<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[FLASHBACK -- Arrival to Serve - VAMPIRE -Edgar [2-14-2026]]]></title><description><![CDATA[<p dir="auto">FLASHBACK -- Arrival to Serve</p>
<p dir="auto">Date: [2-14-2026] -- June 8th, 2014<br />
Location: Old St. Patrick's Catholic Church<br />
Player Characters Present: Edgar<br />
Open Spots: 0</p>
<p dir="auto">NPCs Present: Armin Saberlin</p>
<p dir="auto">Current Scenario: Edgar has been summoned to Chicago by his Sire, Armin Saberlin, Knight of the Temple of Solomon. They are at the Parish of St Patrick, one of the older catholic churches in the city, and the heart of Irish culture.</p>
<p dir="auto">Suggested Dice Pools: check for lies, open a door (social), come up with additional information,</p>
<p dir="auto">End Trigger: Completed scene, able to ask three questions of sire, and determine nature of realtionship with sire and church.</p>
<p dir="auto"><img src="/assets/uploads/files/1771122279692-old-st-patrick-s-church.jpg" alt="old-st-patrick-s-church.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">Opener:</p>
<p dir="auto">The night over Old St. Patrick’s Cathedral is heavy with mist and silence, the kind that seems to press in around the soul — or what remains of one. The stone façade of the church, older than most of the skyscrapers that loom behind it, gleams faintly under the flickering sodium lamps of the West Loop. Once a sanctuary, now it feels like a relic of a forgotten faith — or a tomb waiting for its next inhabitant.</p>
<p dir="auto">Edgar stands near the wrought iron gate, feeling the faint thrum of power that seeps from beneath the earth here. He’s only a year dead, his veins still remembering warmth, his eyes not yet dulled by eternity. His sire, Armin Saberlin, Knight of Temple of Solomon, Sworn Crusader, Templar of the Lancea et Sanctum, had called him here without explanation — only the terse message:</p>
<p dir="auto">“Come to St. Patrick’s. The Curse has stirred again. We must find its root before they do.”</p>
<p dir="auto">Inside, candles gutter in brass sconces, the air thick with incense and mildew. The marble saints lining the nave seem to watch the pair as Armin emerges from the shadows near the altar — pale, perfect, and ancient.</p>
<p dir="auto">“Chicago trembles,” Armin says, his voice like velvet over broken glass. “Something has been wrought beneath her streets — a sickness, a pattern of death and despair. They whisper of it in the shadow courts, and even the Lancea et Sanctum priests grow nervous. The Great Curse — a hunger older than Longinus himself. But I would know if that were true.”</p>
<p dir="auto">He turns to Edgar, eyes glinting red in the candlelight.</p>
<p dir="auto">“You will help me find it, childe. Our rivals have already begun their search. They would twist the Curse to their own ends, or use it to garner support and resources, scaring the weak amongst the Number into funding their private affairs. If it is here, we must discover it and its nature. If it is not, we must prove it — before they turn the whole city against us.”</p>
<p dir="auto">Thunder rolls over the skyline. Somewhere distant, a siren wails, echoing down the wet streets like a requiem.</p>
<p dir="auto">Beneath the cathedral, the crypt doors groan open on rusted hinges — an entrance to tunnels that stretch into forgotten Chicago, where the first settlers buried their dead. Armin gestures for Edgar to follow.</p>
<p dir="auto">“Steel yourself, fledgling. What lies below is older than our kind. And if the Curse sleeps here, then even the dead will whisper.”</p>
]]></description><link>https://forum.tgrpg.com/topic/278/flashback-arrival-to-serve-vampire-edgar-2-14-2026</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Jul 2026 14:42:21 GMT</lastBuildDate><atom:link href="https://forum.tgrpg.com/topic/278.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 15 Feb 2026 02:24:55 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to FLASHBACK -- Arrival to Serve - VAMPIRE -Edgar [2-14-2026] on Mon, 16 Feb 2026 03:32:13 GMT]]></title><description><![CDATA[<p dir="auto">Edgar Williams</p>
<p dir="auto">Dice Pool: Wits - 3, Investigation - 2<br />
Action: Ask Armin questions about the mission at the lake and the scope of what proof is sufficient for the Vatican.</p>
<p dir="auto">Health: 8<br />
Vitae: 12<br />
Willpower: 6<br />
Conditions: None<br />
Description:<br />
Edgar reaches out and takes the phone from Armin. A few moments pass in silence as they look at each other. It finally dawns on Edgar that Armin is allowing him a chance to ask questions. He's been so focused on taking everything in and not missing a detail that he almost missed his opportunity to find out answers himself! That and generally Armin didn't tolerate many questions.</p>
