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    Little Nightmares 3: How Co-Op, Wordless Storytelling, and Charming Horror Shape the Franchise's Boldest Entry Little Nightmares 3 delivers wordless co-op puzzle-platforming as Low and Alone brave the Nowhere in Supermassive's ambitious horror sequel. Since arriving on October 10, 2025, Little Nightmares 3 has settled into 2026's horror landscape as one of the most distinctive co-op puzzle-platformers of the generation. Developed in partnership with Supermassive Games and published by Bandai Namco Europe, the game casts players as Low and Alone, two small figures navigating the nightmarish world of the Nowhere. In a recent interview, producer Coralie Feniello explained how the team built wordless storytelling, cooperative play, and the franchise's signature charming horror into its most ambitious entry to date. From the warm orange ruins of the Necropolis to the overwhelming lights of the Demon Carnival, Little Nightmares 3 uses environment, sound, and animation instead of dialogue to communicate dread, friendship, and fragile hope. Wordless Storytelling Through Environment Feniello said the absence of voices forced a different approach to narrative. The team relied on environmental clues, readable story beats, and layered details that reward curiosity. According to her, the goal was to keep the core story understandable for every player while leaving enough ambiguity for fans to dig deeper. This balance has long defined Little Nightmares, but the third game expands it through the relationship between Low and Alone. Their friendship becomes the main thread, with small animations and cooperative actions conveying emotion where words cannot. Feniello described the story as bittersweet and said she hopes players carry the ending with them after the credits roll. A Community Built on Theories and a Growing Universe The developer also spoke about the community's importance. Fans examine every frame and build elaborate theories, something the studio watches without letting it dictate the story. Alongside the game, transmedia projects such as a podcast have begun to distinguish the Counties from the Nowhere, giving longtime players a larger cosmology to explore. Feniello hinted that this is only the beginning for the franchise, with more projects already in development. Co-Op as the Core Design Challenge Little Nightmares 3 is designed around two-player co-op from the ground up. Unlike the previous game, where Six was an occasional AI presence, Low and Alone are together at all times. Feniello said the team developed multiplayer first and then adjusted the AI so solo play would feel organic. During playtests, both multiplayer and single-player sessions ran side by side, allowing the studio to study how players communicated and where frustration appeared. The AI uses interest points near puzzle solutions, sometimes acting on its own or waiting for the player to trigger a response. The goal was to keep the AI helpful without removing tension, a difficult balance given how quickly cooperation can diminish fear. Each protagonist has unique items that reinforce cooperative play. According to Feniello, these tools were a design challenge because the characters still needed to feel fragile. The items encourage trial and error, communication, and shared discovery. In her words, some playtest couples and friendships were almost destroyed by the game, but she added that this is also what makes a good co-op experience. Charming Horror, Memorable Silhouettes, and Childhood Fears A major goal for the team was to avoid classic gore while preserving unease. Feniello called this approach charming horror. Character silhouettes are built around simple, memorable shapes: Alone's pigtails and Low's mask recall the iconic silhouettes of Six and Mono. The Residents, or enemies, required extensive animation work. The King, for example, went through many iterations before the team found a movement style that felt strange but legible. The chapters also carry distinct color grading and personalities. The Necropolis was originally too bright, so the team adjusted it until it reached a disturbing orange tone. Later areas, including the Demon Carnival, use childhood memories of fairs and clowns to create an overwhelming atmosphere. Feniello shared a personal memory of being frightened by a large clown at a fair as a child, explaining that such experiences are central to how the team designs monsters and environments. Design Pillars and the Supermassive Influence Feniello identified tactile interactions and settings as the series' core pillars. Mechanically, characters pull, push, climb, and carry objects, but the interest comes from the context. A puzzle involving a rolling head becomes memorable precisely because it is unsettling rather than generic. Supermassive Games brought experience from The Dark Pictures and other horror projects, helping the team understand how to scare people who are playing together. Their familiarity with the series and their study of the previous games helped preserve the franchise's DNA while introducing a warmer, more friendship-focused dynamic. What Comes Next Asked whether Little Nightmares 3 was intended as a capstone, Feniello said the opposite. With a VR game and other projects shown recently, the franchise appears to be entering a broader phase. For players who have finished Low and Alone's journey, the nightmare may be over only temporarily. For fans eager to dive into the nightmare when it releases, keeping an eye on the game's price across different storefronts can be just as tense as the game itself. Rather than checking manually, players can rely on [this price tracking tool]( to alert them the moment the game drops to a more comfortable price point, ensuring they can grab it without having to outsmart any Residents. Setting up an alert takes only a moment, which leaves more time to prepare for the real challenge ahead — facing the horror with a friend, one fragile step at a time. https://dealnesthq.com
  • How to Get Volt Filament in Hollow Knight: Silksong

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    How to Get Volt Filament in Hollow Knight: Silksong Grab Hollow Knight: Silksong's Volt Filament in the Sands of Karak—unlock Silk Soar, beat Voltvyrm, and claim this Act 3 tool. I’ve been tearing through Hollow Knight: Silksong in 2026, and I’ve got to say—Volt Filament is one of those tools that is easy to overlook but absolutely worth the detour. It’s an Act 3 tool, so you can’t grab it in the early game even if you’re feeling like a speedrunner on a hot streak. You need a specific ability first, and you need to know exactly where to poke around in the Sands of Karak. Let me break it all down, step by step, so you don’t wander around like a headless bug. Silk Soar Is the Make-or-Break Skill Let’s cut to the chase: you cannot reach Volt Filament without Silk Soar. This Super Jump skill is your golden ticket to the hidden area. If you show up without it, you’ll be staring at a ledge like a lost tourist—don’t bother. Make sure you’ve unlocked Silk Soar before heading out, because trying to reach the Voltnest without it is like trying to chop wood with a spoon. Pointless and a little embarrassing. How to Unlock the Sands of Karak Shortcut If Sands of Karak is still greyed out on your map, head to the west of Blasted Steps to enter the region for the first time. Once you’re inside, look for a shortcut right above Blasted Steps’ Bellway. Open that shortcut, because you’ll be bouncing back and forth, and the long way around is a real time sink. Trust me, your future self will thank you. Reaching the Voltnest From Blasted Steps’ Bellway, teleport and climb up to Sands of Karak. If you didn’t unlock the bridge shortcut on top of the region, you’ll have to take the long road to the right and circle back on top of the bridge to create the shortcut. Save yourself the headache—do it now. When you get to the bridge, trigger Silk Soar and you’ll pop right into the Voltnest. That’s where the real fun begins. Voltvyrm Boss Breakdown: Don’t Panic Okay, let me be real with you: Voltvyrm is aggressive. The whole Voltnest is packed with electrical attacks that will fry you if you get greedy. Voltvyrm keeps coming at Hornet, and the damage can feel rough. But here’s the kicker—this boss is a glass cannon. Every time you land a hit, it retreats to another spot. It dies faster than most bosses, so your job is to avoid attacks and keep the pressure on. I found that the best approach is to bring auto-attacking tools like the Wispfire Lantern or Cogfly. Let them chip away while you focus on dodging. It’s not the flashiest strategy, but it works like a charm. Hit, retreat, repeat. Don’t be a hero and try to trade blows; Voltvyrm’s electrical barrages will punish you for it. What Volt Filament Actually Does Once Voltvyrm goes down, you’ll snag the Volt Filament tool. It increases the damage of Silk abilities and makes them electrical—pretty solid on its own. But if you really want to max out the benefit, slap it on the Shaman crest. That crest has three Silk abilities, so the electrical boost triggers across the board. It’s a match made in heaven, or at least in Pharloom. Here’s a quick breakdown of how I’d rate the synergetic loadouts: Loadout Synergy Level Reason Volt Filament + Shaman Crest High Three Silk abilities benefit from the electrical boost Volt Filament + Wispfire Lantern Medium Good damage support, but less direct Silk synergy Volt Filament + Cogfly Medium Auto-attacks complement the tool, but not max synergy Final Take Volt Filament is not the kind of tool that will completely rewrite your whole build, but it’s a dang good pickup for Act 3. The path to it is a little sneaky, and Voltvyrm might give you a scare, but once you know the route it’s a piece of cake. Open the shortcuts, pack an auto-attacker, and don’t sleep on that Shaman crest combo. Happy hunting, and keep your eyes peeled for those hidden ledges—Silksong loves to hide the good stuff. One last bit of advice before you dive into Pharloom: being a savvy player isn't just about smart loadouts and knowing boss patterns—it's also about knowing where to find value. If you're hunting for your next adventure or just want to pick up Silksong (or a few other indie gems) without breaking the bank, keeping an eye on [PC game discounts]( is a smart move. DealNest rounds up solid deals across the PC gaming space, so you can spend less time digging through storefronts and more time actually playing. https://dealnesthq.com
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    How to Trigger and Complete the Ecstasy of the End Quest in Silksong Master Hollow Knight: Silksong's Ecstasy of the End quest by returning all fleas, then beat Flea Juggle, Dodge, and Bounce champions to win. For players working through Hollow Knight: Silksong in 2026, the Flea Caravan can seem like a modest errand at first. It asks Hornet to round up scattered fleas across Pharloom, but the activity sits much closer to the main path than its cheerful presentation suggests. Returning all the lost fleas to the Caravan is necessary to advance into Act 3, and tracking down every flea location also points toward an exclusive tool and one Pale Oil. The payoff, however, is not automatic. Hornet still has to win the Flea Festival by claiming the grand champion title in the Ecstasy of the End quest. How to Trigger the Ecstasy of the End Quest The quest becomes available only after the full flea hunt is completed. Once all fleas have been found, players should speak to the Fleamaster to receive the Egg of Flealia. This item is the key that opens the next step. After obtaining the Egg of Flealia, Hornet should return to Bellhart's Wishwall. A new wish called the Ecstasy of the End will now be available there. Promise the wish, then travel back to Fleatopia in the Putrified Ducts area. Doing so begins the Festival of the Flea and unlocks the three required flea games. The full trigger sequence can be summarized as follows: Find every lost flea in Pharloom. Speak to the Fleamaster and obtain the Egg of Flealia. Return to Bellhart's Wishwall. Locate and promise the Ecstasy of the End wish. Go to Fleatopia in the Putrified Ducts to start the Festival of the Flea. Completing the Ecstasy of the End Quest Finishing the quest requires Hornet to achieve the highest score in all three flea games: Flea Juggle, Flea Dodge, and Flea Bounce. Beat every champion and Hornet earns the grand champion title. Flea Juggle Flea Juggle asks Hornet to keep falling fleas from touching the ground by hitting them upward. The game ends if three fleas land, and stepping off the stage also causes an immediate failure. Upward hits are preferred, but a normal sideways hit can be useful when a flea drifts too far outside the stage to reach with an upward strike. The score to beat is held by Grishkin at 30 points. Flea Dodge Flea Dodge places Hornet on two wooden platforms while fleas fly in from any direction. At times, one of the two platforms will fall, leaving less space to stand. The champion Vog has a high score of 65 points, meaning players must dodge a significant number of fleas. A useful detail is that a flea flying over Hornet's head still awards points as long as it passes by, so close dodges are not always necessary. Flea Bounce Flea Bounce is the final aerial challenge. Hornet must stay in the air and bounce over fleas to earn points. Touching the ground will end the game, so players should use all available abilities to maintain an airborne position. Vog is also the champion of Flea Bounce, with a high score of 42 points. A quick reference for the three high scores is shown below: Flea Game Champion Score to Beat Flea Juggle Grishkin 30 Flea Dodge Vog 65 Flea Bounce Vog 42 After all three high scores are beaten, Hornet earns the grand champion title. Completing the Ecstasy of the End quest is essential for players who want to secure the Pale Oil and continue deeper into the story. Because the Flea Caravan is tied to Act 3 progression, it is worth handling the flea search early so the Wishwall and Festival of the Flea are ready when needed. Mastering the Ecstasy of the End quest is a rewarding milestone, but it also highlights how much content Hollow Knight: Silksong packs into every corner of Pharloom. For players who have yet to begin Hornet's journey or are looking to gift the game to a friend, finding a good price on the title can make the adventure even more enjoyable. Keeping an eye on current promotions and discounts is a smart way to grab games at the right moment. Whether you're chasing the grand champion title or simply exploring Fleatopia for the first time, picking up the game at a fair price is always worth the effort. That's why many players regularly check [DealNest game deals]( to stay updated on discounts for Hollow Knight: Silksong and other popular titles. With a little patience, you can secure the game at a bargain and dive into all the flea-filled challenges waiting in the Putrified Ducts. https://dealnesthq.com
