. If Silksong taught us anything, it's that even a little structure can make a chaotic world feel manageable. Whether you're tracking down a rare relic in Pharloom or a steep discount on a game you've been eyeing, having the right tool just makes sense. https://dealnesthq.com
  • Silksong Speedruns: How Runners Are Breaking the Game in 2026

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    Silksong Speedruns: How Runners Are Breaking the Game in 2026 Hollow Knight: Silksong speedrunning is shattering records, with sub-hour runs, brutal glitches, and rare achievements defining its fierce 2026 scene. I still remember the first time I booted up Hollow Knight: Silksong. The gorgeous hand-drawn art, the haunting music, and the brutal difficulty that made me question my sanity. That was back in 2025, and nearly a year later, I'm still slowly making my way through the game, dying to the same bosses over and over. But while I'm struggling, a whole community of speedrunners has turned Silksong into their personal playground, and the records they're setting are nothing short of mind-boggling. Back when the game first launched, it didn't even take a full week for speedrunners to start posting sub-two-hour runs. I remember reading about Onaku setting an any% record of 1:46:47, and just hours later, BlueSR smashed that with a blistering 1:26:20. I was still fumbling around the first area, and these people were already finishing the entire game in less time than it takes me to decide on a charm build. The official leaderboard wasn't even live until October 2025, but that didn't stop the community from pushing each other to insane limits. Now, in 2026, the scene has only gotten crazier. The leaderboards are fully active, and the any% world record has been pushed well below the one-hour mark. I've watched streams where runners pull off pixel-perfect movements, abuse obscure glitches, and chain together boss fights like they're playing a rhythm game. BlueSR eventually achieved that deathless run he was gunning for, and the competition is fiercer than ever. It's like watching a completely different game from the one I'm playing. What's fascinating is that Silksong actively rewards speedrunning, just like its predecessor. There are two achievements tied to finishing quickly: Speed Completion, for 100% completion in under 30 hours, and Speedrunner, for simply beating the game in under 5 hours. When the game first came out, both were achieved by well under 1% of players. Speedrunner sat at 0.1%, while Speed Completion was so rare it rounded to 0%. Even now, in 2026, those numbers haven't risen much—the game is just that punishing. Here's a quick breakdown of the speed-related achievements and their rarity: Achievement Requirement Completion Rate (2025) Speedrunner Finish in under 5 hours 0.1% Speed Completion 100% in under 30 hours ~0% Steel Soul Finish in permadeath mode ~0% And remember, Steel Soul mode itself is unlocked only after finishing the game normally or by using a well-known code. It's a permadeath challenge that makes every mistake fatal. The fact that some players are speedrunning that is both inspiring and terrifying. To put things in perspective, the original Hollow Knight ended with an any% glitchless world record of 30:49. That's less than 31 minutes for a game that took me dozens of hours to complete. Silksong's current records make finishing in under 5 hours look like a leisurely stroll. And as runners develop new techniques and grow more familiar with the game's intricate systems, those times will only drop further. As for me? I'm still chipping away at my 100% completion run. I've consulted guides, watched walkthroughs, and even tried a few speedrun strats myself—only to die spectacularly. The difficulty is no joke, and the idea of doing it all in under 30 hours feels impossible. But that's what makes the speedrunning community so impressive. They take a game that feels insurmountable and turn it into a science. So while I'll probably never set a world record, I'll keep watching from the sidelines. Every new run is a reminder of what's possible when skill, dedication, and a little bit of madness come together. And who knows? Maybe one day I'll finally beat that third boss. ‍️ Watching all these runs has had an unexpected side effect: my wishlist keeps growing. Between Silksong, the original Hollow Knight, and a handful of other metroidvanias that streamers keep recommending mid-run, I've caught myself hunting for deals far more often than I'd like to admit. Chasing a 30-hour completion time is one thing—paying full price for every game in the genre is another budget entirely, especially when you want a copy on more than one platform. That's the part of the hobby nobody talks about in a world record video. If you're the type who wants to follow along, run the same routes, or just see how the current records compare to your own attempts, it helps to keep an eye on [game price comparison]( before you commit. DealNest makes that easy, pulling together listings across stores so you can spot a discount instead of blindly hitting the buy button. It won't shave minutes off your run, but it will leave a little more room in the wallet for the next challenge. https://dealnesthq.com
