<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Rumors and Requests]]></title><description><![CDATA[Things to look into in the windy city]]></description><link>https://forum.tgrpg.com/category/21</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Jul 2026 14:43:59 GMT</lastBuildDate><atom:link href="https://forum.tgrpg.com/category/21.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 17 Jan 2026 00:59:31 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[The Night Watch Files - Guardians of the Veil Files from the Server]]></title><description><![CDATA[I will try and congregate all of the information the team has gotten from the server pulled out of Night Watch's base:
Whispers of Azoth. It will take some time to parse it, but it looks like some kind of cult that the Guardians were trying to infiltrate, and failing. The Magistrate's name is mentioned multiple times.
There are maps of Abyssal Verges throughout the city, and they have a clear pattern. It looks like a path, like that from a tornado, that goes through the city and its heart. It is dated to the Blackout, and compared to some maps from before where none of the Verges existed. Night Watch has some musings on the Verges, that they are tied to the storm and that it has something to do with Reality itself being stretched and broken, not by a singular actor, but by the supernatural actions in the city at large over the previous 2 decades. He is looking at some kind of key that would unlock the dimensional rifts. This references another file.
Dimensional Rifts: Night Watch has a file from Fayne that discusses Dimensional Tears and Rifts. It looks like is based on previous research of Fayne's referencing his mentor and a temporal rift from years past, but that this is much larger and widespread. It looks to be the results of a clashing of energies that, like enormous hot and cold fronts, created a massive mystical event that rent the dimensional barriers and seemed to be drawn especially to those with strong magical resonance. The supernatural denizens of the city. Fayne supposes that they have been sucked into a kind of dimensional vortex that has left them in the fabrics between magical spaces, like a journey with a portal but becoming locked in the portal path itself before arriving at the destination. He thinks that they may all be in different locked zones based on their resonance and may be retrievable. However, the method of retrieving, well, even the method of confirming these theories is yet lost to him. He asks Night Watch to review the research and provide some feedback on methods that might be used to determine the truth of the theories.
Notes from the Free Council and Adamantine Arrow point to a Spirit war currently going on in the city. When the supernaturals all vanished, the local spirit lords immediately struck out to claim territory, resources, hallows, verges, and loci. They utilized urged and ridden to isolate areas, and began striking each other with packs of hybrid mutant spirit monsters as well as claimed, possessed, people to disrupt each other's efforts to secure areas and to destroy one another's agents. It looks chaotic and messy. The Adamantine Arrow has dedicated themselves to pressuring the Spirit Lords to confine their territory and reduce their use of human agents, as the injuries and deaths, the mental trauma, of these actions has caused major problems for the mortal city itself.
He has notes of werewolf sightings, but they look to be scouts, and are careful about being seen or disrupting the spirits. He has a letter he sent to New York stating that there are records of some werewolves keeping the spirits in check, and that they may have been what kept the spirit lords from doing just this before the Blackout. However, there are also some werewolves that willingly serve the spirit lords, or work with them, and if they come in and make deals it would be difficult to push them back. That would mean giving up a great deal of resources and reducing the mage influence in the city, as well as greatly restricting travel to different areas. He asks for some assistance in ascertaining the nature of the werewolves and some muscle to push them out before they can move in and make a foothold.
The Lakeborn Wraiths rising from the water and haunting the Navy Pier. He requests a clean up crew. More importantly, he wants a dive team to go into the lake and see if there is something pushing ghosts out of the lake and onto land.
]]></description><link>https://forum.tgrpg.com/topic/254/the-night-watch-files-guardians-of-the-veil-files-from-the-server</link><guid isPermaLink="true">https://forum.tgrpg.com/topic/254/the-night-watch-files-guardians-of-the-veil-files-from-the-server</guid><dc:creator><![CDATA[Kaimuund]]></dc:creator><pubDate>Sat, 17 Jan 2026 00:59:31 GMT</pubDate></item><item><title><![CDATA[The Blackout]]></title><description><![CDATA[The aftermath from a massive storm system in mid 2012, almost two years ago.
The Blackout is a strange after effect from the storms. Witnesses say the storms had orange lightning, and strange shadows in the dark clouds, as well as hail, sideways rain, and 90 mph winds.
After the storms passed, which took nearly a week, hundreds of supernaturals were simply missing from beneath its path. Most of the mages, vampires, werewolves, and others were simply gone with no signs of their passing.
It is rumored that the Blackout was caused by some powerful ritual that involved the sacrifice of dozens of creatures.
It is also whispered that it was instead the eruption of some great horror coming out of deep from beneath the earth's surface.
Some say that the Seers has been building a weather machine and that it went insane, creating a horrific storm in the process.
There are a lot of dark spots, and resonance left in its wake, but it will take time and effort to determine what might have actually have caused the storm, and what its complete effects were.