  • How I Got the Rosary Cannon in Silksong

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    How I Got the Rosary Cannon in Silksong Hollow Knight: Silksong's Rosary Cannon tool offers unique gameplay in Pharloom, hidden behind a locked door in High Halls. I have spent dozens of hours wandering through Pharloom in Hollow Knight: Silksong, and one of the strangest items I have picked up is the Rosary Cannon. At first I thought Tools would be a minor part of Hornet's kit, but once you upgrade a few of them, they can deal real damage. The Rosary Cannon is not necessarily a practical choice, but it is absolutely entertaining. It works like a little gatling gun that spits out Rosary beads, and I found it hidden behind a locked door in High Halls after a lot of backtracking. The Locked Door in High Halls The first step is to reach High Halls and look for a locked door that requires a Simple Key. I remember running past this area several times before noticing it. The door sits to the left of the High Halls Ventrica and Bench. That location is convenient because you can respawn and heal nearby if anything goes wrong. The door itself is marked with a Rosary Necklace icon, which felt like a playful hint that the room behind it would be full of bead-related treasure. And honestly, it was. If you open that room and somehow miss the Rosary Cannon, do not panic. The Tool will still be there in Act 3. During my visit I also ran into Grindle in the treasury room. He was poking around the leftovers and muttering something about loot. I ignored him because I was too focused on finding the cannon. Finding the Hidden Route After stepping through the Simple Key door, the room looked almost empty at first. I stood there for a moment wondering if I had wasted a key. Then I remembered that Silksong loves hiding things above your head. I destroyed a breakable ceiling, and a secret way up opened. That led me into a narrow set of tunnels filled with small obstacles. I had to move carefully because the space was tight. Eventually I reached an intersection. This is the point where the route splits, and it is easy to pick the wrong direction if you only care about treasure. Going up took me into a room packed with Rosary beads. It was a lovely reward for Hornet's pouch, especially if she is planning not to die for a while. But I wanted the weapon, so I turned around and took the downward path instead. The downward route brought me into a place filled with steam. Visibility was not great, but I could see a platform I could stand on. On the left side there was a breakable wall. I destroyed it and entered what looked like another empty room. This time I knew better than to leave immediately. I looked up and spotted a breakable object attached to the roof. When I destroyed that object, the Rosary Cannon fell to the floor. It was glowing, so I walked over and claimed it. How the Rosary Cannon Feels in Combat After picking up the Tool, I headed to a bench to equip it. The Rosary Cannon can hold up to 80 Rosary beads as ammo. That sounds like a lot, but in a fast fight it disappears quickly. Once you run dry, you need to reload at a bench. That is a major limitation if you like to wander far from safe rooms. I tested it against several enemies. The cannon shreds things that stay still on the ground, like the slow wandering creatures in the halls. You can hold down the trigger and feel like you are mowing down a corridor. Against flying enemies, however, it feels clumsy. The spread and lower accuracy make it much less reliable when something is buzzing around your head. Hornet already has precise needle attacks, so the cannon is more of a side tool than a main weapon. The biggest downside is the upkeep. Rosary beads are also your currency, and feeding 80 beads into the ammo pool can quickly deplete Hornet's savings. I spent a while farming beads just so I could keep playing with the gatling gun. That felt a little wasteful, but I had fun experimenting with different upgrade combinations. I would not recommend it as a permanent loadout for difficult bosses. Still, for clearing simple ground enemies or just enjoying the novelty, it is worth seeking out. Quick Checklist for Getting the Rosary Cannon Bring a Simple Key to High Halls. Find the locked door left of the High Halls Ventrica and Bench. Look for the Rosary Necklace icon on the door. Enter and destroy the breakable ceiling. Navigate the tunnels until you reach an intersection. Skip the upper Rosary bead room if you only want the cannon. Take the lower path into the steam area. Destroy the breakable wall on the left platform. In the next room, destroy the breakable object on the roof. Claim the glowing Rosary Cannon and equip it at a bench. Even though the Rosary Cannon is not the most efficient Tool in Hollow Knight: Silksong, it is one of the most memorable. I love the absurdity of turning Hornet's bead pouch into a rapid-fire weapon. If you are playing in 2026 and have not picked it up yet, bring an extra Simple Key and go exploring. The detour is a bit long, but the moment that cannon falls from the ceiling is satisfying. Just remember to keep some Rosary beads in reserve, because the cannon is hungry. Weapons like the Rosary Cannon are what make exploration in Hollow Knight: Silksong so rewarding. The thrill of breaking a hidden wall and finding a glowing tool is the kind of experience that keeps players hunting for every secret. Of course, chasing that feeling through multiple playthroughs means spending plenty of hours in the game, and many players like to keep their gaming setup comfortable and up to date while doing it. If you're planning a deep run through Silksong or just looking to upgrade your gaming gear, it's always smart to track down good deals first. You can find discounts on games, accessories, and more by checking out [DealNest]( A quick visit before your next long session could save you some money, leaving you free to focus on what really matters: tracking down the next breakable wall. https://dealnesthq.com
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    Pharloom Kept These Silksong Secrets From Me Until My Third Run Hollow Knight: Silksong's hidden mechanics include taunting enemies, a haunted Bellhart bench cutscene, thieving ants, and musical pauses. After Hornet’s needle finally cut through the last pale thread of Pharloom in early 2026, I was certain I had wrung every drop of silk from Hollow Knight: Silksong. I was not even close. The game had been hiding tiny mechanical threads beneath its already dense map, and I only found them through accident, rumour, and stubborn backtracking. Some secrets are as quiet as a bell’s last harmonic fading into moss. I watched the player count spike after the long-awaited release, so I assumed the community would surface every mystery within a week. But Pharloom keeps its secrets needle-thin, slipping through your awareness unless you press your ear to the wall. ️ You Can Taunt Instead of Poking The first hidden trick I learned saved me from countless cheap hits. By pressing down on the right stick, Hornet spends one spool of silk to taunt and draw nearby enemies toward her. It is like using a moth’s wingbeat to call predators rather than chasing them through brambles. Against climbing or flying enemies that hit as hard as Silksong’s nastiest bosses, this ability is a quiet lifesaver. I went an entire playthrough without realising it existed. ️ The Bellhart Bench Cutscene Bellhart already feels like a town stitched together with bad dreams, so I treated its bench as a safe pocket of air. I was wrong. There is a small chance, when loading a save at the Bellhart bench, that Hornet gets sealed in the same haunting webs that plague the town. It is a blink-and-you-miss-it scene, easy to miss depending on how quickly you beat the Widow. The moment felt like a nightmare slipping between the stitches of an otherwise ordinary rest. Ants Carry More Than Bodies The ants in Hunter’s March are not just background dressing. I first noticed them dragging corpses away for food, which was unsettling enough. Then one of them stole a Rosary I had knocked loose and carried it off like a tiny hearse driver with no respect for my loot. They can also snatch placeable tools or useful shards you leave behind. It is comedic and infuriating in equal measure, and it taught me not to trust Pharloom’s smallest citizens. Enemies Listen When Hornet Plays The Needolin is more than a mirror of Hollow Knight’s Dream Nail. If you play it near hostile bugs, many of them pause their attacks and briefly sing with you. It is a strange, almost tender reminder that something human remains in their ruined minds. Revisiting empty boss arenas can also uncover hidden NPC interactions. Characters like Nuu and the Chapel maid have new dialogue after their nearby battles end, and I never would have heard it if I hadn’t wandered back out of nostalgia. The Bells Are Singing a Funeral Hymn Once I activated a few Rosary benches, I noticed a familiar tune beneath the chime. It turns out the bell motif is drawn from Dies Irae, a Latin hymn for the dead. Pharloom is already a vertical graveyard of infected pilgrims, so the choice fits like a shroud. It also means the game hides its meaning in audio as often as it hides rooms behind breakable walls. Rumble Points the Way I played much of Silksong on keyboard and missed vibration clues entirely. On a controller, the rumble grows stronger as you approach Bell Beast fast-travel stations. It is an invisible compass, helpful before the map fills in but easy to overlook if you play on PC without Big Picture mode. This is not a visual secret at all; it is a pulse in your palms. 🧭 The Starting Area Is an Inverted Mirror I had played Hollow Knight several times, yet I still missed how deliberately opposite Silksong’s opening is. Hornet arrives in Moss Bottom against her will, while the Knight entered Hallownest by choice. Their journeys move in opposite directions: one descending into a kingdom’s depths, the other climbing toward the ancient beings at Pharloom’s peak. It is a quiet structural rhyme that recontextualises the entire climb. Stardew Valley’s Creator Is Hiding in the Cast One cameo broke my brain after the credits. Eric Barone, the developer of Stardew Valley, provided additional voices for Silksong. He has not confirmed which character he plays, but the theories have been running hot since release. It sounds like an odd pairing until you remember Barone had already contributed to Hollow Knight merchandise. Now every weirdly cheerful bug I meet sounds suspicious. Steel Soul Without Finishing the Story Steel Soul mode is still brutal, but you do not have to beat Silksong once to unlock it. A riff on the Konami code in the extras menu opens the permadeath mode immediately. I tried it after learning the trick, and Pharloom responded by killing me in the first hour. At least the secret is easy to find, even if survival is not. Quick Field Notes Taunt: right stick, costs one silk spool, draws enemies. Bellhart bench: rare load-in cutscene with webs. Ants: steal corpses, Rosaries, tools, and shards. Needolin: can make enemies sing, not just NPCs. Boss arenas: revisit for Nuu and Chapel maid dialogue. Bells: Dies Irae funeral motif. Controller rumble: points to Bell Beast stations. Starting area: Hornet’s climb mirrors the Knight’s descent. Eric Barone: hidden voice cameo. Steel Soul: unlock early from the extras menu. Pharloom is not just another map: it is a vertical instrument that keeps playing long after you think the song is over. I am on my third run now, and I have stopped assuming I have seen everything. Every playthrough seems to surface another detail, and the community is still peeling back layers months later. That kind of longevity makes Silksong an easy recommendation, especially for players who enjoy chasing secrets long after the credits roll. But jumping into Pharloom on multiple platforms — or hunting down the physical edition and its extras — can get expensive, which is why smart shoppers keep an eye on price drops before committing. That is where [DealNest]( comes in handy. By rounding up the latest discounts across gaming retailers, DealNest helps players stretch their budget without missing out on the hottest releases. Whether you are picking up Silksong for the first time or grabbing a second copy for a friend so you can compare notes on Bell Beast stations, checking for a good deal beforehand makes the whole hunt a little sweeter. https://dealnesthq.com