  • Hollow Knight: Silksong - All Four Bilewater Bench Locations Revealed

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    Hollow Knight: Silksong - All Four Bilewater Bench Locations Revealed Find all Hollow Knight: Silksong Bilewater benches with our concise bench location guide, covering four checkpoints and hidden routes. As of 2026, Hollow Knight: Silksong's Bilewater remains one of the most punishing and labyrinthine regions in Team Cherry's sequel. The area is defined by toxic pools, cramped corridors, and relentless enemies, making every bench a vital lifeline. Bilewater contains four benches in total. While most players will naturally stumble upon at least one during their first expedition, the remaining three are either tucked behind breakable walls or locked behind a boss encounter. This report breaks down every bench location so that players can secure fast travel, restore health, and reduce the sting of repeated deaths. First Bench: Bell Beast Station Room The first bench in Bilewater sits inside the same room as the area's Bell Beast station. Players who enter Bilewater from its main entrance will encounter signs that point directly toward this chamber, so it is difficult to miss under normal circumstances. The bench offers an early safe haven and a fast travel point, which is invaluable for anyone still learning the area's hazards. For players who somehow overlook it, the route from the entrance is straightforward. Following the signs leads to the Bell Beast station, and the bench is right there. Activating it early gives players a reliable respawn point before they push deeper into Bilewater's corrosive environment. Second Bench: Exhaust Organ The second bench is hidden in the Exhaust Organ, a structure located beyond the Mist. To reach it, players should exit the room containing the first bench and head left. They will soon encounter a breakable wall. Smashing through it opens the path into the Mist, a disorienting section where visibility is limited and navigation can be tricky. At the end of the Mist, players will find a structure they can enter. This is the Exhaust Organ. Once inside, they should go up and to the left to activate the bench. Because the Mist can confuse players and the breakable wall is easy to pass by, this bench is often missed on a first run. It is worth the detour, however, as it provides a much-needed checkpoint before some of Bilewater's tougher encounters. Third Bench: Hidden Near the Top Bilewater's third bench is concealed near the top of the area. Reaching it requires players to smash through another breakable wall at a specific position. The wall is not marked with obvious fanfare, so players must either explore carefully or consult a map. Once the wall is broken, the route to the bench becomes clear. This bench is especially valuable because it shortens the runback to several late-area challenges. Players who rely only on the first two benches may find themselves repeating long, dangerous stretches after every mistake. Unlocking this hidden checkpoint can dramatically improve the pace of exploration and boss attempts. Fourth Bench: Groal the Great Reward The final bench in Bilewater becomes available after players defeat Groal the Great, the boss at the top of the area. This bench is not hidden in the same way as the others; it is a reward for overcoming one of Bilewater's toughest fights. Defeating Groal the Great grants access to the bench, giving players a safe point near the climax of the region. Because Groal the Great sits at the top of Bilewater, this bench is ideal for players who want to wrap up remaining objectives in the area or prepare for whatever comes next. It also serves as a symbolic milestone: reaching it means the worst of Bilewater's navigation is behind them. Bilewater Bench Summary Bench Location How to Reach 1 Bell Beast station room Follow signs from the entrance 2 Exhaust Organ Exit first bench room, go left, break wall, cross Mist, enter structure, go up-left 3 Near top of Bilewater Break a hidden wall at the marked position 4 Top of Bilewater Defeat Groal the Great Practical Tips for Bilewater 🧭 Mark suspicious walls: Breakable walls often look slightly different, but in Bilewater's gloom they are easy to miss. ️ Rest often: Benches restore health and save progress, so activate every one as soon as it is found. Use Bell Beast travel: The first bench doubles as a station, making it a natural hub for returning to other regions. Plan boss attempts: The third and fourth benches reduce runbacks, which is critical when learning Groal the Great's patterns. Explore vertically: Bilewater hides routes above and below the main path, so players should check ledges and ceilings. In 2026, Hollow Knight: Silksong continues to attract new players, and Bilewater remains a rite of passage. With four benches to find, the area rewards patience and thorough exploration. The first bench is nearly impossible to miss, the second hides behind the Mist and a breakable wall, the third sits near the top behind another breakable wall, and the fourth appears only after Groal the Great falls. By securing all four, players can turn Bilewater from a nightmare into a manageable, if still dangerous, stretch of Silksong's world. For players who fall in love with Silksong's punishing exploration and want to try more games in the same vein, the hunt for the next great adventure never really ends. Between tracking down hidden benches and mastering tough boss patterns, it helps to keep an eye out for ways to expand your library without spending a fortune. That's where a resource like [PC game discounts]( comes in handy, making it easier to pick up the titles that scratch the same Metroidvania itch without paying full price. Whether you're chasing down every secret in Bilewater or planning your next challenge after Groal the Great finally falls, having a steady supply of affordable games means there's always something new waiting to be explored. DealNest can help you find those deals as you build out a collection worthy of any dedicated explorer. https://dealnesthq.com