]]></description><link>https://forum.tgrpg.com/topic/180/the-blackout</link><guid isPermaLink="true">https://forum.tgrpg.com/topic/180/the-blackout</guid><dc:creator><![CDATA[Kaimuund]]></dc:creator><pubDate>Mon, 17 Nov 2025 01:38:02 GMT</pubDate></item><item><title><![CDATA[The Angel of Bronzeville]]></title><description><![CDATA[Shadowy entity interacting with Bishop Morrow.
Not truly angelic; may be Strix, demon, or city-spirit.
]]></description><link>https://forum.tgrpg.com/topic/71/the-angel-of-bronzeville</link><guid isPermaLink="true">https://forum.tgrpg.com/topic/71/the-angel-of-bronzeville</guid><dc:creator><![CDATA[Kaimuund]]></dc:creator><pubDate>Fri, 07 Nov 2025 01:40:15 GMT</pubDate></item><item><title><![CDATA[Lakeborn Wraiths]]></title><description><![CDATA[Fight with spirits on the tip of Navy Pier?
]]></description><link>https://forum.tgrpg.com/topic/70/lakeborn-wraiths</link><guid isPermaLink="true">https://forum.tgrpg.com/topic/70/lakeborn-wraiths</guid><dc:creator><![CDATA[lhx]]></dc:creator><pubDate>Fri, 07 Nov 2025 01:40:02 GMT</pubDate></item><item><title><![CDATA[The Whispering Fog]]></title><description><![CDATA[Mysterious urban phenomenon; moves independently, induces visions or madness.
]]></description><link>https://forum.tgrpg.com/topic/69/the-whispering-fog</link><guid isPermaLink="true">https://forum.tgrpg.com/topic/69/the-whispering-fog</guid><dc:creator><![CDATA[Kaimuund]]></dc:creator><pubDate>Fri, 07 Nov 2025 01:39:51 GMT</pubDate></item><item><title><![CDATA[Ashbound Revenant]]></title><description><![CDATA[Guardian spirit tied to Circle of the Crone relics; may attack or test coteries.
]]></description><link>https://forum.tgrpg.com/topic/68/ashbound-revenant</link><guid isPermaLink="true">https://forum.tgrpg.com/topic/68/ashbound-revenant</guid><dc:creator><![CDATA[Kaimuund]]></dc:creator><pubDate>Fri, 07 Nov 2025 01:39:40 GMT</pubDate></item><item><title><![CDATA[Primordial Heart]]></title><description><![CDATA[Relic found by Rustbone; pulses with unknown vitae energy.
Can be a key plot device in rituals, or catastrophic if misused.
]]></description><link>https://forum.tgrpg.com/topic/67/primordial-heart</link><guid isPermaLink="true">https://forum.tgrpg.com/topic/67/primordial-heart</guid><dc:creator><![CDATA[Kaimuund]]></dc:creator><pubDate>Fri, 07 Nov 2025 01:39:30 GMT</pubDate></item><item><title><![CDATA[The City of Eternal Industry - Kindred in the Windy City]]></title><description><![CDATA[Tone &amp; Atmosphere
Cinematic Noir: Neon, rain, and decay. Reflections hide truths.
Religious Gothic: Old churches, blood-stained scripture, faith weaponized.
Urban Horror: Technology spreads paranoia; even the city’s hum is a heartbeat.
Rebellion &amp; Decay: The story isn’t about heroes. It’s about who survives the next turning of the wheel.
]]></description><link>https://forum.tgrpg.com/topic/55/the-city-of-eternal-industry-kindred-in-the-windy-city</link><guid isPermaLink="true">https://forum.tgrpg.com/topic/55/the-city-of-eternal-industry-kindred-in-the-windy-city</guid><dc:creator><![CDATA[Kaimuund]]></dc:creator><pubDate>Fri, 07 Nov 2025 01:24:11 GMT</pubDate></item><item><title><![CDATA[Tone and Theme for the Kindred]]></title><description><![CDATA[Tone &amp; Themes
Faith vs. Freedom: Is divine order salvation or enslavement?
Old Blood vs. New Fire: The generational struggle of the Damned.
Hidden Gods: The dark intelligence beneath the city — Strix, deity, or something older?
Decay and Rebirth: Chicago as a reflection of the vampire condition — immortal, yet constantly rebuilding over its own ruins.
]]></description><link>https://forum.tgrpg.com/topic/54/tone-and-theme-for-the-kindred</link><guid isPermaLink="true">https://forum.tgrpg.com/topic/54/tone-and-theme-for-the-kindred</guid><dc:creator><![CDATA[Kaimuund]]></dc:creator><pubDate>Fri, 07 Nov 2025 01:21:39 GMT</pubDate></item></channel></rss>