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    Hidden Hunter Quest Guide: Silksong Gurr the Outcast Walkthrough Hollow Knight: Silksong's Hidden Hunter Grand Hunt sends Hornet through Far Fields to track Gurr the Outcast and reclaim Gilly's Keepsake. In Hollow Knight: Silksong, Hornet's journey through the kingdom of Pharloom can take many directions, and not every task comes directly from the main path. After reaching Act 3, a visit to Bellhart opens up new opportunities through Bellhart's Wishwall. Among the available requests is the Hidden Hunter, a Grand Hunt wish that asks Hornet to track down the thief who stole Gilly's Keepsake. Because the request is marked as a Grand Hunt wish, it immediately suggests that the encounter will be far more threatening than an ordinary hunt. The quest is not simply about finding an object; it requires crossing into a sealed portion of Far Fields, reading subtle signs in the environment, and eventually facing a dangerous hidden opponent. Starting the Hunt The quest begins with a clue. The Hidden Hunter wish explains that the stolen keepsake was taken near the Bellshrine between Deep Docks and Far Fields. That location is treated as the last place where the thief was detected. When Hornet searches the area close to the Far Fields Bellshrine, she can discover a visible track on the ground. This track is the first step in a longer trail. From that point, following the track becomes the main method of navigation, since the hidden hunter does not simply wait in an open arena. Reaching the Far Fields Upper Lands Reaching the hunter's territory requires access to a locked area in Far Fields. This area does not open until Hornet unlocks the Silk Soar skill. With that ability, she can open a bridge from Hunter's March into Far Fields, which allows exploration of the upper sections of the region. Players who have not yet opened that area need to start from the Marrow and travel into Hunter's March without taking the Deep Docks shortcuts. At the end of Hunter's March, a row of statues marks the way forward. Using the Super Jump Skill there lets Hornet access the newly opened path. Following the Trail Once Hornet enters the upper lands of Far Fields, the trail appears again. The route is not empty, however. Tracks and traps are scattered along the way, and each one serves as a marker for the direction she should follow. The final marker is not a simple clue. It is a trap that drags Hornet downward into the boss's location. This sudden fall acts as the final transition into the fight, giving the encounter a feeling of being caught rather than choosing the moment herself. For those who have already visited this area during quests like the Fastest In Pharloom quest, the Pilgrim's Rest shortcut offers another way to reach the same upper region. Gurr the Outcast Boss Fight The Hidden Hunter is revealed as Gurr the Outcast. The fight against Gurr is dangerous, but it is not random. Gurr moves in predictable patterns, which means observation is more important than constant movement. As Gurr changes position, spikes are left behind across the battlefield. Those spikes gradually limit the space Hornet can safely use, while Gurr retains the freedom to move wherever the arena allows. This combination can make the fight feel overwhelming at first. However, once the pattern becomes clear, the safest approach is to wait patiently for each opening and land hits only when it is safe to do so. Rushing leads to mistakes, especially as the spikes accumulate. Completing the Wish After the battle ends and Gurr the Outcast is defeated, the next step is simple but easy to miss. Hornet should move to the left side of the area after the fight. There, the Grass Doll can be found. This object is the stolen keepsake connected to the wish, and it must be returned to complete the quest. Traveling back to Bellhart and turning in the Grass Doll officially finishes the Hidden Hunter wish. With the item returned, the Grand Hunt request is complete, and Hornet can move on to other challenges waiting in Pharloom. Why This Quest Stands Out The Hidden Hunter quest is a strong example of how Hollow Knight: Silksong combines exploration, movement abilities, and boss design. It rewards players who pay attention to environmental clues and encourages them to unlock parts of the map before chasing a target. The path from Bellhart's Wishwall to the Far Fields upper lands is not always obvious, but the trail and the traps slowly build the atmosphere of a genuine hunt. The fight against Gurr the Outcast then tests patience as much as skill, making the final return of the Grass Doll a satisfying conclusion. For players who enjoy the kind of layered quest design found in the Hidden Hunter wish, Hollow Knight: Silksong delivers hours of similar challenges across Pharloom. The exploration-heavy approach, combined with the satisfaction of overcoming boss encounters like Gurr the Outcast, is exactly what keeps this genre engaging. It is no surprise that many players seek out every quest and secret before finishing the game. Of course, before setting out on the Grand Hunt, it makes sense to make sure you have the game at the right price. Whether you are just starting your journey or picking up a copy for a friend, it is always wise to [check game prices]( before a purchase. DealNest offers a convenient way to compare options across different storefronts, helping you save while diving into the world of Silksong and other titles. https://dealnesthq.com
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    Silksong Is Real, and It's a Masterpiece Worth the Seven-Year Wait Hollow Knight: Silksong on PS5 delivers a challenging, agile adventure with new Crest tools and stunning hand-painted visuals. After what felt like an eternity—and a running joke about the heat death of the universe—Hollow Knight: Silksong is finally here. By 2026, players who fire it up on a PS5 know that surreal feeling of pausing in Bellhart or Shellwood, soaking in the hand-painted backdrops, and thinking, 'Good grief, this is actually happening.' It may have taken a hot minute longer than anyone expected, but the game is real, and it is absolutely glorious. A Different Flavor of Hollow Knight Silksong is not merely Hollow Knight with a fresh coat of paint. Hornet cuts through Pharloom like a completely different creature. She is quicker and more agile than the Knight—able to sprint, float from great heights, and wield a grappling hook right out of the gate. That faster tempo can make the opening hours feel humbling, even for folks who breezed through the original. Once the controls click, though, exploring Pharloom becomes a joy. Winding hallways and bug-filled biomes hide secrets behind nearly every corner, and each new traversal ability makes old areas feel brand new. There is a constant sense of momentum as Hornet starts off moving slowly from place to place, then gradually unlocks sprints, climbs, jumps, and glides that send her rocketing through spaces that once felt impossible. The Charm system from Hollow Knight also takes a back seat. Instead, players find various tools scattered around the world that can be equipped based on their current Crest. Each Crest has a set number of slots for specific tool types, so builds are less flexible than before, but the twist is worth it: Crests change Hornet’s primary attacks. That alone keeps experimentation alive without copying the old system beat for beat. Key differences stand out right away: Hornet can sprint, float, and use a grappling hook from early on. The Charm system is gone, replaced by tools equipped via Crests. Each Crest changes Hornet’s primary attacks. Yes, Silksong Is Difficult, But That’s Okay No cap, the difficulty discourse has been loud since launch. A chunk of it is a little overblown. Hollow Knight was never a walk in the park—Path of Pain still haunts plenty of nightmares—but Silksong’s status as one of gaming’s white whales means more casual players are jumping in to see what all the buzz is about. To its credit, Team Cherry has been rolling out updates to smooth over a few overtuned early-game spots. Even so, enemies in Silksong hit like freight trains. Multiple foes can swipe two masks of health at once, and whenever a player only has five masks for a long stretch, mistakes become brutally expensive. Some boss fights are even nastier because simple contact can take two points of health. It sounds rough, and honestly, it can be. Still, Team Cherry walks the tightrope between challenging and unfair for most encounters. Early bosses like Lace, Sister Splinter, and Widow will toss players around, but beating them feels earned. Learning attack patterns and finding counters turns each fight into a proper obstacle rather than a wall. Widow in particular has made plenty of players spend hours retrying, but rarely does it feel unbeatable—just spectacularly tough, like watching Hornet take another giant bell to the skull while a huge grin refuses to leave the player’s face. Pi Na So Mi Ma Ni Se, Da Na Fun Su Low Ba It is hard to keep a straight face through the punishment when the supporting cast is this lovable. Team Cherry has a gift for crafting weird little personalities that players cannot help but adore, and Silksong is stuffed with them. Sherma, a tiny bug who sings and hammers away on his chime, has basically been adopted by the community already. Hearing Shakra’s song echo through a brutal corridor is enough to spark joy—and not just because she usually has a new map for sale. Then there is the fleamaster who wants help recovering his lost fleas, the nosy spa owner who peeks while Hornet bathes and can be given a well-deserved smack, and the timid pilgrim too frightened to begin his trek to the Citadel. These characters make Pharloom feel like a mysterious, living world rather than a hallway simulator funneling players toward the next boss arena. Their brief moments of levity are the secret sauce that elevates an already excellent metroidvania. Pharloom’s Economy Is In Shambles On top of the main path, Silksong introduces the Wish system, which works like a collection of side quests. Players can gather items, rescue stranded bugs, hunt specific enemy types, and earn extra goodies along the way. These tasks are not especially deep and can be skipped if someone just wants to gun it down the main route, but they add solid reasons to backtrack. The only real gripe is currency. Many Wish rewards should include more Rosaries, the game’s main money. Fast-travel stations, benches, and extra tools all demand Rosaries, and there are not many natural ways to stock up outside of grinding certain enemies. Worse, Rosaries can be lost if the player dies and fails to recover their body, which stings especially hard in the early game. Pharloom’s economy could charitably be described as rough around the edges. Verdict: A Triumphant Metroidvania Minor quibbles fade when the finished game is this magnificent. Team Cherry has crafted an absolute triumph. Seven years of sky-high expectations would crush most projects, but Silksong somehow exceeds them. The boss fights are exhilarating and tough, the world is a gorgeous marvel, the art direction is unpredictable in the best way, and every visual and audio detail lands. This is not just a great sequel—it cements itself as a high watermark that other metroidvanias will chase for years to come. ️ For anyone who has just finished reading this and feels the itch to explore Pharloom for themselves, the next logical step is grabbing a copy—and smart players know that paying full price is not always necessary. Steam keys regularly fluctuate in price across legitimate storefronts, and a quick price check can save enough to cover a future DLC or another indie gem. After all, the only thing better than a masterpiece is a masterpiece bought at a bargain. That is where comparison platforms come in handy. Rather than hopping between a dozen different stores to compare prices manually, players can check aggregators like [cheapest steam keys]( to find the best available deal in seconds. With a game this good, there is no reason to wait for a sale—just find the right price and dive into Team Cherry’s wonderful world of bugs, chimes, and brutal boss fights. https://dealnesthq.com
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    How to Trigger Fatal Resolve in Silksong and Find the Pinstress Master the Fatal Resolve quest in Hollow Knight: Silksong with this exact route to find the Pinstress and claim the Pin Badge reward. I'm going to walk you through exactly how I triggered and finished Fatal Resolve in Hollow Knight: Silksong. When I reached Act 3 in the current 2026 build, I made a beeline to Bellhart and checked the Wishing Board. The Fatal Resolve wish was sitting there like a needle left in a pincushion, just waiting for me to pull it. I accepted it, and Hornet was told to find the Pinstress twice, then beat her in a final duel. The reward is the Pin Badge, which decreases the charge time of Needle Strike. Quest at a Glance Detail Info Quest name Fatal Resolve Quest type Wayfarer Act 3 Starting point Bellhart Wishing Board Pinstress stops Blasted Steps, Mount Fay Reward Pin Badge Blasted Steps: The Pinstress's Empty House After taking the wish, my first job was to find the Pinstress's house in Blasted Steps. It sits at the west-most edge of Blasted Steps, near the Sands of Karak entrance. I started from the Blasted Steps Bellway and moved right. I glided down past the hanging cages until a blue flag with pins appeared on my left. From there, I used the platforms to continue in the same direction until I reached an area with a heavy storm. The balloons are key here: I rode them upward to reach the Pinstress house. Inside, I found a bench and a note explaining that she had moved to Mount Fay. Mount Fay: Tracking a Trail of Pins The route up to her perch felt like threading a needle through a sandstorm, every platform a thread that wanted to snap. The Pinstress waits on a cliff near the top of Mount Fay's first vertical area. To track her, I interacted with bodies impaled by pins along the way. They are grisly but effective markers. Here is the path I used: From the bottom, double jump to the left wall and climb the platform. Hop right and quickly use the temporary platforms to go higher. Harpoon the enemy to reach the ring, then cling to the left wall and climb to the upper platform with silk flowers. Jump to the left wall as leverage to reach the ring on the right. Hop onto the temporary vertical platform and turn to the left wall, using it to climb to the platform with a warming light. Look left and cling to the wall while climbing up. In the next area, stay on the wall and avoid spikes to reach the other side. Glide down to a warming light and hop to the right side. Go up the vertical platform carefully to avoid spikes, then use Clawline on the enemy to gain height. Repeat for the next enemy and land on a metal platform with a pin. Use the upper enemy to reach the left wall and climb to the top. Proceed forward and jump onto the upper platform. Harpoon the enemy to the right to reach the ring. Double jump to the higher ring, then use the enemies to grab the upper ring. Follow the path that leads up and inspect the body to continue tracking her. Go left and rest at the bench if needed. Jump high and use Clawline into the ring, then use the left wall to reach the nearby enemy. Use the wall again to reach the ring and go left. Climb carefully to the warming light, then harpoon the needle to the spikes on the right to land on top of the platform. If that timing feels too tricky, glide down instead and use enemies and temporary platforms to go higher. Double jump left to find a blue body covered in snow. Hit it a few times to find out it is the Pinstress taking a nap. The Duel and the Pin Badge Speak with her, accept the challenge, and the fight begins. The Pinstress jumps around a lot and uses ranged attacks, so her fight cadence is less like a duel and more like a sewing machine in a hurricane. I stayed mobile, used Clawline to close distance, and punished her after ranged volleys. Once the fight is over, Fatal Resolve completes and Hornet receives the Pin Badge tool, which decreases the charge time of Needle Strike. That is the whole quest. If you have already cleared Act 3 and are hunting for Wayfarer tasks, this one is absolutely worth the climb. Completing this quest is a true test of traversal mastery, and the Pin Badge reward makes every subsequent needle throw feel snappier, which pays off in the harder gauntlets ahead. If you are playing on PC and found yourself coming back to this guide after finally grabbing the game, you likely already know how valuable a good deal can be on release week. For those still waiting to jump into Hornet's adventure, checking for the [cheapest steam keys]( before launch can save a few dollars that are better spent on a nice new controller for all that wall-jumping. After all, the climb to Pinstress is tough with a keyboard, but it is far less painful when you know your key did not break the bank. https://dealnesthq.com