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    Hollow Knight: Silksong's Traversal Revolution: A Masterclass in Fluid Metroidvania Movement Hollow Knight: Silksong transforms traversal mechanics with Hornet's fluid movement and combat. It blends platforming and combat into a fluid sandbox. Hollow Knight: Silksong has finally arrived, and for many, it was well worth the wait. Team Cherry's sophomore release takes the best elements of the original Hollow Knight and remixes them in clever, effective, and nuanced ways. It is not merely more of the same; it is a drastic departure in numerous aspects, offering a meaningfully distinct gameplay and narrative experience. Among the many highlights—Hornet's characterization and the breathtaking environment design of Pharloom—the game's crown jewel is undeniably its traversal mechanics. The first Hollow Knight was a superb platformer at times, but its movement abilities were somewhat simplistic and slow to develop. The Knight's locomotion options were respectable and fun, yet movement was intentionally clunky and unforgiving, demanding perfection rather than offering a flexible sandbox. Silksong makes important changes to this pillar of gameplay, making it difficult to imagine returning to the original's restrictive feel. Even in the early game, Team Cherry pulls out all the stops. A New Movement Paradigm Small features like Hornet's sprint open new doors for expressive gameplay and technique. A thoughtfully designed, simple physics engine heightens immersion and allows for greater leaps—literally. Other abilities, such as the Drifter's Cloak, revolutionize the traversal kit in one fell swoop, making exploration and combat infinitely more enjoyable and multifaceted. ️ What makes Silksong's gameplay so exhilarating is how traversal and combat intertwine, greatly outshining the first Hollow Knight. Nearly every major upgrade serves as a boon for both battling and platforming, lending the gameplay a holistic, interconnected quality. For instance, Hornet's infamous diagonal air strike can deal quick damage against stalwart foes, but it can also dodge attacks midair and bounce off enemy heads and specific environment features for swift, acrobatic movement. Similarly, the Drifter's Cloak glide can ride updrafts (of which there are many), close wide gaps between platforms, and avoid damage during fights. The Sandbox of Movement The following table summarizes key movement abilities and their dual purposes: Ability Combat Use Traversal Use Sprint Quick repositioning Faster exploration, chaining jumps Drifter's Cloak (Glide) Evade attacks, maintain altitude Cross gaps, ride updrafts Diagonal Air Strike Damage enemies, pogo bounce Dodge midair, bounce off hazards (Others) ... ... Note: The table is illustrative; players will discover many more synergies. This approach to traversal is so satisfying and bombastic that it makes its predecessor look weak by comparison. Nothing will ever make Hollow Knight's platforming bad, but it feels more like a prototype or proof of concept before Silksong's movement sandbox. Granted, some players are partial to more acrobatic, fluid locomotion mechanics—a big reason why games like Metroid Dread and Bo: Path of the Teal Lotus number among favorite metroidvanias. Unsurprisingly, Silksong's gameplay puts it squarely alongside those favorites as well. A Worthy Successor The first Hollow Knight was a once-in-a-generation sort of game, a humble indie project that soared against the odds. Hollow Knight: Silksong comes from the same small team, made with the same earnest intentions, but it is clear that Team Cherry was not content to rest on its laurels. It is rare for such a highly anticipated game to live up to expectations, but with incredible movement, tightly designed combat, and myriad other highlights, Silksong has done exactly that. As of 2026, it remains a benchmark for metroidvania movement and a testament to thoughtful game design. In conclusion, Silksong's traversal mechanics are not just an improvement—they are a revolution. They transform the way players interact with the world, making every jump, dash, and strike a delight. For fans of the genre, it is a must-play, and for Team Cherry, it is a crowning achievement. As the metroidvania space continues to grow, keeping up with the titles that push movement and combat forward can be a hobby in itself. Communities constantly trade recommendations, compare mechanics, and spotlight overlooked gems, and having a reliable place to check for current finds makes that exploration easier. [DealNest]( is one such destination for players who want to stay connected to what’s worth playing next. https://dealnesthq.com