<p dir="auto">First things first, the mission at hand, "Regarding the lake, is this just a fact-finding mission, or should I try to get involved in preventing the situation from worsening, if that is even possible?"</p>
]]></description><link>https://forum.tgrpg.com/post/692</link><guid isPermaLink="true">https://forum.tgrpg.com/post/692</guid><dc:creator><![CDATA[swerdfish]]></dc:creator><pubDate>Mon, 16 Feb 2026 03:32:13 GMT</pubDate></item><item><title><![CDATA[Reply to FLASHBACK -- Arrival to Serve - VAMPIRE -Edgar [2-14-2026] on Sun, 15 Feb 2026 03:01:29 GMT]]></title><description><![CDATA[<p dir="auto">The catacombs beneath Old St. Patrick’s Cathedral are close and suffocating — the air thick with the damp rot of earth and the faint perfume of old incense. Candles line the walls in iron sconces, their wax pooling down like tears over the carved faces of forgotten saints. The hum of the city above is gone here. All that remains is silence, and the slow drip of water through stone.</p>
<p dir="auto">At the far end of the narrow chamber stands Bishop Alaric Morrow, a Nosferatu of venerable age and terrible grace. His skin is gray and drawn tight against his skull, like paper stretched over bone; his eyes gleam with the light of faith burned out — dull, tired. The crimson of his robes is dulled by dust and candle smoke, but the silver crucifix that hangs from his neck gleams as though freshly polished.</p>
<p dir="auto">Kneeling before him are Armin, hands on sword hilt, its cross soaking in the candlight, the Knight of the Church — a vampire forged by belief and blood, his presence rigid, disciplined, his expression calm beneath the weight of duty — and his childe, Edgar, sword before him and still young, still learning what eternity costs.</p>
<p dir="auto">“Be at peace, both of you,” the Bishop says, his voice a rasp that fills the crypt. “You stand in the shadow of the Lord’s servants, not as men, but as instruments of His wrath.”</p>
<p dir="auto">He raises a hand, fingers blackened and knotted from centuries of unholy service. “The Great Curse spreads again. Cities sicken. Covens turn upon one another. The kine [humans] whisper of strange hungers and walking plagues. Some say it is the work of the Circle, desecrating blood and bone in pursuit of false gods. Others whisper the Dragons of the Ordo Dracul are behind it — that they seek to unmake the curse that binds us all.”</p>
<p dir="auto">He looks between Armin and Edgar, his voice dropping to a low growl.</p>
<p dir="auto">“But we of the Lancea et Sanctum know better. The Curse is no accident. It is divine punishment. It is the mark of Cain — proof of God’s order upon us. Yet… something stirs beneath Chicago that even faith cannot name. If this is not part of His design, then we face heresy born from the Abyss itself.”</p>
<p dir="auto">Bishop Morrow takes a vial of dark, semi-coagulated blood from a silver reliquary. He anoints the knight’s brow with it, then Edgar’s. The scent of vitae burns in their nostrils.</p>
<p dir="auto">“Armin,” he intones, “you are my sword. Edgar, you are the edge he sharpens. Seek the wound beneath this city — find where the Curse bleeds through. The dead whisper from the river tunnels and the industrial graves to the south. Begin there. Bring me proof — faith’s reward or damnation’s sign.”</p>
<p dir="auto">He steps back into the dark, his silhouette dissolving into shadow and candlelight.</p>
<p dir="auto">“Go, knights. And remember: the Curse is holy… unless it has been stolen.”</p>
<p dir="auto">The last candle flickers and dies, leaving the two alone in the catacombs — the silence suddenly heavier, almost alive.</p>
<p dir="auto"><img src="/assets/uploads/files/1771123761664-230e25c5-86c4-4980-9ff2-f9f0091b17f9.png" alt="230e25c5-86c4-4980-9ff2-f9f0091b17f9.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">The iron doors of the catacombs groan as they open, spilling the two knights into the cool breath of the church above. The heavy scent of candle smoke and consecrated dust clings to them as they step into the sanctuary, the faint light of streetlamps cutting through the stained glass. The city murmurs beyond the thick wooden doors — the living world continuing, unaware of the hunters and ghosts beneath its streets.</p>
<p dir="auto">Armin pauses beneath the rose window, his gloved hands resting on the hilt of his sword. The knight’s expression is grave, thoughtful — his gaze flicking toward the faint outline of Chicago’s skyline, where the towers cut against the night.</p>
<p dir="auto">“We’ll find lodgings here,” he says finally, his voice low but firm. “The Cathedral will serve us until we can settle accounts with the Vatican. Our Archimandrite will expect a report, and I won’t send one without understanding the shape of this city first — its pulse, its hungers.”</p>
<p dir="auto">He looks to his childe.</p>