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    Silksong’s PlayStation Trophy List Drops Steel Soul and Steel Heart Hollow Knight: Silksong’s PlayStation trophy list omits Steel Soul permadeath and Speed Completion, making its platinum easier than Steam/Xbox. In the sprawling kingdom of Pharloom, a PlayStation 5 owner named Mara finally reached the final challenge after thirty hours of careful platforming and brutal combat. Like many players, she had been drawn to Hollow Knight: Silksong when it launched on September 4, 2025. The game immediately earned a reputation for punishing early areas. Yet Mara also noticed something strange while scrolling through the trophy list. The PlayStation version felt shorter than what she had seen in online guides. The reason was not a glitch. It was a deliberate absence. Hollow Knight: Silksong contains a semi-secret permadeath mode called Steel Soul. When a player dies in this mode, the save file is deleted. It is one of the most demanding features Team Cherry has ever created. On Steam and Xbox, the game asks players to overcome that fear. On PlayStation, however, the associated trophies are nowhere to be found. The Missing Permadeath Trophies The omissions were first highlighted by TheGamer. Two achievements tied to Steel Soul are absent from the PlayStation Network trophy list. The first is Steel Soul, which requires finishing the game in Steel Soul mode. The second is Steel Heart, which demands 100% game completion and a finish in Steel Soul mode. Additionally, PlayStation does not include Speed Completion, a trophy that asks players to achieve 100% completion and finish the game in under 30 hours. That last exclusion is particularly interesting because PlayStation still features Speedrunner, a far more extreme trophy requiring a five-hour run. So the platform does not shy away from intense challenges entirely. It simply omits the permadeath and moderate speed goals. As a result, PS4 and PS5 owners have a significantly easier time platinuming Silksong compared to their peers on other platforms. The mode itself remains available on both PlayStation consoles. But the risk no longer carries a trophy reward. A Comparison Across Platforms The difference in trophy totals is stark. Steam and Xbox each list 52 achievements for Hollow Knight: Silksong. PlayStation offers only 34. Most of the absent trophies are smaller challenges, but the Steel Soul omissions stand out. Trophy / Achievement Requirement PS4 / PS5 Steam / Xbox Steel Soul Finish the game in Steel Soul mode Steel Heart Achieve 100% completion and finish in Steel Soul mode Speed Completion Achieve 100% completion and finish in under 30 hours Speedrunner Finish the game in under 5 hours This table reveals a strange balance. PlayStation players are spared the permadeath grind, but they still face one of the most demanding speedrun trophies in the game. The Platinum trophy remains a serious challenge, yet its path is shorter and less psychologically punishing. Why the Lists Differ Team Cherry has not commented on the missing trophies. The pattern is not unprecedented. The original Hollow Knight also had fewer trophies on PlayStation. It offered 35 trophies compared to 63 on other platforms. Once upon a time, Sony imposed strict achievement restrictions on non-full-priced games. Those games were not even allowed to include Platinum trophies. The policy was so rigid that it affected high-profile developers. Hideo Kojima once explained that this was why Metal Gear Solid V: Ground Zeroes had a smaller PlayStation trophy list than other versions. That policy, however, belonged to an earlier era. As of 2026, shorter PlayStation trophy lists are more likely explained by design philosophy than by old platform rules. Silksong's PlayStation achievement list emphasizes major progression milestones. Each trophy may therefore feel more meaningful, even if the total number is lower. An Easier Platinum, Not an Easy Game Make no mistake: Hollow Knight: Silksong is still exceptionally difficult. Players must master precise movement, learn aggressive boss patterns, and survive long stretches without rest. The PlayStation trophy list simply removes some of the most brutal optional peaks. Some community members are relieved. Others argue that a Platinum should represent the complete experience, including Steel Soul. For now, trophy hunters on PlayStation can celebrate a slightly softer climb. The Pharloom kingdom remains dangerous, but at least the save file will not erase itself on the road to Platinum. For players weighing which version to buy based on the trophy list they prefer, the decision often comes down to more than just achievement counts. Console releases and Steam keys frequently launch at different prices, and seasonal sales can shift the value equation dramatically. Checking where the game is cheapest before committing to a platform is a smart way to make the choice easier. A reliable [game price tracker]( like DealNest can help you monitor price drops, compare offers across major stores, and get notified when Hollow Knight: Silksong falls within your budget. That way, you can focus on the challenge ahead — whether you pursue the Platinum or chase every achievement on PC. https://dealnesthq.com
  • Silksong's Creepy Bellhart Easter Egg Is Easy to Miss

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    Silksong's Creepy Bellhart Easter Egg Is Easy to Miss Hollow Knight: Silksong hides a missable Bellhart easter egg where quitting at its bench leaves Hornet strung in silk—Pharloom's creepiest scare. When Hollow Knight: Silksong finally launched, longtime fans expected the same brand of melancholy and hidden weirdness that made the original Hollow Knight such a cult hit. In 2026, the game has been out long enough for players to compile maps, boss guides, and speedrun routes, yet some secrets still slip through the cracks. One of the creepiest and most missable easter eggs in Silksong is tucked inside Bellhart, and it is the kind of moment that can genuinely rattle a player who thought they had seen everything Pharloom had to offer. Team Cherry built a reputation on secrets. The original Hollow Knight had players chasing thief Millibelle after she bolted with a hefty pile of Geo, and the game kept dropping lore bombs years after release. Silksong follows the same playbook. Even though the game has only been widely available for a little while, enthusiasts have already uncovered tucked-away rooms, hidden interactions, and strange dialogue flags. But Bellhart's unnerving surprise seems tailor-made for players who grind through the opening hours and call it quits at just the wrong moment. A town frozen in silk Bellhart stands out early in Silksong because it is one of the first places where the game's tone shifts from difficult platforming to quiet horror. When Hornet first reaches the settlement, a cutscene shows her reacting to a grim sight: the town's inhabitants are all hanging limply, wrapped in silk. It is a genuinely unsettling image, and it lingers even after the cutscene ends. That alone would be enough to get under a player's skin. But if they decide to rest at the bench in Bellhart and then quit the game, the next launch is a different kind of nightmare. The secret scene that catches players off guard Instead of loading into a normal resting state, players are greeted by a hidden scene in which Hornet herself is strung up, just like the villagers she found moments earlier. The first instinct is usually to panic, but the way out is simple in theory: mash buttons until she tears free of the silk. In practice, it is disorienting enough to feel much worse than any boss fight. The scene is not a game over, a trap, or a punishment. It is a pure easter egg, designed to make players squirm before letting them back into the game. For a series that loves to blur the line between player and character, it works a little too well. Why so many players miss it The requirements are narrow enough that most first-time players will never see the moment. Here is exactly what has to happen: The player must reach Bellhart before saving the town. They must rest at the specific bench inside Bellhart. They must quit the game while resting there. They must load the save again during that same window of progression. If any of those steps are skipped, the secret scene simply does not trigger. Once Bellhart has been saved, the chance is gone for that playthrough. That time limit is what makes the easter egg so elusive. In typical Hollow Knight tradition, the game does not advertise the moment, and there is no tutorial hint nudging players to try it. Condition Result Reach Bellhart before saving it Cutscene shows villagers wrapped in silk Rest at Bellhart bench and quit Hidden scene on next load Save Bellhart first Easter egg window closes Load save after triggering Hornet is strung up; mash buttons to escape A small scare with a big impact What makes the Bellhart secret stand out is how personal it feels. Hornet is not witnessing someone else in danger; she is the one trapped, and the player is the one forced to free her. It is a quiet, clever piece of environmental storytelling that echoes the original game's best hidden moments. Plenty of players will finish Silksong without ever seeing it, and that is almost certainly the point. For completionists, speedrunners, and lore hunters, this is one easter egg worth chasing before Bellhart's story resolves. It is a quick scare, a strange reload, and a reminder that Pharloom is watching — even when the game is not running. ️ Hidden moments like this one are a big part of why Hollow Knight fans keep returning to the series. They reward curiosity, patience, and a willingness to poke at every corner of the map. The same mindset that drives players to discover the Bellhart easter egg often carries over to how they hunt for new games in the first place — waiting for the right moment, keeping an eye on prices, and jumping when the timing finally lines up. For anyone still waiting to dive into Silksong or planning to revisit Pharloom on a fresh save, keeping track of the best offers can make the experience even sweeter. That is where [DealNest game deals]( come in handy, helping players spot price drops and discounts without scouring the web all day. Much like the secret bench scene, catching the right deal at the right moment takes a little patience — but the payoff is worth it. https://dealnesthq.com