  • How I Found and Used the Snare Setter in Hollow Knight: Silksong

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    How I Found and Used the Snare Setter in Hollow Knight: Silksong Snare Setter in Hollow Knight Silksong: locate this Red Tool in Weavenest Atla after Needolin and Faydown Cloak for boss control. I almost missed the Snare Setter on my first journey through Hollow Knight: Silksong. It is a Red Tool hidden inside Weavenest Atla, an area east of Moss Grotto, and the route only opens after you have the Needolin and the Faydown Cloak. Because that means backtracking with a mid-game double jump, many players skip it entirely. In 2026, with Pharloom's secrets widely discussed, I still think this trap tool deserves a permanent slot for boss fights. ️ What the Snare Setter Actually Is The Snare Setter is a Red Tool that places a medium-sized silk rune on the ground. When an enemy walks near it, the rune explodes and deals damage. It starts with eight charges by default, and it does not demand rare resources to refill; regular Shell Shards are enough. That makes it easy to restock at benches or vendors before a difficult encounter. Detail Information Tool type Red Tool Location Hidden area inside Weavenest Atla Access requirements Needolin and Faydown Cloak Default charges 8 Replenishment Shell Shards Best role Boss arenas and zone control ️ My Route Through Weavenest Atla Weavenest Atla sits east of Moss Grotto, the starting region of Silksong. To get inside, I played the Needolin in front of the locked door. Once inside, the path to the Snare Setter is short but easy to fumble if you are not paying attention. Enter Weavenest Atla and activate the teleporter to reach the lower level. Use Cling Grip to climb the wall on the right. Jump across the gap and enter the chamber to the left. Walk left until you reach the water. Use Cling Grip again to reach the top, then turn right. Pick up the Snare Setter from the pedestal and add it to your inventory. The first time I entered this hidden area, I was so focused on the tool that I nearly walked past two other upgrades. Do not make the same mistake. From the bottom right corner of Weavenest Atla, you can claim a Hunter Crest Upgrade. Below the Snare Setter's pedestal, you can also find a Spool Fragment, which increases your Silk capacity. How I Use the Snare Setter When I equip the Snare Setter, I treat it like a patient hunter's tool. I place runes along the ground before a boss charges, during a stagger window, or near arena edges where I expect the boss to dash. The rune explodes when an enemy comes close, so the damage happens without me needing to swing my Needle. That is valuable when a boss has a fast pattern and I want to keep my movement clean. It works against normal enemies too, but I rarely rely on it for basic exploration. Against common foes, a quick Needle strike is faster and cleaner. The Snare Setter shines when the battlefield is chaotic, when a boss moves around a lot, or when I want to soften a target before committing to melee. ️ Snare Setter vs Tacks Functionally, the Snare Setter resembles the Tacks Tool, which works like caltrops. Both are ground-based traps, but they behave differently in boss fights. Tacks struggle to deal meaningful damage to bosses that move around constantly. The Snare Setter can still punish those mobile bosses because its rune explodes on proximity. The tradeoff is efficiency: the Snare Setter generally deals less damage per hit than other options, so it is not a pure damage tool. It is a control tool that adds pressure. Tool Trap style Boss performance Damage efficiency Snare Setter Silk rune that explodes near enemies Strong against mobile bosses Lower damage per hit Tacks Caltrops Weak against highly mobile bosses Better for stationary or small targets 🧠 Practical Tips for 2026 ️ Place runes before a boss enters the arena or after a phase transition. Use Shell Shards to refill charges before long boss attempts. 🧭 Revisit Moss Grotto and Weavenest Atla after getting the Faydown Cloak. Pair trap placement with safe Needle pokes rather than standing still. ️ Do not ignore the Hunter Crest Upgrade and Spool Fragment in the same area. ️ For normal enemies, save charges and use your Needle unless you are setting up a crowd. In my current 2026 playthrough, the Snare Setter is not the flashiest Red Tool, but it is one of the most tactical. It rewards planning, map awareness, and a little patience. If you are willing to backtrack to Weavenest Atla with the Faydown Cloak, you will gain a trap that can turn a frantic boss arena into a field of your own making. For me, that is more than enough reason to keep it equipped. Chasing every Tool and upgrade in Silksong means racking up a fair amount of playtime, and for many players that journey starts on PC. If you prefer to build your collection on Steam, keeping an eye on discounts can stretch your budget further, especially when DLC or bundled titles go on sale. That is where a reliable [steam sale tracker]( like DealNest comes in handy, letting you follow price drops without refreshing store pages yourself. Whether you are waiting for Silksong itself or filling your backlog with other metroidvanias to scratch the same itch, having a tool that watches the numbers for you means you never miss a good deal. It pairs nicely with the patient, planning-first mindset this whole guide has been about. https://dealnesthq.com