<p dir="auto">“You’ll need to walk among the night-folk, Edgar. Learn them. The humans in their alleys and the other things that prowl between them. This city breathes differently after dark.”</p>
<p dir="auto">Armin’s eyes narrow as he recalls the bishop’s words.</p>
<p dir="auto">“The rumors he spoke of — the ghosts at the pier. That’s where we’ll begin. You’ll go first. Watch the lakefront, especially near the old wharf and Navy Pier. Something’s drawing the dead there. Maybe it’s the Curse, maybe it’s bait.”</p>
<p dir="auto">He turns, the faint reflection of candlelight glinting off the steel crossguard of his sword.</p>
<p dir="auto">“Something will come to speak with the spirits. Wizards, wolves, witches — it doesn’t matter. Whatever answers the call, watch them. Listen. Then find what they’ve discovered. Don’t let them know your purpose.”</p>
<p dir="auto">They walk together through the nave, their footsteps echoing softly in the vaulted silence. The night air seeps through the cracks of the ancient church as Armin continues, his tone colder now, more measured.</p>
<p dir="auto">“Our rivals — the Priory of Sion — are already moving. They claim to serve the Lancea et Sanctum as we do, but they are scholars of the Abyss, heretics wearing the cloth of saints. Their Archimandrite and ours have vied for the same honors for decades. Allies, yet enemies. Each seeks to uncover the truth of the Curse first, and with it, the Vatican’s favor.”</p>
<p dir="auto">He stops before the great doors of the cathedral, the sound of the city faint beyond.</p>
<p dir="auto">“We must be faster, sharper, unseen. The first to discover the truth earns not just favor — but power. The council will listen to the one who brings them the Curse, or proof that it crawls the earth again.”</p>
<p dir="auto">He rests a hand briefly on Edgar’s shoulder — not in comfort, but in command.</p>
<p dir="auto">“At dawn, we sleep. At dusk, we begin. Watch the pier, and watch who watches it with you.”</p>
<p dir="auto">He brings his hand down in between them, holding a phone.</p>
<p dir="auto">"It's prepared. Keep me updated. Use the code." Armin passes a smartphone over to Edgar. He knows prepared means it would have Armin's current phone number saved amongst many dummy numbers. If a dummy number was called by the phone, it would brick both phones. The code was the latest basic messaging code they had decided on. A cypher using an old apocryphal bible from Armin's collection that had never been printed with a machine. It would also have a pay service for basic expenses to help keep Edgar focused on the task at hand. Calling the number or texting the number for Armin would connect. If it was hung up, he would come looking for Edgar.</p>
<p dir="auto"><strong>Edgar takes the phone, and sees that Armin is waiting for his questions.</strong></p>
<p dir="auto">The doors open. Cold wind sweeps in from the streets, carrying with it the scent of rain, oil, and the great lake beyond. The two knights step out into the Chicago night — hunters cloaked in shadow, bound by faith and rivalry — as the cathedral bells toll midnight behind them.</p>
<p dir="auto">########</p>
<p dir="auto">Something moves in the shadows beyond the bishop’s chamber — not sound, but pressure, like the air itself remembering how to breathe. The candles gutter, and for an instant the flame bends toward the dark, as if drawn by hunger.</p>
<p dir="auto">There, between the rows of ancient coffins, a shape lingers — fluid and uncertain. It clings to the walls like smoke and starlight, its edges bleeding into the stone. Two pale eyes open within it, not bright but reflective, as though lit by some inner void.</p>
<p dir="auto">It is alive. Aware.</p>
<p dir="auto">Those who serve in the catacombs know it as the Tenebrous Witness, a spirit of shadow and devotion twisted by centuries of whispered prayers and unconfessed sins. It feeds on reverence and fear, accepting offerings left in the corners — drops of vitae, pieces of flesh, broken rosaries — and in return it offers something strange: insight, or perhaps contamination. Those who partake feel their shadows move before they do, and dream of cathedrals built upside-down beneath the earth.</p>
<p dir="auto">It never speaks aloud. It only listens — and remembers every word spoken in the dark.</p>
<p dir="auto">###########</p>
<p dir="auto">Suggested Actions:</p>
<p dir="auto">Ask questions about the mission,<br />
Ask about the order<br />
Ask about the scope<br />
Ask about ghosts or specific creatures</p>
<p dir="auto">This is your chance to ask a few questions to get additional back story:</p>
]]></description><link>https://forum.tgrpg.com/post/689</link><guid isPermaLink="true">https://forum.tgrpg.com/post/689</guid><dc:creator><![CDATA[Kaimuund]]></dc:creator><pubDate>Sun, 15 Feb 2026 03:01:29 GMT</pubDate></item></channel></rss>