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    How I Delivered the Queen’s Egg to Styx in Hollow Knight: Silksong Queen’s Egg delivery in Hollow Knight: Silksong offers forgiving rules and strategic routes, with Act 3 enemies posing the biggest threat. I still remember accepting the Queen’s Egg from Tipp and Pill as though someone had placed a glass bell inside my inventory—one wrong knock and the entire tone of the journey would change. The delivery to Styx in Sinner’s Road felt less like an ordinary errand and more like carrying a drop of molten gold through a corridor of thorns. Yet the rules are surprisingly forgiving: the Queen’s Egg has 4 HP and no time limit, unlike Courier’s Rasher. As long as Hornet takes no more than three hits, the delivery can happen at whatever pace suits you. Before departing, I made sure my shortcuts around Bellhart were open. A closed gate does not block the egg, but it forces a longer walk through spaces where Act 3 can turn a calm stroll into slow erosion. With shortcuts open, the route unspools neatly, like thread running through a loom. If they are closed, you will need to pause often, read the room, and resist the urge to dash through shadows. The biggest change arrives in Act 3. Enemies wrapped in dark auras fire attacks that can land multiple times, and each multi-hit burst becomes a small hammer against that four-point buffer. A single mistake may not end the delivery, but two or three mistakes can strip away your margin in seconds. Still, because the Queen’s Egg has no timer, I found it better to wait for attack patterns than to force movement through dangerous air. Through Greymoor to the Elevator Once I left Bellhart, the route settled into a clear sequence: Travel east into Greymoor and keep moving right until a wind current carries Hornet to a higher floor. The current is not hidden, but if I hurried into side rooms, the tunnel could feel like a knot of stone. After passing through the hole, immediately jump onto the prison cell above and continue right across the chambers. The cell above the hole is the key clue. From there, Hornet can mantle upward and follow the rooms like chambers in a stone honeycomb. Turning left or wandering downward only adds unnecessary exposure. Aim for the elevator that descends toward Halfway Home Inn. Climb onto the elevator, then leap to the right-side platform. The elevator is not just a way down; it is also a vertical spine. Jumping to the right platform is the moment the path begins rising toward Sinner’s Road. Use the platforms and balloons to climb higher and find the hidden path into Sinner’s Road. On a calm run, the balloons form a staircase made of drifting lanterns. In Act 3, however, several of those lanterns are missing. When I retraced this in Act 3, the platforms and balloons left gaps that felt like a half-erased charcoal sketch. The crossing became harder, but never impossible. Silence and careful jumps replaced momentum, and I treated each remaining platform as a small island of safety. Inside Sinner’s Road Inside Sinner’s Road, I kept right until the middle of the region. The climb upward through stacked cells and prison bars was the closest thing to scrambling through a ribcage, each ledge another bone that demanded patience. At the top hole, I continued right, ignoring the tempting path toward Bilewater. Going down instead brought me to the delivery chamber. At the end, Styx waits beneath the weight of the road. Handing over the Queen’s Egg felt like setting down a borrowed heartbeat. The task may ask very little of your pace, but every step still matters, especially when Act 3 tries to turn the path against you. Stage Landmark Caution Bellhart to Greymoor Wind current upper floor Stick to the right Elevator climb Platforms and balloons Missing platforms in Act 3 Sinner’s Road Prison cells and top hole Avoid Bilewater, dark aura attacks Delivery chamber End of Sinner’s Road Styx awaits While the Queen’s Egg delivery is a straightforward errand once you know the route, Hollow Knight: Silksong is full of optional quests and hidden collectibles that reward thorough players. If you are the kind of explorer who likes to track everything from Grush summons to Mossberry seeds, you might also appreciate keeping an eye on where to find reliable gaming resources without digging through scattered threads. Finding helpful guides and community tools in one place can save you time, so you can spend more of it in Pharloom rather than hunting for information. Whether you are just starting Hornet’s journey or you are replaying the game to catch every secret, keeping up with new content and community updates is part of the fun. For those moments when you want to expand your collection of games or grab something new at a better price, checking out [game deals today]( can be a convenient way to discover discounts across your favorite platforms. After all, a well-stocked backlog means you will always have another world to explore once you finish delivering the Queen’s Egg and stepping away from Sinner’s Road. https://dealnesthq.com
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    Hollow Knight: Silksong Tops 92 On OpenCritic In Tight GOTY Race Hollow Knight Silksong's 92 OpenCritic score tops the original and ties Clair Obscur: Expedition 33 as 2025's best-reviewed game. I’ve kept a close eye on Hollow Knight: Silksong’s post-launch reception, and after nearly two weeks of reviews filtering in, the picture is remarkably clear. Team Cherry’s long-awaited Metroidvania sequel currently sits at a 92 on OpenCritic across 45 critic reviews, including our own Josh Robertson’s 4/5. That score is two full points higher than the original Hollow Knight and ties it with Clair Obscur: Expedition 33, a game many considered the frontrunner for 2025’s Game of the Year before Silksong finally emerged. That 92 is not just a number. It places Silksong at the top of an unusually crowded year while also outperforming one of the most beloved indie breakthroughs of the last decade. I’ve seen plenty of sequels struggle under expectation, but Silksong has managed to turn years of anticipation into critical validation. What Critics Are Saying Our own review captured the consensus well: “Its boss fights are exhilarating and challenging, its world is a gorgeous marvel to explore, its unpredictable art design is impeccable, and everything else about it looks and sounds stunning.” Robertson’s only real criticism was that Silksong’s punishing difficulty can sometimes feel “obnoxious,” which kept it just short of a perfect five. That difficulty conversation has become one of the most debated points of the launch. VGC handed the game a 3/5 and argued that Silksong’s challenge sometimes becomes tiring rather than exciting, with spikes that hurt overall pacing. It is an interesting split: some reviewers see those same spikes as part of the game’s identity, while others think they go too far. Outlet Score Key Takeaway TheGamer 4/5 Exhilarating boss fights, gorgeous world, occasional obnoxious difficulty VGC 3/5 Difficulty spikes feel tiring and disrupt pacing Screen Rant 10/10 Masterful bosses and a high skill ceiling Eurogamer 5/5 Mean-spirited at times, but charmingly so Screen Rant gave Silksong a 10/10 and framed its controversial difficulty as a “high skill ceiling,” praising the boss encounters as masterful. Eurogamer was similarly unmoved by the difficulty complaints, awarding a 5/5 and describing the game as mean-spirited, but charmingly so. For me, that tension is exactly why the review spread feels so healthy: Silksong is demanding enough to produce radically different experiences depending on player temperament. A Tight Race At The Top The race for best-reviewed game of 2025 has shifted several times. Monster Hunter Wilds, Split Fiction, and Blue Prince all led at various points earlier in the year. Now the top of the pile is messier. Silksong and Clair Obscur: Expedition 33 are tied at 92 on OpenCritic, which makes direct comparisons difficult because both games occupy very different design spaces. There are also two titles with higher aggregate scores worth acknowledging. Shujinkou sits at 94, but that average comes from only seven reviews, making it statistically fragile compared with Silksong’s larger sample. Tears of the Kingdom’s Switch 2 edition also holds a 94, though I hesitate to treat that as a brand-new 2025 release. It is a port or enhanced version of a game that already made its own historic mark elsewhere. So as 2025’s award conversations move into their final phase, Silksong has done exactly what Team Cherry needed it to do. It did not merely match the original; it exceeded its critical standing, anchored itself at the center of the difficulty debate, and forced every other major contender to share the spotlight. Whether it ultimately takes Game of the Year honors depends on how voters weigh punishing challenge against flawless execution — but from where I sit, Silksong has earned its place among the very best of the year. For players who have been waiting on the sidelines through the Silksong review discourse, the urge to finally dive into Hallownest is understandable. But with so many other major 2025 releases also competing for attention and budget, choosing where to commit your time and money is not always easy. PC players in particular have become savvy about waiting for the right moment to pick up a game, especially when a critical darling like Silksong is still hovering near full price after launch. Keeping an eye on [PC game discounts]( can make the decision much simpler, letting you grab several of this year's biggest contenders without blowing past your gaming budget. That practical side of the hobby matters more as the calendar fills with heavy hitters. Even if Silksong or Clair Obscur ends up taking the top prize at year-end ceremonies, the conversation around 2025 will stay alive for months—and players will keep looking for ways to experience these games at a reasonable cost. Whether you are chasing the next high-skill boss fight or simply curating your backlog for the holidays, checking a reliable deals hub before you buy is a small move that can stretch your library much further, leaving you free to focus on what actually matters: the games themselves. https://dealnesthq.com
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    How to Get the Barbed Bracelet in Hollow Knight: Silksong and Is It Worth It? Hollow Knight: Silksong's Barbed Bracelet boosts Hornet's needle damage but increases damage taken, making it a high-risk Yellow Tool. In Hollow Knight: Silksong, Hornet's expanding collection of Tools grants players flexibility for every combat and platforming challenge. Some Tools improve movement, others grant defensive benefits, and a few trade safety for raw damage output. The Barbed Bracelet falls into that last category. While most damage upgrades require tracking down Pale Oils and returning them to Bellhart, this hidden Yellow Tool increases Hornet's needle damage but also increases the damage she receives. For players exploring the 2026 builds of the game, the Barbed Bracelet remains one of the most debated Tools in Hornet's loadout. How to Get the Barbed Bracelet The Barbed Bracelet is hidden deep enough that players cannot grab it during the opening hours. The first requirement is reaching Shellwood and unlocking the Wall Jump ability. That means defeating Sister Splinter and then moving right from the boss arena to collect the ability. Without Wall Jump, the vertical climbs and spike-filled corridors leading to the bracelet are not accessible. Once Wall Jump is available, travel to Greymoor Bellway Station. Head left and enter the first tower. From there, climb upward until a passage on the right appears. Follow that passage into the second tower, then continue moving right and take the passage on the right. This is where the platforming becomes tighter: from the elevator, pogo off the metal spikes on the left, float toward the right, and use a down slash on a ball to reach the top-right exit. The passage leads directly into Sinner's Road. Inside Sinner's Road, ignore the imprisoned green mantis above and push far to the right. The route passes through a room filled with multiple Muckroaches. At the end of that room, do not take the path going upward. Instead, enter the cage and drop down carefully. After avoiding the spikes, players will find the Barbed Bracelet resting on top of a wooden raft. How the Barbed Bracelet Works The Barbed Bracelet is a Yellow Tool with a simple but risky effect. It increases Hornet's total damage output, and it also increases the damage she takes. That double-edged design makes it very situational. Because most players will have fewer than eight Mask Shards before reaching the endgame, the higher incoming damage often means that bosses can two-shot Hornet. This is especially dangerous in fights with fast combos or delayed attacks that are difficult to learn quickly. Platforming sections are even more punishing with the bracelet equipped. Many enemies, wall spikes, and environmental traps already deal two Mask damage without any extra penalty. With the Barbed Bracelet equipped, a single mistake can send Hornet back to the bench in under a minute. For that reason, it is not recommended for blind exploration, difficult platforming gauntlets, or any boss fight where the player is still learning attack patterns. That said, the Barbed Bracelet is not without value. Against predictable bosses where players are confident in their ability to avoid hits, the damage boost can shorten fights significantly. Fewer attack cycles mean less time in danger and more room for mistakes overall, which can offset the risk for skilled players. Is It Worth Equipping? The Barbed Bracelet has a clear niche, and it shines most when players are farming for Rosaries. On farming routes, taking one or two hits is common, but the bracelet allows Hornet to clear enemies much faster. Pairing the Barbed Bracelet with the Fractured Mask creates an especially effective setup, because the extra survivability lets players withstand three hits while still benefiting from the boosted damage. The result is a faster and safer farm loop. The bracelet also has synergy with the Clawline ability once it is unlocked. Since the Barbed Bracelet increases Clawline damage as well, players can harpoon enemies and dash away repeatedly. This hit-and-run style makes most Rosary farming routes easier and noticeably shorter. Instead of committing to long melee trades, players can kill from range and reposition before enemies can respond. Best use cases: Rosary farming, predictable bosses, experienced players who rarely get hit ️ Avoid using in: platforming-heavy areas, multi-phase boss fights, early-game loadouts ️ Pairs well with: Fractured Mask, Clawline ability Final Verdict The Barbed Bracelet is a high-risk, high-reward Tool that rewards careful planning and confident play. It is not a universal best-in-slot item, and players who prefer a defensive or exploration-focused build should leave it unequipped for most of the game. However, once a farming route is established or a boss pattern is fully learned, the damage increase becomes a powerful tool for saving time and ending fights quickly. For players exploring Hollow Knight: Silksong in 2026, the Barbed Bracelet is absolutely worth collecting once the route to Sinner's Road is open. The acquisition requires solid Wall Jump control and some precise spike pogoing, but the payoff for Rosary farming and confident boss kills makes the detour worthwhile. Of course, an efficient build only matters if you actually have the game in your library. Players who enjoy fine-tuning their loadouts in Silksong often apply the same careful planning to how they buy games. Timing purchases around seasonal sales can make a big difference, and staying informed about the best ongoing offers is a smart habit for any PC player. For those looking to expand their collection without overspending, keeping an eye on [PC game discounts]( is a practical way to spot worthwhile deals early. A little patience between sales can free up budget for other indie gems while you keep mastering Hollow Knight: Silksong. https://dealnesthq.com