  • Hollow Knight: Silksong's 10 Hardest Bosses, Ranked by a Masochist

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    Hollow Knight: Silksong's 10 Hardest Bosses, Ranked by a Masochist Hollow Knight: Silksong's hardest bosses, ranked, reveal brutal platforming, poison frogs, and endless endurance fights. I have a confession: I am not good at Hollow Knight: Silksong. I am stubborn, though. I have spent dozens of hours getting humbled by its platforming, its map, and its bosses. And as of 2026, after several post-launch patches, the hardest fights still feel like they were designed by someone who wanted to see me cry. Here are the ten bosses and boss-like encounters that broke me the most. Rank Fight Why it hurts 10 Last Judge Act 1 skill check with fire and a brutal runback 9 Groal the Great Waterborne poison frog with pendulum problems 8 Savage Beastfly (second) Optional, add-heavy, attention-splitting 7 Widow Fast silk traps and unpredictable bells 6 Phantom Lace but meaner, faster, and less fair 5 The First Sinner Needle hell and exploding AoEs 4 High Halls Arena Eleven waves of pure endurance 3 Moorwing Flying orb patterns from a bad dream 2 Sister Splinter (pre-patch) Two-mask claws and Shellwood lockdown 1 Skarrgard Early-game wall with a lesson 10. Last Judge Is a Mid-Game Skill Check The Last Judge is not the hardest boss in a vacuum, but she is the hardest boss when you are still learning. She is the final boss of Act 1, and she exists to make sure you have actually learned Silksong's mechanics. Her attacks are diverse. Phase 2 sets the arena on fire, literally engulfing you in flames. When you finally win, her weapon explodes and gets one last hit in. And the runback is miserable; I lost my cocoon more than once before I even reached her. Fighting her is like trying to fold a fitted sheet during a house fire. 9. Groal the Great Is Too Big to Dodge Groal is a waterborne frog boss in Bilewater, and he ruins an area that already ruined my day. You have limited time to hit him when he pokes his head above the water. He uses poison projectiles and a foul breath attack that pulls you inward. He bullies you into corners with his bloated body, summons adds, and his arena has swinging pendulums and poison pools. It is a geometry problem where all the angles are poisonous. 8. Savage Beastfly's Second Appearance Is Shockingly Hard The first Savage Beastfly fight in Far Fields is relatively easy. The second one, in the already frustrating Hunter's March, is an optional boss at the Chapel of the Beast. You do not have to fight it again, but if you do, you are in for a challenge. Phase 1 uses floating slam attacks that leave it vulnerable. Phase 2 summons a number of annoying adds that exist only to distract you, splitting your attention between multiple moving targets until you lose track of the real threat. I lost that thread more than once. 7. Widow Has Quickly Become an Icon Widow has become one of Silksong's beloved bosses for her unique design, silk-based moveset, and difficulty. You face her about halfway through Bellhart. Like Hornet, she summons silk to ensnare you and occasionally drops large metal bells on your head. The issue is phase 2, when her bell drops become less predictable and her base attacks get faster and harder to dodge. She is quick and unpredictable, and you need to heal, but you also need silk and space. That tension is the whole fight. 6. Phantom Makes Bilewater Even Worse If you thought your first bout with Lace was difficult, wait until you fight Phantom. The two bosses share a lot: they can parry your attacks, dash across the battlefield, and perform devastating AoEs. But Phantom is tougher. They are faster and significantly less predictable. You are always too late to dodge their projectile throws, just a little too close to jump over their dash attacks. Phantom covers the entire battlefield, leaving you no safe space to cower until it is your turn to strike. Beating them unlocks Cross Stitch, an extended AoE that deals several attacks worth of damage. While in the Cross Stitch animation, you automatically parry incoming attacks. Great ability, brutal exam. 5. The First Sinner Is Impossibly Fast Located in the hostile Slab prison, the First Sinner is among the fastest bosses in Hollow Knight: Silksong. Its main attack drops a series of massive needles on you, peppering the battlefield and leaving few safe spaces. You have to read its tell carefully and dodge in the right direction. Phase 1 also has a more generic melee combo. Phase 2 speeds up its attack patterns and unlocks a new attack, spawning exploding circle AoEs throughout the arena. This fight is all about positioning, and the boss gives you little time to get into place. It moves like a rumor in a small town: everywhere at once and impossible to pin down. 4. The High Halls Arena Is an Unrelenting Gauntlet It is not technically a boss fight, but the High Halls arena fight deserves its spot. Arena fights are basically boss fights in multi-wave form, and this one has among the most waves in both Silksong and the original Hollow Knight: eleven consecutive phases. Just when you think you have reached the end, another wave arrives to break your streak. The constantly changing strategies and sheer length make it easy to make a deadly mistake. It is like being asked to solve a Rubik's cube while someone keeps swapping the stickers. 3. Moorwing Is Tough, But Cheese-able Moorwing is widely considered one of the hardest boss fights in Silksong as a whole. It is another massive flying boss, and its attacks are big, bold, and difficult to dodge. It dives straight into you, slashes with its claws, and shoots deadly glowing orbs. The orbs follow strange, evolving patterns: a single bowling-ball-like trajectory along the ground, then double orbs, then a bizarre double-circling-back pattern that requires two dodges in quick succession. You can make the battle easier by recruiting Garmond and Zaza, or by attacking from above its arena where it cannot reach you. I am not above cheese. 2. Sister Splinter Was Powerful Pre-Patch Sister Splinter was one of the first casualties of Silksong nerfs brought about by post-release patches. Her original version in the 1.0 release was incredibly difficult, to the point that many players complained in reviews. She had powerful claw attacks that dealt two masks' worth of damage each hit, a vine attack that limited your safe space, and the ability to summon Splinterbarks as adds. She was a formidable foe who left many players stuck in Shellwood. If you get past her, you unlock Cling Grip, a wall jump ability you need for remote areas. Post-patch she is more manageable, but veterans remember the original wall. 1. Skarrgard Causes New Players Trouble Skarrgard is not even really a boss. He is a miniboss at best, without an official title drop or a proper arena. If you faced him in the late game, you would not find him that hard. He moves swiftly, and his attacks have big hitboxes, but he telegraphs his moves well and is easy enough to dodge with a full arsenal. The issue is placement. Skarrgard appears early enough to pose an impossible obstacle for most players. If you have not unlocked the dodge ability, you will get caught in his attacks over and over. He is intended to teach new players that sometimes it is better to level up and come back later than to stubbornly throw yourself at the same boss again. That lesson is more important than any single victory. So that is my list. Silksong humbles you again and again, but that is exactly why beating these fights feels so good. If you are stuck in 2026, take a break, upgrade, and come back. The game will still be there, waiting to humble you. That break might also be a good time to check out other games—whether you're hunting for a similar challenge or just need a palate cleanser. If you're watching your budget, knowing where to find discounts can make that browsing session a lot more productive. DealNest gathers deals from various storefronts in one place, so you can quickly see [where to buy cheap games]( and maybe discover your next obsession while Silksong takes a breather. It's a handy resource for anyone who likes to keep their library stocked without paying full price. https://dealnesthq.com
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    Silksong's Most Infuriating Bugs: A 2026 Survivor's Guide to Pharloom's Worst Pests Hollow Knight: Silksong’s most frustrating enemies create brutal arenas, drain resources, and make Pharloom’s journey an unforgettable nightmare. Hollow Knight: Silksong has been out for a while by 2026, and its reputation as a punishing metroidvania has only hardened. Players still expect a few bugs in a game about bugs, but Team Cherry's sequel delivers an overwhelming swarm of them. Not technical glitches—these are intentional, exquisitely designed nightmares. They block paths, drain resources, and turn small arenas into deathtraps. For anyone revisiting Pharloom or finally picking up the sequel, here is a third-person tour of the critters that have caused the most frustration. Kilik Kilik looks small. It looks weak. That is the trap. This bug appears throughout early areas and can be summoned by the Savage Beastfly to shrink an already cramped arena. Its spikes, however, shoot out much farther than its body suggests. A narrow tunnel with a Kilik becomes a stop sign. Floor and ceiling Kiliks create a skewer. Hornet's needle cannot always reach the inner body, so players must wait, dodge, and chip away. It is a lesson in patience that nobody asked for. Savage Beastfly The ordinary beastflies are annoying. The Savage Beastfly is a digital war crime wrapped in a rotund bug body. It is an optional boss, but that does not make the fight pleasant. The arena is tiny. The Beastfly is huge. It dashes around at heights that sometimes feel unavoidable, and it summons extra bugs to make the space even smaller. Oh, and it has an obscene health pool. In 2026, guides may recommend certain tools or strategies, but the memory of that first encounter still stings. Overgrown Pilgrim Early areas like Mosshome introduce the Overgrown Pilgrim, a victim of Pharloom's Haunting who now makes that everyone else's problem. The Pilgrim