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    Hollow Knight: Silksong - Every Simple Key Location and Locked Door Guide Find every Hollow Knight Silksong Simple Key location and door reward, from Bone Bottom's merchant key to the Sands of Karak key, with exact costs. I still remember the first time I saw the Simple Key in Bone Bottom. Five hundred rosaries for a key felt like a scam. After dozens of hours in Hollow Knight: Silksong, I can tell you it is not. These keys unlock some of the most valuable rooms in Pharloom, from powerful tools to story moments you do not want to miss. There are four Simple Keys in the game. Each one is tied to a specific area, and each one opens a specific door. I will walk you through every location and every lock. Quick Reference ️ Simple Key Area Cost / Requirement #1 Bone Bottom 500 Rosaries from merchant #2 Songclave 650 Rosaries after Wandering Merchant quest #3 Sinner's Road Defeat chain-wielding enemy, need Cling Grip #4 Sands of Karak Need Clawline, reach far east bench Door Area Main Reward / Note #1 Wormways Sharpdart, Plasmium Phials #2 Sinner's Road Green Prince story #3 Deep Docks Flintslate, Act 3 path #4 High Halls Rosary Cannon, many Rosaries Simple Key #1: Bone Bottom The first Simple Key is sold by the merchant in Bone Bottom. It costs 500 rosaries. That price is brutal when you first arrive. I tried to grind early and quickly realized it was not worth it. My advice is to continue the adventure and return later. By the time you clear a few areas, 500 rosaries feels much more manageable. The key is always there waiting. This key pairs perfectly with the Wormways door above Bone Bottom. I used my first key there and immediately got a good return. Simple Key #2: Songclave The second key is also sold by a merchant, but she is not available immediately. You need to complete the Wandering Merchant quest. Grab the quest from the Wishboard. Once Jubilana returns to Songclave, she will sell you the key for 650 rosaries. This price is higher than the first key. Luckily, Songclave is next to the long Citadel corridor. I used that spot to farm rosaries quickly. After a short loop, I had enough cash without too much pain. Simple Key #3: Sinner's Road The third key is different. It is not bought. It is dropped by a large chain-wielding enemy in Sinner's Road. Before you try this, make sure you have the Cling Grip from Shellwood. Without it, you cannot reach the arena. I climbed a massive shaft full of spikes. At the top, the enemy dropped from above. The fight was tough but fair. Take him out and he drops the key. This one felt earned. Simple Key #4: Sands of Karak The fourth and final Simple Key is in the Sands of Karak. You can only reach this area once you have the Clawline ability from the Underworks in Act 2. The area is harsh. I died several times to environmental hazards. You need to platform across vine puzzles from the left side all the way to the right. It does not take too long to find the key. At the far east, there is a bench. Rest there and grab the key. It is a quiet reward after a stressful trip. Door Location #1: Wormways This is probably the first locked door you will find. It sits just below the Wormways entrance, above Bone Bottom. I headed west from Mosshome, crossed the gap, and went through the cave with the acid spitter. The door is right there. Opening it reveals more of the Wormways area. You can find the Sharpdart and the Plasmium Phials inside. For me, this was the best early use of a Simple Key. Door Location #2: Sinner's Road While exploring Sinner's Road, I noticed the Green Prince sitting in a cell. He does not beg you to open the door. I opened it anyway. It is absolutely worth it. Later, the Green Prince appears in the Citadel. You learn much more about his story there. This door is not about loot. It is about lore. I still think it is one of the most memorable unlocks in the game. Door Location #3: Deep Docks This door is familiar from the Deep Docks. But do not be fooled. This is not an early game area. The enemies will shred you without proper tools and preparation. If you are prepared, the area offers great tools like the Flintslate. The area is necessary for Act 3 progression. However, you can also reach it through the Far Fields once you have the Clawline. So this Simple Key door ends up being a little redundant. I would not prioritize this key unless you want a shortcut or extra challenge. Door Location #4: High Halls The final locked door is easy to find in the High Halls area. It is just left of the bench and before the dreaded Forum fight. I remember the panic of that fight. Inside the room, you can find a huge number of rosaries and the Rosary Cannon tool. This tool is fantastic. If you can grab it before the Forum fight, it can make a noticeable difference. My Recommended Order Not every Simple Key has the same value at every stage of the game. This is the order I would follow in 2026: Simple Key #1 from Bone Bottom — buy it after you have a comfortable rosary supply. Open the Wormways door for Sharpdart and Plasmium Phials. Complete the Wandering Merchant quest and buy Simple Key #2. Grab Simple Key #3 from Sinner's Road and free the Green Prince. Save Simple Key #4 for later, then decide between Deep Docks and High Halls. Simple Keys may look like a money sink at first. But every single one opens something worthwhile. I learned the hard way that ignoring them only made backtracking more painful. If you are still exploring Pharloom, keep an eye out for these keys. They are small. They are expensive. They are worth it. Finding the right path in Pharloom often comes down to knowing where to spend your limited resources. The same logic applies outside the game. Whether you are hunting for a new metroidvania to scratch that same itch or simply want to stock up on titles without breaking your budget, a little research goes a long way. After all, a well-spent rosary is no different from a well-spent dollar. If you are anything like me, finishing a run through Pharloom usually means immediately looking for the next great adventure. That is why I like to check the [best game deals]( before committing to a full-price purchase. You never know when a hidden gem is sitting at a fraction of its usual cost, just waiting for someone savvy enough to grab it. https://dealnesthq.com
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    How I Felt Watching Someone Beat Every Silksong Boss Flawlessly Hollow Knight: Silksong player CrazyTemplar completes an impeccable no-hit run against all 36 bosses, including permadeath-mode exclusives. Man, when it comes to Hollow Knight: Silksong, the community never ceases to knock my socks off. I have been deep in the weeds with this game since it finally launched back in September 2025, and just when I thought I had seen it all, a player comes along and pulls off something that makes my own playthrough look like a walk in the park. We are talking about defeating every single boss in the game without taking one point of damage. Not a scratch. Zip. Nada. I was honestly gobsmacked when I saw the footage floating around. I have been playing Metroidvanias for ages, and Team Cherry really outdid themselves with the difficulty spike in this sequel. The original Hollow Knight was already a tough cookie, but Silksong cranks that dial up to eleven. We are dealing with a grand total of thirty-six different bosses here. I have spent hours banging my head against the wall with some of the more aggressive encounters. Enemies like Trobbio and Groal the Great have become household names in the community, and honestly, some of their attack patterns still give me nightmares. The idea of taking down all of these maniacs in a row without taking a hit is the kind of challenge that usually makes me want to throw my controller through the window. But hey, someone actually did it. I was scrolling through my feed when I saw the report about a YouTuber named CrazyTemplar. This absolute legend posted a nearly two-hour-long video showcasing a perfect run of every single boss. Two hours of flawless gameplay. I can barely keep my focus for a twenty-minute boss rush, let alone two hours of perfect dodging and punishing. And this mad lad didn't just stop at the main roster; he also cleared several hidden bosses, including the ones exclusive to the game's brutal permadeath mode. Talk about going the extra mile. I remember watching his uploads chronicling the journey, where he would break down the fights into different groups. It is one thing to master a single pattern, but stringing them all together without a single slip-up is a different beast entirely. The skill ceiling in this game is just astronomical. I like to think I am a pretty decent player, but watching this run gave me a serious reality check. It is like watching a ballet where the choreography involves a needle and a whole lot of spite. The precision required to avoid chip damage from some of the more chaotic bosses is unreal. The fact that he included the permadeath mode bosses is the cherry on top. I do not even want to think about the anxiety of doing a no-hit run on a mode where one mistake means starting the whole save file over. That is a level of mental fortitude I simply do not possess. Of course, this is exactly the kind of energy that has made the Silksong community so vibrant since day one. Even though we are well into 2026 now, players are constantly finding new ways to interact with the game. I have seen people pointing out weird trophy discrepancies, like the fact that a pair of achievements exclusive to permadeath mode are missing from the PlayStation Network. Honestly, that is a bit of a relief for me because I might actually have a shot at the Platinum Trophy on my PS5 without having to put myself through that specific kind of torture. The modding scene has also been absolutely popping off. I have messed around with a few skin mods for Hornet, and seeing a full co-op mod hit the scene so quickly was wild. It really keeps the game fresh. It is funny to think back to the release window. The hype was so real that other games were scrambling to move their release dates out of the way, and the player count for the original Hollow Knight spiked like crazy because everyone wanted a taste of that atmosphere before diving into the sequel. Silksong wasn't just a game; it was a cultural event. And now, months down the line, we are seeing the fruits of that obsession. Perfect runs, dedicated modders, and a community that shares every little secret. Seeing the Bell Beast lose its marbles in that screenshot above reminds me exactly why I love this game. The fights are emotional, the world is grim, and the sense of accomplishment is unmatched. But even with all that love, you will not catch me trying to replicate this no-hit run. I will leave the perfection to the crazy talents. I am just happy to sit back, watch the two-hour masterpiece, and cheer from the sidelines. It is inspiring, sure, but it is also a humbling reminder that there is always a bigger fish in Pharloom. If you have not seen the video yet, do yourself a favor and check it out. It is a masterclass in patience. Just be prepared to feel a little bad about your own skills afterward. I know I did. But in the best way possible, because it shows just how deep this game really goes. Watching runs like this always makes me want to dive back into the game myself. Whether you are a veteran looking to replay with the co-op mod or a newcomer finally ready to see what all the fuss is about, there is no wrong time to jump into Pharloom. For anyone inspired to experience the game for themselves, it is always worth keeping an eye out for the [best game deals]( if you want to pick up Silksong or the original Hollow Knight without burning a hole in your pocket. And with the modding scene constantly adding new ways to play, having the game on hand means you will never run out of fresh challenges. A quick stop at DealNest might just save you a few bucks before you start your own journey—just maybe do not aim for a no-hit run right away. https://dealnesthq.com
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    The Heartbreaking Legacy of Seth, a Fan-Created Boss in Hollow Knight: Silksong Hollow Knight: Silksong's fan-designed Shrine Guardian boss Seth honors late fan Seth Goldman—a challenging, heartfelt tribute. When Hollow Knight: Silksong finally arrived on September 4, 2025, it was more than just the end of a six-year wait. The long-anticipated sequel to Team Cherry's beloved indie hit launched with record-breaking player counts, crashed digital storefronts, and even pushed the original Hollow Knight to a new all-time high on Steam. But amid the chaos of millions of players diving into the Kingdom of Pharloom, one particular boss encounter carried a story far deeper than any health bar could suggest. The boss in question is Seth, a Shrine Guardian who can be found in a secret area of the Grand Gate. His design feels both charming and fierce: an ant-like figure clutching a pin as a weapon and carrying a circular shield that was meant to be a coin by his creator. That shield serves double duty in battle—it blocks Hornet's attacks and then spins toward her with surprising speed. After the fight, Seth reappears in Shellwood, a calmer presence within a world full of threats. So why does this particular enemy stand out? Because Seth was not born from Team Cherry's design studios. He was the creation of a fan named Seth Goldman, known online as big_boi878 on Reddit. Back in 2019, Goldman was diagnosed with Ewing sarcoma, a rare and aggressive form of cancer. His wish was simple but profound: to meet the developers behind Hollow Knight, the game he loved. Team Cherry granted that wish and went a step further—they allowed him to design a character for the upcoming sequel. Goldman provided a drawing, and fittingly, he named the NPC after himself. The developers promised Seth a code so he could play Silksong on day one. Tragically, he passed away shortly after creating the character, never getting to see the final game. Instead, his legacy lives on in two ways: first, through the boss that bears his name and likeness, and second, through a special mention in the game's end credits. It is a quiet tribute, but one that has resonated deeply with the community. However, encountering Seth is no easy feat—and defeating him is even harder. Many players have discovered that Hollow Knight: Silksong is significantly more difficult than its predecessor. The changes are subtle when considered individually, but together they create a brutal experience. Consider the following challenges players have reported: Boss runs are longer and more punishing, forcing repeated treks through dangerous areas. ️ Enemies hit harder, meaning a single mistake can erase large chunks of health. 