spits at Hornet, then leaps away. It interrupts jumps toward platforms. It hops off ledges, forcing a chase and a restart of the platforming section. The damage is not the issue; the disruption is. Every spit feels personal. Every leap feels like a taunt. Snitchfly Wealth is scarce beneath the Citadel of Pharloom, and the Snitchfly is determined to redistribute it—to itself. This thief does not deal much damage, but it can leap onto Hornet and tear away loose rosaries. Defeat it, and the rosaries return. Die or leave the area, and they are gone. Snitchflies are basically the Citadel's bigwigs with worse manners and better jumping. Few enemies feel as personally offensive. Flintflame Flyer Deep Rock is full of bugs in protective gear, toiling around magma and harvesting flintstone. Their helmets stop attacks from above, but most are slow enough to handle. Then comes the Flintflame Flyer, a demolitions expert who throws incredibly explosive bombs. Send a bomb back? It blocks. Those helmets are thick. The explosion is massive enough to black out the screen and wipe out Hornet in one hit. It is a bug immune to its own bombs, and that feels deeply unfair. Skarrgard and the Skarr Bugs Hunter's March brings color back to Pharloom: red shells, greenery, water. It also brings Skarrgard and every other Skarr bug. These are trained killers. They carry weapons, dash, burrow, fire projectiles, and wear helmets. What are they fighting that requires this much defense? The player, apparently. The learning curve in Hunter's March is cruel, even if the bugs themselves are brilliantly designed. Loving them and hating them can happen at the same time. Swamp Squit Bilewater is already a nightmare: no map, barely any light, maggots that eat silk. Then the Swamp Squits arrive. They swarm, dash, and explode after defeat. Worse, they respawn almost instantly. Flying enemies can be fun because they push Hornet's agile combat style, but the Swamp Squit pushes too far. It is a bad bug. Many players learn to simply avoid them, which is not a compliment to their design. Stilkin Another Bilewater introduction, the Stilkin hides in everything and is one of the few bugs not killed by water. It hops out of grass, dives beneath the surface, and shoots poison darts that explode. It keeps hopping. It is nearly impossible to swipe with a needle. Sinner's Road has tough enemies, but Bilewater's Stilkin are on another level of evasion and annoyance. Pharlid Around the Blasted Steps, Pharlids become more common. They are tiny, which makes them seem harmless. That assumption is proof of inexperience. Pharlids are like small dogs: obscenely aggressive and weirdly strong. They dash when they sense Hornet nearby, and they can climb any surface. Their mask is invincible from the front, so frontal strikes fail. They do make great bouncing platforms, though. That is the only nice thing to say. Driznit The Driznit is another Blasted Steps enemy with thoughtful coral-themed design. Unfortunately, that coral becomes a weapon. The Driznit appears most during platforming, which is lovely. Its coral horn follows with bizarre precision, almost like a magnet. The rebounding properties are intense, and the dart is bigger than the bug's body. Fighting them again is not on any player's wish list. The Verdict Silksong's bugs are not all equally awful, but they share a talent for interrupting momentum. Some steal resources, some explode, some hide, and some simply refuse to be hit. In 2026, patches and community knowledge may soften certain encounters, but the core experience remains sharp. Team Cherry built a world where every bug feels handcrafted—and some of those handcrafted bugs are absolute menaces. Enemy Primary Sin Why It Stings Kilik Long spikes Blocks narrow passages and outranges Hornet Savage Beastfly Tiny arena, huge boss Summons help and refuses to die quickly Overgrown Pilgrim Spits and leaps Ruins platforming rhythm Snitchfly Steals rosaries Turns wealth into a chase Flintflame Flyer Explosive bombs One-shot potential and bomb immunity Skarr bugs Military-grade aggression Weapons, dashes, helmets, projectiles Swamp Squit Explodes and respawns Instant return makes avoidance optimal Stilkin Ambushes with poison darts Hides everywhere and is hard to hit Pharlid Invincible front mask Tiny, fast, and relentless Driznit Magnetic coral dart Punishes platforming with precision For players still exploring Pharloom, the best advice is simple: respect the bugs. They are not obstacles to rush past. They are the main event, whether that feels fair or not. The same patience that gets you through a Pharlid swarm pays off outside Pharloom, too. Anyone gearing up for long boss attempts knows the drill: compare before you commit, because prices on controllers, headsets, and the games themselves swing wildly depending on where you look. A few minutes of digging can easily save more than a missed rosary or two. That is where a site like DealNest earns its keep. Instead of opening a dozen tabs and hoping for the best, you can browse curated offers in one place and [find the best deal]( on the hardware and titles you actually want. It is a small habit, but like learning an enemy's tells, it stacks up fast. https://dealnesthq.com
  • How I Beat Groal the Great in Silksong: A Painful 2026 Guide