🩹 The healing mechanic has been altered, leaving less room for error. ️ Platforming with Hornet feels trickier than ever, with tighter timing and more complex layouts. These combined elements mean that even mini bosses can feel like walls. For some players, the difficulty shift became so frustrating that they turned to mods within days of release. The modding community responded quickly. Within a short time, players had created tools to ease the pain. One popular mod causes Hornet to respawn on the current screen rather than at a distant bench, cutting down on repetitive backtracking. Another reduces the amount of damage enemies inflict, making the journey slightly less punishing. There is also a mod that increases Hornet's damage output for players who prefer a power fantasy. Of course, for those who found the base game too easy—a brave claim—there are mods to make things even tougher. Some purists argue that modding waters down the intended Hollow Knight experience. They believe the struggle is part of the art, that Team Cherry designed the difficulty deliberately. And they are not wrong. Yet for others, the story of Seth reminds us why accessibility matters. A player may not have infinite time or reflexes. They may simply want to explore Pharloom, meet its strange inhabitants, and uncover every hidden corner. Mods offer a bridge to that experience. In retrospect, the launch of Hollow Knight: Silksong was a landmark moment for gaming. It broke records, sparked conversations about difficulty, and showcased a passionate fanbase. But beneath the hype lies a quieter truth: games are made of more than code and art. They are made of people—developers, players, and sometimes a young fan whose final gift was a tiny ant warrior with a coin for a shield. And now, years later, players who discover Seth in the Grand Gate will know that every swing of that spinning shield carries a story of hope, loss, and remembrance. It is a boss fight that transcends mechanics. It is a memorial hidden in plain sight. That is the true power of Hollow Knight: Silksong—not just its unforgiving combat or its beautiful world, but its ability to weave heartfelt human stories into the fabric of a bug kingdom. Stories like Seth's are exactly why so many players are drawn to games like Hollow Knight: Silksong in the first place. They remind us that video games can be more than just challenges to overcome—they can be emotional journeys that stay with us long after we put down the controller. And with so many incredible titles out there, each carrying its own hidden stories and meaningful moments, it is no wonder players are always on the lookout for the [best game deals]( to expand their libraries without breaking the bank. Whether you are a veteran hunter of every boss or a newcomer who simply wants to wander through Pharloom and take in the sights, there has never been a better time to explore the medium's most heartfelt creations. Platforms like DealNest track price drops across major stores, helping players discover their next unforgettable adventure at a price that feels just right. Because in the end, every great story deserves to be played. https://dealnesthq.com
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    Hollow Knight Silksong: The Emotional Tribute Behind Shrine Guardian Seth Hollow Knight Silksong's hidden Shrine Guardian Seth boss honors fan Seth Goldman and reappears across Pharloom, challenging Hornet in Fleatopia. In the sprawling kingdom of Pharloom, players who wander far beyond the main routes of Hollow Knight Silksong may uncover a hidden boss tucked away in the Grand Gate. That encounter is far more than an ordinary test of combat skill. The warrior known as Shrine Guardian Seth carries the name and spirit of Seth Goldman, a young Hollow Knight fan whose real-life story became permanently woven into Team Cherry’s insectoid world. By 2026, as players continue to map every corner of Pharloom, the guardian has become one of Silksong’s most heartfelt tributes. 🧡 A Rare Diagnosis and a Special Wish In 2019, Seth Goldman was diagnosed with Ewing Sarcoma, a rare type of bone cancer. This aggressive illness affects bones or the soft tissue around bones and often appears in children and young adults. Facing a life-threatening diagnosis, Goldman connected with the Marty Lyons Foundation, a nonprofit organisation dedicated to granting wishes for children aged 3 to 17 who have terminal or life-threatening conditions. His wish was deeply personal: he wanted to meet the team at Team Cherry, the indie studio behind one of his favourite games, Hollow Knight. The meeting turned into something far larger than a simple studio visit. After what Goldman described as a “super fun” talk with the developers, he received an extraordinary opportunity. Team Cherry invited him to design a character that would be implemented in the upcoming sequel, Hollow Knight Silksong. That collaborative dream eventually became Shrine Guardian Seth, a permanent fixture in Pharloom. The Hidden Guardian of the Grand Gate Shrine Guardian Seth resides in a concealed area of the Grand Gate, one of Pharloom’s grand and imposing landmarks. Visually, the character resembles an ant, which fits naturally alongside the game’s insect-inspired cast. In combat, he wields an oversized pin as a weapon and carries a cymbal as a shield, giving his fighting style a strange, rhythmic personality. His boss battle is accompanied by a hauntingly ethereal musical theme that deepens the otherworldly atmosphere of the hidden arena. For players expecting a brief optional duel, the encounter offers much more. Once Shrine Guardian Seth is defeated, he does not disappear from the adventure. Instead, he reappears throughout Pharloom, making Goldman’s creation feel like a recurring presence rather than a one-off enemy. Following the initial fight, players can find him in Greymoor, Shellwood, the Grand Gate, and eventually Fleatopia. In Fleatopia, the guardian shifts from adversary to friendly rival. He challenges Hornet to beat his high score in the various caravan minigames scattered across the settlement. Succeeding earns players the Guardian’s Memento, a special keepsake described in-game as “A gift given in respect of great skill.” Location Encounter Grand Gate Hidden boss fight Greymoor Post-defeat appearance Shellwood Post-defeat appearance Fleatopia Caravan minigame high-score challenge ️ A Farewell Before the Journey Ended Goldman passed away shortly after designing the character, and he did not live to see Silksong’s eventual release. Still, he was able to witness his original character being brought to life during development. Around the time of the collaboration, Goldman shared his excitement online under the username u/big_boi878. He explained that he could not show much beyond the name, which he had chosen after himself, but that a blog post was coming soon. He added that he could not wait for others to see the character’s lore, design, and gameplay. Those words now read as a quiet promise fulfilled by the finished game. Team Cherry also honoured Goldman in the credits, offering a special thanks to him after all the years of waiting. For players who know the story behind the hidden boss, that brief credit becomes one of the most emotional moments in the entire experience. How the Community Keeps Seth’s Memory Alive Within the Hollow Knight community, Shrine Guardian Seth has taken on a life of his own. Artists have produced extensive fan art, reimagining his ant-like silhouette in countless styles. Other passionate fans have created 3D blueprints for figurines, allowing the guardian to exist as a physical object outside the game. This steady wave of creative work has transformed Seth from a secret boss into a symbol of remembrance, immortalising Goldman inside one of his favourite fictional universes. The Marty Lyons Foundation, which helped arrange the meeting with Team Cherry, continues to support children facing life-threatening illnesses. Players moved by the guardian’s story can support that mission through official channels, helping other young people create meaningful final memories. Through careful design, thoughtful placement, and lasting community affection, Shrine Guardian Seth remains much more than an optional encounter. He stands as a quiet monument to generosity, fandom, and the deep human connections that can grow out of video games. For players eager to witness Shrine Guardian Seth's touching tribute firsthand, securing a copy of Silksong at the right price makes the journey all the sweeter. Hunting for bargains on beloved titles has become part of modern gaming culture, and knowing [where to buy cheap games]( can help fans spend less time worrying about cost and more time soaking in the emotional moments crafted by developers like Team Cherry. Every player deserves the chance to stumble upon Seth's hidden shrine and read the credits knowing that a real person's memory lives on inside the game. https://dealnesthq.com
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    Ten Bosses That Will Test Hornet's Skills in Hollow Knight: Silksong Hollow Knight: Silksong bosses challenge players with unique mechanics, testing Hornet's skills and patience in Pharloom's perilous arenas. In the kingdom of Pharloom, every corner hides a challenge, and the road forward is never free of trouble. The bosses of Hollow Knight: Silksong are more than simple obstacles; they are tests of timing, patience, and mastery over Hornet's silk and needle. A traveler who steps into these arenas quickly learns that some fights can be skipped, while others must be faced with a steady hand. Below is a chronicle of ten bosses that stand out—not always because they are the hardest, but because they leave a lasting mark on the journey. ️ 10. Trobbio – Clumsy And Slow Attacks When Hornet found Trobbio beside the Choral Chambers after defeating the Cogwork Dancers, she quickly realized this boss was not about raw speed but about chaos. Trobbio uses fast, wild movements and becomes more aggressive as its health drops. It twirls and summons tornadoes that shoot up from both sides, and it throws bombs that explode in straight patterns across the floor. The fight rewards patience. A player should wait for Trobbio to begin a heavy swing, dodge out of the way, and punish during the recovery. Trading blows almost never works, because his hits out-damage Hornet's. Short combos of one or two quick strikes before retreating are the safest route. If Trobbio leaps into the air, a dash is essential, since the ground smash covers more space than it looks. ️ 9. Bell Beast – Once You Get the Timing, It’s Not Threatening The Bell Beast lives in The Marrow and serves as the second main boss. Hornet first encountered it trapped in silk near the entrance. To wake the beast, she had to retrieve the Silkspear from Mosshome and cut it free—an act that immediately triggers the fight. The Bell Beast uses ground moves that cover wide spaces: it dashes across the arena, jumps from one side to the other, and drops into the center with two large rolling bells that travel toward the edges. In its second phase, after losing about half its health, it digs underground and causes falling bells to rain down. Some attacks make the ground shake before they happen, providing crucial warnings. The move set is not super fast, but it covers large zones and can catch a player who stands still. ️ 8. Savage Beastfly – Aggressive But Predictable Found in Act 1 and completely optional, the Savage Beastfly is a fight that pressures Hornet with both direct attacks and summoned minions. It spawns waves of small flying bugs to distract, then rushes in to take advantage of the confusion. At certain moments, the Beastfly drops to the ground in a vulnerable state, but those windows pass quickly. The longer the fight drags on, the more minions appear, making dodging far harder. The main boss's strikes are not overly complicated, but the combined pressure of the swarm can overwhelm an unprepared player. The best strategy is to fight aggressively. Saving the strongest Silk Skills for when the Beastfly drops prone is essential—unload everything in those short openings, because burning its health quickly means fewer swarms to deal with. ️ 7. Moorwing – The Swooping and Speed Make It Harder, the Patterns Are Readable Depending on the choices Hornet makes, especially if she resolves the Lost Fleas side quest, she can actually skip the Moorwing boss fight. But if the fight is chosen, the first signature attack is a fast dive from the top of the screen that forces a quick reaction. A skilled player can pogo on Moorwing's back during the descent. The boss also has a forward drill rush with its legs, a move that deals heavy damage if caught unprepared. The other big threats are saw-blade hazards. In one version, rotating blades sweep across the arena floor. In another, a circular pattern of blades radiates outward, covering wide portions of the stage. These blade attacks often happen when Moorwing pulls back and rises into the air, so learning the windup animation helps predict what is coming. ️ 6. First Sinner – Fast and Makes Hiding Difficult The First Sinner is one of Silksong's secret Act 2 bosses, and it relies heavily on thread and needle constructs. During the first phase, it sets up straight-line silk needles across the arena while mixing in precise melee swipes. These attacks are dangerous because once the silk patterns are laid out, they restrict movement until they fade. The boss later summons more complex thread webs that block sections of the floor or ceiling, and it mixes in new binding moves. If Hornet is caught in a bind, she will be open to a follow-up hit unless she breaks free fast. The best time to land damage is when the boss is summoning threads. It pauses for a short moment while shaping the attack, and that is the perfect opening to strike. ️ 5. Forebrothers Signis and Gron – Keeping Track of Both Brothers Is the Challenge These two brothers appear together in Act 2 as an optional fight. Each brother has a distinct style, but both throw fiery arrows at Hornet. One is slower and covers more area, while the other attacks faster with quicker combos. On their own, neither is too overwhelming, but when they attack together, it is easy to get cornered. The safest plan is to focus on one brother first. Taking him out early reduces the chaos and makes the fight much easier. Keeping both in the line of sight prevents blindsiding, and using wide attacks when they are close together can deal damage to both at once. Standing between them is a fatal mistake. ️ 4. Sister Splinter – Fast and Relentless In Shellwood, Hornet meets Sister Splinter in a tight arena filled with obstacles, which makes the fight stressful before the boss even attacks. This boss blocks the way forward and must be defeated to obtain the Cling Grip ancestral art that enables wall-jumping. Sister Splinter spends most of the battle clinging to the ceiling, punishing Hornet with overhead strikes. Her main move is a sequence of claw slams, often three in a row, that cover a wide part of the stage. She also calls down thorn walls from above—barbed roots that rise up and split the arena into smaller spaces. After some damage, she summons small flying bugs that swarm around while she keeps pounding from above. The second half of the fight is faster and more crowded, with more vines and minions. The best time to damage her is during her claw combos. Jump and strike upward, but do not linger. Tools like the Threadstorm excel here, shredding both vines and minions while also tagging the boss. ️ 3. Last Judge – Requires Patience and Good Timing to Defeat Unlike some chaotic fights with minions, the battle against the Last Judge is controlled and focuses on spacing. He uses wide swings that take a while to charge up. If a player ignores the telegraph, they will take massive damage. Some attacks also create small shockwaves that punish anyone standing too close. Patience wins this fight. A traveler should not rush him. Instead, watch his windups, wait for the strike to finish, then step in for one or two hits before backing away. Pushing too much results in eating a heavy swing. Healing is easier here than in faster boss fights, since there are longer gaps between attacks. ️ 2. Lace (Act 2) – Moveset Expands with Faster Combos and Relentless Pressure Lace appears multiple times in Silksong, and the Act 2 fight gives her a stronger moveset than in Act 1. The arena is slightly larger this time, allowing her to make full use of her acrobatics. Her core moves carry over: slashing combos and sudden leaps. In Act 2, she adds a charged leap where she pauses, channels energy, then launches into the air and slams down in a wide AoE circle. The key to surviving this fight is recognizing the channel. As soon as the channel begins, the player should move out of the marked zone. Once she lands, that is the opening to punish. Attacking during the channel is a mistake—staying safe and patient is better. Defeating Lace rewards Hornet with a Silk Heart. ️ 1. Grand Mother Silk – Tests Endurance with Multi-Phase, Overwhelming Attacks At the top of the list stands Grand Mother Silk, a boss that tests endurance like no other. She fights with scissor-like arrows that chase Hornet around the arena. She can cover large areas with threads, summon extra enemies, and mix sweeping slashes with ranged strikes. She also has multiple stages, with each shift adding speed or layering new hazards on top of the old ones. As the battle progresses, more silk webs clog the arena, reducing the safe spaces where Hornet can move. This means movement skills are just as important as damage. A traveler must remain calm, dodge the chasing arrows, break the threads when possible, and find windows to strike. Grand Mother Silk is a fitting final challenge for any journey through Pharloom. These ten bosses are only a sample of what Pharloom has to offer, but each one stands out for how it forces Hornet to adapt. Whether she is dodging bombs, tracking two brothers at once, or weaving through silk webs, every victory teaches something new. The best travelers are not the ones who swing hardest, but the ones who learn fastest. Every boss in Silksong rewards preparation as much as reaction time. Travelers who clear Pharloom’s toughest fights are often the ones who studied the arena, planned their approach, and stocked up on the right tools long before the first swing. That same resourceful mindset carries over outside the game itself. Knowing where to get quality gear, accessories, or even the game at a fair price gives a player a quiet advantage before the challenge even begins. When the time comes to add to a collection or upgrade a setup, it pays to [find the best deal]( rather than settle for the first price that appears. For those who like to stretch every coin of their gaming budget, DealNest is a handy stop. Checking a few options before buying is no different from learning a boss’s tells—once the full picture is clear, the right choice becomes obvious. https://dealnesthq.com
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    How to Get the Conchcutter in Silksong and Why It Melts Bosses Hollow Knight: Silksong's Conchcutter Tool excels against stubborn bosses, ricocheting for high damage in the Sands of Karak. If you have been poking around the Citadel in Hollow Knight: Silksong, you have probably heard about the Conchcutter, and yeah, it is every bit as nasty as it sounds. I finally grabbed it in the second act after a few very sweaty attempts, and it immediately changed how I approached stubborn bosses. It is a red Tool that ricochets off walls and drills into anything unlucky enough to stand still. Honestly, using it feels like throwing a caffeinated pinball into a glass jar and just letting physics do the violence. I think the biggest mistake I made was assuming the Conchcutter would be handed to me early. Nope. You need the Clawline ability and the Needle Strike from the Pinstress after the Great Conchflies fight. Without the Clawline, the Sands of Karak might as well be behind a stone zipper, because you cannot reach the upper path at all. The Long Walk to Sands of Karak Start from Blasted Steps and head north into the Sands of Karak. The route still holds up in 2026, although I would recommend bringing some healing items because the platforming can get prickly. Once you arrive, work your way upward with the Clawline. There are plenty of platforms that demand patience, but the geography is not hard to read. As you climb, keep an eye out for the Stalactide. You can hit it from above to create a shortcut that will save you a horrific amount of time if you die. I hit it, watched it drop, and the whole route opened up like a bone-colored elevator shaft, which made backtracking much less annoying. To the left of the second Stalactide is the Raging Conchfly boss arena. Do not go in lightly. Every single attack from that boss deals two mask damage, and it does not care about your feelings. Once its health gets low, it starts summoning smaller conflies that drill around the arena like angry little corkscrews. You suddenly have to split your attention between swatting minions and avoiding a giant shelled monster. I found it easier to stay mobile and not get greedy. The boss punishes standing still, which is ironic because once you get the Conchcutter, you become the one who punishes stationary bosses. After the fight, keep moving forward to the far end of the Sands of Karak. Head inside the Coral Tower, and the Conchcutter is just lying there on the ground. No extra puzzle, no secret door. It is a relief after that boss. What Makes the Conchcutter So Good The Conchcutter is a high-damage Tool that bounces off walls. If you have extra Tool Pouch upgrades, you can carry quite a few into a boss fight. Against enemies that love to plant themselves while charging a big attack, this thing is a dream. Aim, throw, and it starts drilling into the boss like a furious little excavator. I did some testing with a build, and the best combo for me was the Pollip Pouch plus the Quick Sling. That setup launches two Conchcutters at once and adds Venom to the mix. It is basically a double-barreled shell barrage, and it melts through large hitboxes. The trade-off is that you still need to manage spacing, because the Conchcutter wants walls and angles, not just a straight line. It is also excellent for clearing obstacles in platforming sections. In Sands of Karak, while grabbing the Crustnut for the Great Taste of Pharloom, I ran into blocked paths that would have been a chore with regular attacks. The Conchcutter cleared them away in seconds. If you are exploring, keep one or two in reserve just for utility, not only combat. Final Tip Before You Go I will say this: do not sleep on the shortcut from the first Stalactide. You will probably revisit the area, and the climb back is not fun. With the Clawline, the shortcut, and a bit of patience against the Raging Conchfly, the Conchcutter is absolutely worth the detour. Once you have it, stationary bosses go from threats to target practice. For players who like to be thorough, the preparation doesn't stop at in-game tools. Knowing when to buy — and when to wait — is its own kind of strategy. A quick look at a [game price tracker]( like DealNest can show you exactly when a title drops, so your next adventure doesn't have to cost a fortune. It's a small habit that pairs well with a meticulous play style. The same patience that helps you clear a brutal boss room can also help you land a great deal, which means more games in your backlog and less money spent chasing full-price releases. https://dealnesthq.com
  • My Liquid Lacquer Delivery to Mask Maker in Silksong

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    My Liquid Lacquer Delivery to Mask Maker in Silksong Master the brutal Liquid Lacquer delivery in Hollow Knight: Silksong—protect the fragile 3 HP jar along the Bellhart-Mount Fay route to Mask Maker. After I saved Tipp and Pill, I thought the chaos was over. Nope. Those two immediately put me on courier duty, and the Liquid Lacquer delivery to Mask Maker became the closest thing Silksong has to a stress test for the soul. That little jar sat in my inventory like a fragile glass heart, and every enemy, spike, and bad landing wanted to shatter it. Why This Quest Is Brutal Delivery quests in Hollow Knight: Silksong already disable teleporting, but Liquid Lacquer adds a cruel twist. The item has only 3 HP. On top of that, this quest opens in Act 3, when many enemies are upgraded and throwing dark attacks. Some of those attacks hit multiple times, which can instantly erase the jar. No pressure, right? The mission rules are short, but the run feels anything but short: Deliver Liquid Lacquer to Mask Maker in Mount Fay. Protect the Liquid Lacquer with its 3 HP. Survive without teleportation. Prepping Before the Run I cleared every area along the route before starting the actual delivery. It took longer than the run itself, but I would rather spend twenty minutes removing Void Masses and dark enemies than repeat a ten-to-fifteen-minute run because a multi-hit shadow attack tapped my jar twice. The journey is long enough without gambling on enemy spawns. Here is the route I trusted: Order Area 1 Bellhart 2 Shellwood 3 Blasted Steps 4 Grand Gate 5 Choral Chambers 6 The Slab 7 Mount Fay Bellhart to Mount Fay I started from Bellhart using the same path I knew from the Courier's Rasher delivery. Act 3 changed things, though. Some walls were broken and old hook points were gone, but new platforms and targets appeared clearly enough. Once I reached Choral Chambers, I stopped at the gate that exits into The Slab and aimed for the Bellway at the bottom. That lower route gave me easy access to Mount Fay. The Mount Fay Climb Mount Fay is where the real platforming begins. It is the same climb I did for the Faydown Cloak, but this time I had Double Jump, which made the vertical maze far more manageable. Still, Act 3 placed dark upgraded enemies along the climb, including some that normally exist only to help with the hook. Even the air felt hostile up there. After conquering the main climb, the wind current carried me upward. I used it to leap left onto a ledge. For a moment, I just stopped and let Hornet breathe... Then I spotted the slide. The Hidden Parkour Puzzle That slide drops you toward the bottom of Mount Fay. I had to jump and descend until I saw a small hole on the left side. Entering it began the final upward parkour puzzle to Mask Maker. The first rough spot involved a high ledge with spikes waiting on the other side. I jumped at the spikes and attacked them to boost Hornet onto the ledge. My hands were absolutely sweating by then. Next came a double-jump wall challenge that demands perfect timing. Instead of fighting it, I used the skip: jump to the icy slide on the left, touch it, and immediately jump again to reach the other side. That little move saved my attempt and possibly my controller. Delivering the Jar After ten to fifteen minutes of nerves, I finally reached Mask Maker and delivered the Liquid Lacquer. The jar survived, barely. Standing there at the end of Mount Fay, I realized the hardest part was not any single enemy or spike—it was keeping my focus while the whole of Pharloom tried to crack my cargo open. Would I run it again? Ask me after my hands stop shaking. After a delivery like that, I usually find myself browsing for the next game to test my platforming skills before I lose my nerve entirely. Whether I'm hunting for something that matches Silksong's intensity or just re-installing an old favorite, I've learned to compare prices before committing. Sites like DealNest specialize in rounding up the [cheapest steam keys]( so I never have to overspend just to satisfy my craving for a good challenge. Once you have your next title secured at a fair price, you'll be ready for whatever absurd deliveries await. And trust me, there is always another jar, another climb, and another Mask Maker waiting just around the corner. https://dealnesthq.com