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    How I Beat Groal the Great in Silksong: A Painful 2026 Guide Silksong Groal the Great boss guide: beat Bilewater's bench runback with cheese tips, Faydown Cloak, and Sting Shard. As a veteran Silksong player, I thought I had faced every nightmare the game could throw at me. Then I met Groal the Great. This giant frog boss, hidden high above the foul tunnels of Bilewater, is not just a test of skill—it's a test of patience. In 2026, with the game's community still sharing tips, I finally conquered this optional beast. Was it worth the dozens of deaths and the most punishing runback in the game? Let me tell you my story. Getting to Groal: The Runback from Hell First, let's talk about the journey. Groal the Great lives in Bilehaven, at the very top of Bilewater. This zone is hidden within the Citadel, and you have two ways in: through Sinner's Road (via a hidden entrance above the Halfway Home) or through the Putrefied Ducts (from the Memorium zone). The Ducts route is shorter, but you won't unlock it until late in Act 2. I took the Sinner's Road path, and it was brutal. Before you even think about this fight, do yourself a favor: get the Faydown Cloak from Mount Fay. This double jump ability is essential for both traversal and the boss fight. Without it, you're just frog food. Bilewater is a poison-filled nightmare. I spent hours avoiding toxic pools and ambushes. Eventually, I reached a bench—yes, a real bench!—and sat down to prepare. From there, I ascended to Bilehaven. The key is to take no damage on the way up. Why? Because before Groal appears, you must survive six waves of enemies and spike traps. That's right, six. If you arrive with low HP or no Silk, you're done. The Boss Fight: Tips and Cheeses Now, the main event. Groal the Great is a massive frog with a variety of attacks. I died many times before I found a strategy that worked. Here's what I learned. The Cheese Method There's a way to cheese this fight, though it's risky. Instead of avoiding the poison pools at the bottom of the screen, top up your HP and dive straight into the poison. Then swim to the extreme left or right. Groal has a hard time hitting you there. You can leap in and out to attack. Just be careful during its Vengeful Spirit attack—it can still hit you in the water. Also, watch for particles in the water that indicate where enemies or the boss will surface. Recommended Tools The best tool for this fight, in my opinion, is the Sting Shard. You throw it, and it hovers in mid-air. When an enemy gets close, it explodes into shards, dealing multiple hits. It's perfect for the enemy waves and for Groal himself. If you plan to pogo on top of the boss, keep your thumb on the jump input. Use the Faydown Cloak to double jump when Groal rises or dives. The boss jumps slightly before diving, so be ready. Attack Patterns and Counters Here's a quick table I wish I had when I started: Attack What Groal Does How I Countered Vengeful Spirit Shoots a projectile Dodge sideways; don't stay in poison Dive Flies up then dives down Double jump with Faydown Cloak Spit Aims to the side Heal above or below the boss Surface Particles appear in water Watch for ambush, move away The best times to Bind and heal are immediately after Groal dives into the pools or during its spit animation. After it dives, it won't resurface for a few seconds. When spitting, it aims exclusively to the side, so you can heal if you're above or below. What Do You Get for Beating Groal? After many attempts, I finally defeated Groal the Great. Was the reward worth it? Let's see. First, you unlock access to the rest of Bilehaven to the left. This gives you an easy path into the Putrefied Ducts zone, which contains an important progression item. Go left from the boss arena and enter a boggy hut to find the Seeker's Soul. This key item is required to enter Act 3, which is technically optional but essential for completionists. Exit the hut, continue left across a pit of spikes, and unlock a shortcut down to the bottom of Bilewater. But take the upward path first. This leads into the Putrefied Ducts, where you can find the Key of Apostate (used in The Slab). Explore a bit more, and you'll meet The Huntress, who asks Hornet to gather organs of various enemies using specific tools for the Broodfeast quest. Final Thoughts So, would I do it again? Maybe not for fun, but the Seeker's Soul made it necessary for my Act 3 run. Groal the Great is a brutal but memorable boss. The runback is painful, the enemy waves are annoying, but the satisfaction of victory is real. If you're struggling, take my advice: get the Faydown Cloak, bring Sting Shards, and don't be afraid to cheese it. Good luck, and may your Silk be plentiful. After a boss like Groal, I'm usually ready for a break—or at least a change of pace. And if you're anything like me, you're probably juggling a wishlist of games you'd love to play next without paying full price. That's where DealNest comes in. It's a [game price tracker]( that pulls together deals from different stores, so you can see if that game you've been eyeing is finally on sale. It takes the guesswork out of waiting for a discount, and it's a handy tool for anyone who games on a budget. https://dealnesthq.com